Please for the love of Ludd tone down the mine fields, taking 2000 supplies worth of damage just trying to get past and trade is intolerable. Its also severely hindering the ai's ability to invade (beyond whats reasonable) I just witnessed 7 massive fleets get taken down to 5 cr and lose to a battlestation that should have died immediately.
I like the concept (as i do all your additions) but its heavily over toned, i dont go to locations with minefields anymore, or just cheat my way past because i wont want to risk 200,000$ credits of repairs.
I'd like to second this. Minefields are a neat concept, and one I'd like to see implemented in a way that adds something interesting to the game. But at the moment, all they are is a bother that imposes an unacceptably high resource loss for barely any reason, and the worst part is that there isn't an intuitive way to avoid that damage. If we're going through an asteroid field or a hyperspace storm, we can hold S and slow down to avoid their minor inconveniences in a 100% guaranteed manner. If we're going through a minefield, the only options if we don't want to be set back immensely are reloading until the RNG decides we don't have to pay thousands of supplies, or go through the tedious process of splitting your fleet, going about your business, and then rejoining.
As it stands, minefields are an instant disable for me every time I download a new version of this mod, because that's what minefields are adding to the game at the moment; a three-way choice between eating a huge loss for no potential gain whatsoever, savescumming, or going through an added pointless hassle (which wouldn't be significant if it was a one-time thing, but is sure to start grinding on one's patience after the 10th time visiting a minefield planet)