I'm not into Javascript but is there a possibility to make automatic whitelist, i'm just thinking about the console command mod, and it can detect and show all the ships on the game, is there a way to make engineering hub detect every ship in the game without manually adding it to whitelist using the same method console command have? I know it's utterly broken and OP in player hand but maybe set it off by default? Thanks in advance!
Could easily do it - but not a good idea to add functionality like that. For a ship to spawn in your fleet, it needs an entry in default_ship_roles. If it doesn't have that, things will break. Mod authors that whitelist their ships usually add those themselves. Removing the whitelist, however, will result in hulls like this being buildable. It would also disrespect the wishes of other mod authors and potentially break scripted things, so the answer stays no.
Hmmm ive been thinking and i think a tourism style structure wich is dependant on the hazard rating, accesibility and/or ruins could work quite well, you could also make it have 3 leves with increasing amounts of industry slots required as specialisation increases, high relations could boost its efficiency, while a lot of production and military power would do the oposite while it would simultaneosly decrease this. Would be quite cool and highly fitting with the theme.
generally a good idea, but what would it do that isn't already covered?
Is there anyway we could have an intel tab showing what officers/ships/etc you have in other stations (or yours, since you could have several) academies and repair bays? Or if im blind and there is one, whats it called.
Could probably do, but it's a shitload of work. I'm currently prepping the code for 0.95 (=total rework), so while I'll add it to the "do sometime" list, it's not a priority. Thanks for the feedback
Hey, man love the mod, I have an issue where sometimes I like to join my privateer raids, and when they set up to raid and all is well the fail to raid the system immediately they don't even move from the rendezvous point they basically say *** it and go back home failing even though the fleet was in pristine shape.
Happens when the system defences are way too high for the raiding fleet. Current raiding behaviour is entirely vanilla code, so it's how raids work. Next version has a smarter target selection that accounts for this.