
Save Compatible with version 4.0+
DownloadOlder versions and changelogsRequires MagicLib Requires LazyLib Requires LunaLib Requires GraphicsLib There are currently no known compatibility issues with other mods.
Yes, this means it is compatible with Nexerelin and Terraforming and Station Construction.
The first round of replacing all AI images in the mod with hand-drawn ones. Consider supporting the mod to help me replace more of them - thank you

I also added a consumable item to make a location-independed slipsurge. It's very cool.
In addition, all open issues except the ones affecting the detachments are now addressed.
4.0.g
Added - Consumable item: Slipsurge Catapult - generate a slipsurge without a gravity well
Added - Starting to switch out all AI images in the mod:
Added - New image: Ore refining
Added - New image: Transplutonics refining
Added - New image: Organics extraction
Added - New image: Transplutonics mining
Added - New image: Volatile extraction
Added - New image: Ore Mining
Added - New image: Managed democracy
Added - New image: Outpost (old one was also human-made)
Added - Missiles to the Arsenal Station drop pool
Added - Added the planet_search tag back to the simulation engine item
Added - Automated Shipyards now show up in intel fleet log like hypershunts or cryosleepers
Adjusted - Removed technical RuinfraCond entry from planet search
Adjusted - Edict: Forced Relocation no longer works on colonies of size 3
Adjusted - Added industrial tag to supercomputer
Adjusted - Forge World experiment ships now follow local production quality conventions
Fixed - Turned off the unfinished NPC Missile Reaction manager that would make fleets behave strangely upon shooting a consumable missile
Fixed - Pet Management Ability no longer available when pets are turned off
Fixed - Hellpods hullmod description values corrected (5% increase in marine effectiveness, 10% increase in casualties)
Fixed - Can no longer circumvent artillery station combat through mod-added planet interactions (sorry!)
Fixed - Edict: Mandated Overtime - finally works as it should. Wow.
Fixed - Added a button to remove the relay hypertransmitter when downgrading an interstellar relay to a military relay with the item installed
Fixed - Pet Cryochamber no longer crashes in the codex
Fixed - Industry Items now tagged as industry items for the codex
Fixed - Ancient Laboratory crash due to getMemory() call on game procGen
Fixed - Game now correctly classifies the mod-specific salvageable stations as stations in the salvage tally