I find the entire reverse engineering process to be too convoluted to even bother with, if I must be honest.
If I was a modder (I'm not) I would just have the facility spawn one copy of the appropriate blueprint at 100% and then just toss it into your storage like any other item made by any other facility. Seems a lot more straightforward and simple compared to all the hoops one must jump through with the current system.
Templates, scavenging ruins, sacrificing other perfectly good blueprints... all too much of a headache. I already feed this thing six captured enemy battleships, now it's telling me that still isn't good enough? That when I hit the scrap button, build something actually useful in its place and move on. Less time, money and energy to just find what I'm looking for surveying ruins, to be honest, or just buying it at Prism Freeport.
Don't get me wrong, I really, really like this mod. It's just that one facility that I have no use for. I could use it but, in terms of efficiency, its just not worth the effort. Everything else seems very well balanced, easy to understand, easy to use, and well thought out. I just feel like this one thing has been made needlessly over complicated.
My request, if I may be so bold, is make this process optional. I know there are "hard core" types who just love it when things are made more difficult and think everything is fine the way it is, and I would not want to take that experience away from them. For the rest of us, however, it would be nice to have a button we can push at game start to "dumb it down" to the simple process I mentioned at the start of this post: Feed it ships, wait for them to digest, poop out blueprint. Ta-da and done. And then everyone can just play it the way they enjoy the most.