Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 43 44 [45] 46 47 ... 79

Author Topic: [0.95.1a] Industrial.Evolution 2.2.h - Campaign content expansion  (Read 367152 times)

SirHartley

  • Captain
  • ****
  • Posts: 478
    • View Profile
Re: [0.95a] Industrial.Evolution 2.1.a - Campaign content expansion
« Reply #660 on: April 17, 2021, 07:41:44 AM »



Not save compatible with anything prior to 2.1.



Integrated with Version Checker
Requires MagicLib
Pairs well with Grand.Colonies



Fixed a severe bug that caused saves to be unable to load.
Updating this mod will make your saves function again!

Added a new commodity that lowers ship quality if the demand is not met. Produced by Salvage Yards, required by anything that produces ships.
I didn't want to add this yet, but it's more work to remove it than it is to just leave it in for the hotfix.

Change Log
2.1.b
  • Salvage Yards
  • Added - Now exports Ship Components: Ship parts and machines that can, for a number of reasons, no longer be reliably produced by the degraded infrastructure of the sector. They have to be recycled instead."
  • Added - There are now Yards on Qaras, Agreus, and Laicaille Habitat
  • Restoration Docks
  • Added - Ship Components import while repairing
  • Heavy Industry
  • Added - Ship Components imports. If not fulfilled, reduces output by up to 2 and reduces ship quality by up to -30.
  • Exploration
  • Fixed - Can no longer pick the same faction twice for rumors event
  • Derelict Industries
  • Fixed - Severe bug that caused saves to no longer load
  • Fixed - Can no longer install AI cores in the ruins
[close]
« Last Edit: April 17, 2021, 08:07:23 AM by SirHartley »
Logged

ShangTai

  • Ensign
  • *
  • Posts: 25
    • View Profile
Re: [0.95a] Industrial.Evolution 2.1.b - Campaign content expansion
« Reply #661 on: April 17, 2021, 07:58:04 AM »

Bad news. Now I get error at world generation :(

Spoiler
192337 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.econ.impl.IndEvo_dryDock.getEligibleShips(IndEvo_dryDock.java:309)
   at com.fs.starfarer.api.impl.campaign.econ.impl.IndEvo_dryDock.applyImports(IndEvo_dryDock.java:69)
   at com.fs.starfarer.api.impl.campaign.econ.impl.IndEvo_dryDock.apply(IndEvo_dryDock.java:59)
   at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
   at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
   at com.fs.starfarer.api.plugins.update.IndEvo_NewGameIndustryPlacer.placeIndustrie s(IndEvo_NewGameIndustryPlacer.java:85)
   at com.fs.starfarer.api.plugins.update.IndEvo_NewGameIndustryPlacer.placeDryDocks(IndEvo_NewGameIndustryPlacer.java:48)
   at com.fs.starfarer.api.plugins.update.IndEvo_NewGameIndustryPlacer.run(IndEvo_NewGameIndustryPlacer.java:14)
   at com.fs.starfarer.api.plugins.update.IndEvo_ModUpdater.run(IndEvo_ModUpdater.java:49)
   at com.fs.starfarer.api.plugins.IndEvo_modPlugin.updateVersionIfNeeded(IndEvo_modPlugin.java:195)
   at com.fs.starfarer.api.plugins.IndEvo_modPlugin.onGameLoad(IndEvo_modPlugin.java:48)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.new(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
« Last Edit: April 17, 2021, 08:01:20 AM by ShangTai »
Logged

SirHartley

  • Captain
  • ****
  • Posts: 478
    • View Profile
Re: [0.95a] Industrial.Evolution 2.1.b - Campaign content expansion
« Reply #662 on: April 17, 2021, 08:02:05 AM »

