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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Industrial.Evolution 3.3.e - Campaign content expansion  (Read 1235845 times)

Zelnik

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Re: [0.9.1a] Industrial.Evolution 1.8.c - Colony content expansion
« Reply #525 on: February 03, 2021, 08:15:19 PM »

You can’t print or deconstruct unique or one off ships.
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Plasmatic

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Re: [0.9.1a] Industrial.Evolution 1.8.c - Colony content expansion
« Reply #526 on: February 05, 2021, 02:09:18 AM »

The download link appears broken, connection refused on both Firefox and Chrome
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Chairman Suryasari

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Re: [0.9.1a] Industrial.Evolution 1.8.c - Colony content expansion
« Reply #527 on: February 05, 2021, 05:47:31 AM »

It's probably your Internet Provider that have a problem.
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Bub

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Re: [0.9.1a] Industrial.Evolution 1.8.c - Colony content expansion
« Reply #528 on: February 06, 2021, 11:45:15 AM »

Hey, so with the forge templates it says I should look for planets lost in the 2nd AI war, but I already looked at all the planets mentioned in the 2nd AI war and none of them have anything other than regular ruins, I even colonized them so see if that would do it.
So my question is where should I go looking for the right thing to use the templates? been getting a lot of them lately but can't figure out what to do with them
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Send an AI inspection again hegies, and I swear to ludd I will make the 2nd AI war look like a slapfight

SirHartley

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Re: [0.9.1a] Industrial.Evolution 1.8.c - Colony content expansion
« Reply #529 on: February 06, 2021, 12:16:08 PM »

Check systems with warning beacons!
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Bub

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Re: [0.9.1a] Industrial.Evolution 1.8.c - Colony content expansion
« Reply #530 on: February 06, 2021, 02:19:35 PM »

Alright tyvm! I'm guessing the higher the risk the better right
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Send an AI inspection again hegies, and I swear to ludd I will make the 2nd AI war look like a slapfight

Bub

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Re: [0.9.1a] Industrial.Evolution 1.8.c - Colony content expansion
« Reply #531 on: February 07, 2021, 04:23:33 PM »

Hey, so I think I found a tiny visual bug with the interstellar relays, if I constantly swap out a beta and an alpha core from the high command in the system the fleet strength % keeps rising. The number stays the same until you reload the save and as far as I've been able to test it doesn't actually change the fleet size of a planet so nothing game breaking
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Send an AI inspection again hegies, and I swear to ludd I will make the 2nd AI war look like a slapfight

fotosina

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Re: [0.9.1a] Industrial.Evolution 1.8.c - Colony content expansion
« Reply #532 on: February 12, 2021, 10:24:05 AM »

I think Restoration docks restores one more d-mod than expected.

[attachment deleted by admin]
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Twilight Sentinel

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Re: [0.9.1a] Industrial.Evolution 1.8.c - Colony content expansion
« Reply #533 on: February 19, 2021, 09:43:27 AM »

Do embassies interact with the Commerce industry at all?  I was thinking that maybe the open market could occasionally stock some of that faction's ships if it doesn't.
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Chairman Suryasari

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Re: [0.9.1a] Industrial.Evolution 1.8.c - Colony content expansion
« Reply #534 on: February 19, 2021, 12:34:59 PM »

Embassies don't interact with Commerce at all but it does interact with Requisitions Center.
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hollow

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Re: [0.9.1a] Industrial.Evolution 1.8.c - Colony content expansion
« Reply #535 on: February 24, 2021, 06:09:44 AM »

Can I increase the size of the raid fleet in the settings?

They only send 2 fleets to raid a place like sindria and they get rekt every time
and I have put an alpha core in it to increase the size of the fleets but it only sends 3 fleets instead which barely make a diffrecne
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Chairman Suryasari

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Re: [0.9.1a] Industrial.Evolution 1.8.c - Colony content expansion
« Reply #536 on: February 24, 2021, 09:33:03 AM »

How is raid strength calculated?
Raid strength depends on colony size, colony fleet size and AI core effects.

Please read the mod FAQ, they're exist so people don't ask the same question for months.
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hollow

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Re: [0.9.1a] Industrial.Evolution 1.8.c - Colony content expansion
« Reply #537 on: February 24, 2021, 10:50:24 AM »

I did read the mod faq but im still surprised that my size 7 colony produces only 3 raid fleets
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Chairman Suryasari

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Re: [0.9.1a] Industrial.Evolution 1.8.c - Colony content expansion
« Reply #538 on: February 24, 2021, 05:56:02 PM »

About that, yeah, Raids are really ineffective if you observe them, they are usually much more effective when they are off camera. Perhaps because of how Starsector is programmed, Starsector doesn't simulate 1: 1 for every fleet in the game.

When they are off camera, the simulation is simpler and usually more successful. At least that's my observation, I usually go to the most corner of the sector and AFK there.

That's why Privateer will be much more profitable if you as a player directly help them. Think of them as unlimited quest.

And I argued that Beta Core is much better than Alpha Core, because Beta Core allows Privateer HQ to attack the same colony in a shorter period of time, so they won't waste their time attacking Luddic Path colonies that don't have anything valuable.
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"Kids under 13 shouldn't have access to the internet. if 10yo me were on tumblr and read about suicide and depression 5 hours a day, every day, god knows i would jump off a bridge if my parents ever yell at me."

-Some random Youtube comment on video about Sonic OC.

Plasmatic

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Re: [0.9.1a] Industrial.Evolution 1.8.c - Colony content expansion
« Reply #539 on: February 26, 2021, 11:07:21 AM »

It's probably your Internet Provider that have a problem.

I found the issue, Amazon is refusing my connection due to being behind a VPN. They are serious about tracking folks it seems.

So, *** that ***.

(I use NordVPN, so not a unknown service either, and I'm in my own country, not trying to cross borders via VPN either)
« Last Edit: February 26, 2021, 11:09:41 AM by Plasmatic »
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"Better to remain silent and be thought a fool than to speak out and remove all doubt"
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