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Author Topic: [0.97a] Industrial.Evolution 3.3.e - Campaign content expansion  (Read 1225598 times)

Yunru

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Re: [0.95a] Industrial.Evolution 2.2.f - Campaign content expansion
« Reply #975 on: July 22, 2021, 11:10:42 AM »

Huh, I just got Safety Overrides s-modded into a frigate by the Hull Forge. Dunno if you want that to happen as a special bonus for running the Forge pipeline but it seems unlikely.
It's something that can happen in the wild too, it's only the player that can't do it. (Although it's already addressed for next vanilla release.)

SirHartley

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Re: [0.95a] Industrial.Evolution 2.2.f - Campaign content expansion
« Reply #976 on: July 22, 2021, 11:17:39 AM »

Huh, I just got Safety Overrides s-modded into a frigate by the Hull Forge. Dunno if you want that to happen as a special bonus for running the Forge pipeline but it seems unlikely.
intentional, nothing's off limits for the forge since it's a real hassle to get it to work
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nocluewhatimdoing

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Re: [0.95a] Industrial.Evolution 2.2.f - Campaign content expansion
« Reply #977 on: July 23, 2021, 11:43:51 AM »

Im not sure if it this or grand colonies but I'm getting this whenever I save my game

[attachment deleted by admin]
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SirHartley

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Re: [0.95a] Industrial.Evolution 2.2.f - Campaign content expansion
« Reply #978 on: July 23, 2021, 01:39:16 PM »

Im not sure if it this or grand colonies but I'm getting this whenever I save my game
It's neither, this has nothing to do with my mods, sorry.
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nocluewhatimdoing

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Re: [0.95a] Industrial.Evolution 2.2.f - Campaign content expansion
« Reply #979 on: July 23, 2021, 02:24:39 PM »

Well Alex thought so
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Alex

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Re: [0.95a] Industrial.Evolution 2.2.f - Campaign content expansion
« Reply #980 on: July 23, 2021, 02:33:56 PM »

(For reference, this is the source thread:
https://fractalsoftworks.com/forum/index.php?topic=22348.msg336680#msg336680

I don't know which mod is causing it, but it looks fairly likely that *one* of the mods involved is putting stuff in the save that shouldn't go there.

This could be caused by, say, holding on to a *SpecAPI of some sort in a data member of a script, or perhaps a CampaignUIAPI reference, or something similar. Also of note: it would only crash when running the game in devMode, but it'd still be an issue regardless, since depending on what this is that's going into the save, who knows what might happen when it's re-loaded.)
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Alex

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Re: [0.95a] Industrial.Evolution 2.2.f - Campaign content expansion
« Reply #981 on: July 23, 2021, 02:37:08 PM »

Im not sure if it this or grand colonies but I'm getting this whenever I save my game
Well Alex thought so

(Hmm, for the future - it may be helpful to provide a bit more info so that the person you're talking to actually has a chance of understanding what you're describing...)
« Last Edit: July 23, 2021, 02:46:33 PM by Alex »
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nocluewhatimdoing

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Re: [0.95a] Industrial.Evolution 2.2.f - Campaign content expansion
« Reply #982 on: July 23, 2021, 02:57:38 PM »

Wait do people not go looking through others post history to save us time
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SirHartley

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Re: [0.95a] Industrial.Evolution 2.2.f - Campaign content expansion
« Reply #983 on: July 23, 2021, 03:17:31 PM »

(For reference, this is the source thread:
https://fractalsoftworks.com/forum/index.php?topic=22348.msg336680#msg336680

I don't know which mod is causing it, but it looks fairly likely that *one* of the mods involved is putting stuff in the save that shouldn't go there.

This could be caused by, say, holding on to a *SpecAPI of some sort in a data member of a script, or perhaps a CampaignUIAPI reference, or something similar. Also of note: it would only crash when running the game in devMode, but it'd still be an issue regardless, since depending on what this is that's going into the save, who knows what might happen when it's re-loaded.)
Hm, I'll take a look again, I was pretty sure I cleaned all those up from my early forays into coding - might have missed one, then. Thank you for providing context!

Wait do people not go looking through others post history to save us time
I work a full time and a part time job and have a family, I do not have time to play detective - if not enough information is provided for a non-recurrent issue, I will ignore the problem until provided with enough information to act on it quickly and decisively. It is in your best interest to provide as much information to a mod author as you can, as the mod crashing is primarily your problem.
« Last Edit: July 23, 2021, 03:20:53 PM by SirHartley »
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nocluewhatimdoing

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Re: [0.95a] Industrial.Evolution 2.2.f - Campaign content expansion
« Reply #984 on: July 23, 2021, 03:30:40 PM »

I have 14 posts it wouldn't be that hard if the forums had a sense of speed to the navigation
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Alex

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Re: [0.95a] Industrial.Evolution 2.2.f - Campaign content expansion
« Reply #985 on: July 23, 2021, 04:03:45 PM »

Hmm, come to think of it - @nocluewhatimdoing, just to check - do you have the latest version of all the mods?
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nocluewhatimdoing

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Re: [0.95a] Industrial.Evolution 2.2.f - Campaign content expansion
« Reply #986 on: July 23, 2021, 04:05:35 PM »

As latest as it gets without going to the dark web because some are a bit behind on the RC and it makes me paranoid
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megabot

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Re: [0.95a] Industrial.Evolution 2.2.f - Campaign content expansion
« Reply #987 on: July 26, 2021, 07:56:47 AM »

Huh, I just got Safety Overrides s-modded into a frigate by the Hull Forge. Dunno if you want that to happen as a special bonus for running the Forge pipeline but it seems unlikely.
intentional, nothing's off limits for the forge since it's a real hassle to get it to work

what the hell is the forge pipeline? this sounds like some sort of industry allowing me to have even more S mods in my hulls. do i just build it or what is it?

also how can i change up what my ships get? expanded missile racks for the omen are kind of useless tbh
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KDR_11k

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Re: [0.95a] Industrial.Evolution 2.2.f - Campaign content expansion
« Reply #988 on: July 26, 2021, 12:53:39 PM »

Huh, I just got Safety Overrides s-modded into a frigate by the Hull Forge. Dunno if you want that to happen as a special bonus for running the Forge pipeline but it seems unlikely.
intentional, nothing's off limits for the forge since it's a real hassle to get it to work

what the hell is the forge pipeline? this sounds like some sort of industry allowing me to have even more S mods in my hulls. do i just build it or what is it?

also how can i change up what my ships get? expanded missile racks for the omen are kind of useless tbh

Spoiler
That's how I refer to the chain of disassembler -> forge -> laboratory since it's a production pipeline you can use to make fancier ships.
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