Bad news. Now I get error at world generation :(

Spoiler
192337 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.econ.impl.IndEvo_dryDock.getEligibleShips(IndEvo_dryDock.java:309)
   at com.fs.starfarer.api.impl.campaign.econ.impl.IndEvo_dryDock.applyImports(IndEvo_dryDock.java:69)
   at com.fs.starfarer.api.impl.campaign.econ.impl.IndEvo_dryDock.apply(IndEvo_dryDock.java:59)
   at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
   at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
   at com.fs.starfarer.api.plugins.update.IndEvo_NewGameIndustryPlacer.placeIndustrie s(IndEvo_NewGameIndustryPlacer.java:85)
   at com.fs.starfarer.api.plugins.update.IndEvo_NewGameIndustryPlacer.placeDryDocks(IndEvo_NewGameIndustryPlacer.java:48)
   at com.fs.starfarer.api.plugins.update.IndEvo_NewGameIndustryPlacer.run(IndEvo_NewGameIndustryPlacer.java:14)
   at com.fs.starfarer.api.plugins.update.IndEvo_ModUpdater.run(IndEvo_ModUpdater.java:49)
   at com.fs.starfarer.api.plugins.IndEvo_modPlugin.updateVersionIfNeeded(IndEvo_modPlugin.java:195)
   at com.fs.starfarer.api.plugins.IndEvo_modPlugin.onGameLoad(IndEvo_modPlugin.java:48)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.N.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.O0oO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.new(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
made a stealth fix, redownload the mod
« Last Edit: April 17, 2021, 08:04:40 AM by SirHartley »
Logged

ShangTai

  • Ensign
  • *
  • Posts: 25
    • View Profile
Re: [0.95a] Industrial.Evolution 2.1.b - Campaign content expansion
« Reply #663 on: April 17, 2021, 08:10:38 AM »

Looking good :D
Logged

Caypbaron

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.95a] Industrial.Evolution 2.1.b - Campaign content expansion
« Reply #664 on: April 17, 2021, 08:34:56 AM »

I absolutely knew that it would be worth it to wait a few hours for a new playtrough, instead of reverting back to the previous version.  Thanks a lot.

I also like the inclusion of the new commodity- And how this might be expanded. I would enjoy having a more complex and robust commodity system.
Logged

SirHartley

  • Captain
  • ****
  • Posts: 478
    • View Profile
Re: [0.95a] Industrial.Evolution 2.1.b - Campaign content expansion
« Reply #665 on: April 17, 2021, 08:53:10 AM »

yeah, goal for a future update is to make commodities actually do something more than just "existing".

This was intended as a first step towards that, since a shortage of ship components reduce ship quality instead of affecting output. With this, intercepting a shipment of components to a certain colony with Heavy Industry/OW will cause a serious reduction in ship quality for some time.

Logged

Chikanuk

  • Lieutenant
  • **
  • Posts: 94
    • View Profile
Re: [0.95a] Industrial.Evolution 2.1.b - Campaign content expansion
« Reply #666 on: April 17, 2021, 09:20:22 AM »

From the lore perspective ship hulls and components can be produced at least in small numbers by biggest countries of the sector, at least Hegemony and TT (especially TT) im sure can do this.
Logged

SirHartley

  • Captain
  • ****
  • Posts: 478
    • View Profile
Re: [0.95a] Industrial.Evolution 2.1.b - Campaign content expansion
« Reply #667 on: April 17, 2021, 09:26:20 AM »

Yeah, they probably can - do note that I was effectively forced to push this into the release, the entire feature is not even close to done.

I'll likely add a very small amount of exports to light industry, but that's for when I got the thing actually finished.
Logged

Chikanuk

  • Lieutenant
  • **
  • Posts: 94
    • View Profile
Re: [0.95a] Industrial.Evolution 2.1.b - Campaign content expansion
« Reply #668 on: April 17, 2021, 09:29:35 AM »

Why to light industry? It produse something like chairs and consoles, not ships and reactors, right?
Yeah, take your time, you already made a very serious work.
Logged

SirHartley

  • Captain
  • ****
  • Posts: 478
    • View Profile
Re: [0.95a] Industrial.Evolution 2.1.b - Campaign content expansion
« Reply #669 on: April 17, 2021, 11:07:27 AM »

Cause it's a heavily WIP concept, and I decided to add a low output to Heavy Industry instead :P
So now it both needs, and produces them.

