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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.97a] Industrial.Evolution 3.3.e - Campaign content expansion  (Read 1235655 times)

knogleknuser

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I've got some bad news SirHartley, bug report, crash due to invasion, ambassador related.
And I am on the beta version of the mod. (h beta_2)

Invaded the last Tri-Tachyon colony in a randomly generated sector (By Nexeriln), the ambassador is saying that she is already packing her things and leaving, which means my only dialogue option is to 'leave' I crash about 1 day afterwards.

 System info:
Spoiler
---------------
Game version: Starsector 0.9.1a-RC8
Platform: windows (64-bit)
Resolution: 1920x1080 (60hz, 32bpp, fullscreen)
Launch args: -XX:CompilerThreadPriority=1 -XX:+CompilerThreadHintNoPreempt -Djava.library.path=native\\windows -Xms6144m -Xmx6144m -Xss1024k -Dcom.fs.starfarer.settings.paths.saves=..\\saves -Dcom.fs.starfarer.settings.paths.screenshots=..\\screenshots -Dcom.fs.starfarer.settings.paths.mods=..\\mods -Dcom.fs.starfarer.settings.paths.logs=.

 Active mod list:
------------------
Regular mods (24):
 - Automatic Orders 0.3.2 by Blothorn
 - Better Colonies 1.4 by Techpriest
 - Blackrock Drive Yards 0.9.5 by cycerin & co.
 - Celestial Mount Circle 1.2 by Originem
 - Commissioned Crews 1.9 by Techpriest
 - Disassemble Reassemble v 1.6.9 by AxleMC131
 - ED Shipyard 1.9.9a by Ed
 - Hazard Mining Incorporated 0.3.1 by King Alfonzo
 - HullMods Expansion 4.5b by Phoenix
 - Industrial.Evolution 1.5.h2 by SirHartley
 - Junk pirates / ASP / PACK (Release) 3.4.0 by mendonca
 - Luddic Enhancement 1.2.0 by King Alfonzo
 - Nexerelin 0.9.6c by Histidine (original by Zaphide)
 - Pulse Industry 1.0 by Snrasha
 - Ship/Weapon Pack 1.10.5 by DarkRevenant
 - SkilledUp 1.1 by bonomel
 - Starship Legends 1.3.14 by Sundog
 - Tahlan Shipworks 0.3.15a by Nia and Nicke
 - Terraforming and Station Construction 5.0.4 by boggled
 - Tiandong Heavy Industries 1.2.1a by -MesoTroniK
 - Underworld 1.4.2 by DarkRevenant
 - Unofficial New Game Plus] 0.2.0 by Originem, Translated By RUA
 - Vayra's Sector 3.1.5 by Vayra
 - Vayra's Ship Pack 1.1.4 by Vayra
Utility mods (10):
 - Autosave 1.1 by LazyWizard
 - Console Commands 3.0 by LazyWizard
 - Fuel Siphoning 1.1.3 by Sundog
 - LazyLib 2.4f by LazyWizard
 - MagicLib 0.28 by Modding Community
 - SpeedUp 0.6.0 by DarkRevenant
 - Supply Forging 1.1 by Techpriest
 - Version Checker 2.0 by LazyWizard
 - Weapons Group Controls 1.1.0 by stormbringer951
 - ZZ GraphicsLib 1.4.1 by DarkRevenant
[close]
Crash Log:
Spoiler
465945 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.plugins.deconomics_ambassadorPersonManager.getFactionEmbas syCount(deconomics_ambassadorPersonManager.java:195)
   at com.fs.starfarer.api.plugins.deconomics_ambassadorPersonManager.updateLastDayRe p(deconomics_ambassadorPersonManager.java:180)
   at com.fs.starfarer.api.plugins.deconomics_ambassadorPersonManager.onNewDay(deconomics_ambassadorPersonManager.java:54)
   at com.fs.starfarer.api.plugins.deconomics_TimeTracker.onNewDay(deconomics_TimeTracker.java:52)
   at com.fs.starfarer.api.plugins.deconomics_TimeTracker.advance(deconomics_TimeTracker.java:30)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

[close]

EDIT: I reloaded my save right after my invasion 2 times, the first time it crashed like before, the second time I reloaded I went into the -com browser- and noticed the ambassador was gone, when I exited the docking screen, my game didn't crash within a day like before, so there thankfully is a way to circumvent this crash. Go into the com browser a second time.
« Last Edit: April 17, 2020, 06:18:15 AM by knogleknuser »
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mathyou

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I'm getting a different crash with both 1.5g and 1.5h2:

Quote
106823 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.econ.impl.deconomics_pirateHaven.supplyDimin ishment(deconomics_pirateHaven.java:294)
   at com.fs.starfarer.api.impl.campaign.econ.impl.deconomics_pirateHaven.reportEcono myTick(deconomics_pirateHaven.java:110)
   at com.fs.starfarer.api.campaign.listeners.ListenerUtil.reportEconomyTick(ListenerUtil.java:75)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.doEndOfStepStuff(Unknown Source)
   at com.fs.starfarer.campaign.econ.reach.ReachEconomyStepper.nextFrame(Unknown Source)
   at com.fs.starfarer.campaign.econ.Economy.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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SirHartley

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Updated to 1.6.a because I can't see the number 1.5 anymore without my eyes starting to bleed.
Pretty sure all the crashes have been resolved.

