Not at the moment. How would that be supposed to work, while bringing something fresh to the mod and the game? I'd be interested in your proposals.
Since you asked SirHartley, here are my thoughts.
Privateer Bases, based on what I see, activate the raid event from the planet their from, with the faction currently controlling it (currently only player), on another random faction based on relations (if their at war or not). For the military equivalence, it would function similarly, except stronger and minus the lawless population debuff.
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Multiple of factors of this new base would change which would include--
1.Raiding Fleet name change (instead of being privateers, they would hold different names similar to raiding fleets by other factions)
2.No Lawless population, since it's now a operation by the state and not by private citizens (if the British and Dutch can do it, why not the Player?)
3.Much Larger Upkeep and Cost (balance reasons)
4.From upgrading from Privateer Base (balance reasons)
5.2 or 3 raids from 1 base? (I'm no programmer, but if possible...)
6.Increased patrol size (Similar to Military Relays) / ground defense (Since it's a military structure)
7.Need of Military Base or High Command (balance reasons)
8.Still using 2 industry slots (balance reasons)
9.Name and Description suggestion: "Military Operation Center"
"A nationalized private industry now in part with the military in aiding and commanding fleets against enemies of the state. To disrupt enemy trade, hamper its military production, and weaken enemy defenses allowing for the domination against said enemy by proper forces."
10.
It will still be raids.
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Why no Invasion Fleet like others suggested?--
That would make the game much more unbalanced. Raids disrupt industries, damage navies, extort resources, and cut off trade routes. Naval warfare between large competing countries have never used it as a means of conquest, unless dedicated towards the goal of conquest, which is something that can be achieved by direct (player) or indirect (Nexerelin Invasion Fleet (already balanced with fleet points)) ways. If objectives are to achieve peace against aggressor or domination of space, than raids are absolutely fine.
Navies are a means of destruction to devastate and dominate trade throughout the given seas of water or space. If someone, even the largest, most populated empire decides to fight against one who has prepared and invested as much towards the seas, such measures of retaliation are expected to be met leading to destruction towards powers which try to hamper the overall power.
These are just my thoughts.
Persean Democratic People's Revolutionary Council Rules the Waves.