Well, you'll see when it's done, will be a bit.
Logged

ShpunkY

  • Lieutenant
  • **
  • Posts: 51
  • Just another piece of ***
    • View Profile
    • Email
Re: [0.95a] Industrial.Evolution 2.1.b - Campaign content expansion
« Reply #670 on: April 17, 2021, 11:08:45 AM »

spaceships use computers and chairs so it kinda makes sense
Logged

megabot

  • Commander
  • ***
  • Posts: 124
    • View Profile
Re: [0.95a] Industrial.Evolution 2.1.b - Campaign content expansion
« Reply #671 on: April 17, 2021, 03:50:21 PM »

hey, mate. since the last update with the ship components, something funny is happening, ya now? basically every faction, no matter how high tech now has a complete lack of those ship components because basically or literaly nobody(but possibly later the player) are producing it. you just reduced every ships quality by 30% across the line. please reconsider this...
Logged

megabot

  • Commander
  • ***
  • Posts: 124
    • View Profile
Re: [0.95a] Industrial.Evolution 2.1.b - Campaign content expansion
« Reply #672 on: April 17, 2021, 04:27:16 PM »

and also, it actually does reduce the output of the ship hulls. so i think for now it really should be removed from the mod untill reworked - bugfixing will take up time first anyways
Logged

Dostya

  • Lieutenant
  • **
  • Posts: 80
    • View Profile
    • Email
Re: [0.95a] Industrial.Evolution 2.1.b - Campaign content expansion
« Reply #673 on: April 17, 2021, 04:50:24 PM »

hey, mate. since the last update with the ship components, something funny is happening, ya now? basically every faction, no matter how high tech now has a complete lack of those ship components because basically or literaly nobody(but possibly later the player) are producing it. you just reduced every ships quality by 30% across the line. please reconsider this...

In my Nex save the AI had built a salvage yard in SCY space which is apparently a thunderdome since it's sustaining 6 export. Centralization Bureau really boned me though since the demand for components wasn't six in my Orbital Works but nine. Given how RNG dependent salvage yards are and how many expeditions and raids get ganked by my hyperspace sentry fleets, I just slapped an Alpha Core into it and 10,000 consoled Tachyon Lances in the supply storage and called it good. It seems to be working out.
Logged

Saleen

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.95a] Industrial.Evolution 2.1.b - Campaign content expansion
« Reply #674 on: April 18, 2021, 12:29:42 AM »

Hi! 1st post, 1st problem that i cannot resolve :( Mod is great BTW!

ver. 95a rc12
Sadly  i discovered, there's a problem with embassy, stricltly with removing Ambassador (by the comms chat, shuting down embassy, or eliminating a faction ingame (in my example there was Mayasura Navy eliminated by Luddic Church, after few sec. there's a message, that says "ambassador in your embassy at "planet" is leaving, there's a vacant spot in your embassy") and after another few sec. there's CTD with "null exemption"

here are logs:
66998 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.plugins.ambassadorPlugins.IndEvo_ambassadorPersonManager.l ogRepChange(IndEvo_ambassadorPersonManager.java:119)
   at com.fs.starfarer.api.plugins.ambassadorPlugins.IndEvo_ambassadorPersonManager.o nNewDay(IndEvo_ambassadorPersonManager.java:95)
   at com.fs.starfarer.api.plugins.timers.IndEvo_TimeTracker.onNewDay(IndEvo_TimeTracker.java:136)
   at com.fs.starfarer.api.plugins.timers.IndEvo_TimeTracker.advance(IndEvo_TimeTracker.java:117)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

i Can't find a solution :| , maybe You will find something that i'm missing. tried it out with vanilla factions to and its all the same.
Logged
Pages: 1 ... 43 44 [45] 46 47 ... 79