My stuff now actually works again and privateer base is no longer as stupid as it was - still good though.

Changelog
1.6.a
  • General
  • Added - Cleanup and Preparation Script for Save compatibility - still not 1.4 compatible
  • Centralization Bureau
  • Fixed - Now actually works again
  • Supercomputer
  • Fixed - "Missing an AI core" message no longer appears during construction
  • Salvage Yards
  • Fixed - Concurrent Modification Exception crash
  • Embassy
  • Added - Support for Hazard Mining Incorporated
  • Added - Support for the Brighton Federation
  • Added - Support for the First Persean Empire
  • Fixed - Dialogue not loading correctly when docking at abandoned stations
  • Fixed - Ambassador shows wrong dialogue after market change
  • Fixed - Ambassador of the wrong faction deposited in inventory
  • Fixed - Crash after conquering a planet
  • Senate
  • Added - Edict: Hard Deadlines (+ Production budget, - Ship Quality)
  • Added - Edict selection now has a "next page" feature for small screens
  • Fixed - Edicts no longer cause all text to be smaller than it should be
  • Restoration Docks
  • Fixed - Adjusted cost on repair - Now actually costs 50% of vanilla restoration costs.
  • Privateer Base
  • Adjusted - no longer raids and exports ship hulls (also fixes fleet quality issue)
  • Adjusted - Output decay changed from general to individual for commodity exports
  • Adjusted - Output decay starts immediately instead of 1 month time out
  • Adjusted - Output decay now 2/month, up from 1
  • Adjusted - Spoil now contain more weapons, less high-value blueprints
  • Adjusted - Reduced exports on failed raid by 30%
  • Fixed - correctly factors in fleet size for raid strength
  • Fixed - Only get output on failed raid fleet reached the target system
  • Fixed - Crash when Target Picker only finds bad systems
[close]
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Mondaymonkey

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Question about Privateer Base.

Do they able to target player-related pirate bases?
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SirHartley

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Question about Privateer Base.

Do they able to target player-related pirate bases?

No, they only consider star systems if the market(s) in them are part of the sector economy, which pirate bases are not, unless they are a full colony like Umbra.
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Mondaymonkey

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Spoiler

[close]
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SirHartley

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Spoiler

[close]

Hey, they are still OP enough even after I hit them with the nerf bat :P
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Mondaymonkey

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Dude, I HAVE NOTHING TO RAID.

Spoiler
[close]
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SirHartley

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Dude, I HAVE NOTHING TO RAID.

Spoiler
[close]

Well, sat bomb the independents then!
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Mondaymonkey

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Who will buy my commodities if I wipe out whole global market?

Well, some things just have to be accepted.
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NephilimNexus

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Ship repair costs work good now, thanks!
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saqib126

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Got an ambassador from the Hegemony, raised rep to 55, and now want him to move so that tri tach can use the embassy, whenever I open comm directory and talk to him it says that hes packing his things and will be gone within a day(the only option is leave, I clicked no dialogue option before this), and the ambassador does not leave in the next day, or several. How do I remove the ambassador?
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ctuncks

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Got an ambassador from the Hegemony, raised rep to 55, and now want him to move so that tri tach can use the embassy, whenever I open comm directory and talk to him it says that hes packing his things and will be gone within a day(the only option is leave, I clicked no dialogue option before this), and the ambassador does not leave in the next day, or several. How do I remove the ambassador?

I've also got this issue on a new game but with a HMI ambassador  instead.
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SirHartley

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Got an ambassador from the Hegemony, raised rep to 55, and now want him to move so that tri tach can use the embassy, whenever I open comm directory and talk to him it says that hes packing his things and will be gone within a day(the only option is leave, I clicked no dialogue option before this), and the ambassador does not leave in the next day, or several. How do I remove the ambassador?

Got an ambassador from the Hegemony, raised rep to 55, and now want him to move so that tri tach can use the embassy, whenever I open comm directory and talk to him it says that hes packing his things and will be gone within a day(the only option is leave, I clicked no dialogue option before this), and the ambassador does not leave in the next day, or several. How do I remove the ambassador?


Both of you, are you running Nexerelin and is the planet this occurs on a "Commissioned, governed by the player" entity by any chance (So it's still owned by another faction but you acquired governance)?
« Last Edit: April 27, 2020, 06:45:36 AM by SirHartley »
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ctuncks

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Yes I'm running Nexerelin and no I didn't acquire governance (if you mean paying the Commissioning faction for governance). I founded the colony, however I did do so while Commissioned by a faction that I later left.
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