Just wanted to give feedback about Salvage Yards - their current mechanic is very wonky and is throwing the ship quality off in unpredictable ways by nullifying the effects of Orbital and Nanoforge for the entire faction.
For example you have two colonies the same size, one colony with Orbital + any Nanoforge and another colony with Heavy Industry + Salvage Yard. In this case Salvage+Heavy will completely nullify all effects of Orbital+Nano and you ship quality bonus will be zero nation-wide. Sometimes, Salvage Yard alone without the industry will do the same, but not always, don't know why.
It turns out the only way to use Salvage Yards correctly is to build it on the same colony where you have Orbital+Nano, this is the only way to keep quality intact. Needless to say it completely throws the balance off for AI under Nexerelin, as the computer randomly builds some Salvage Yards all around and very soon the entire sector has between 5 and 3 d-mods average.
Interestingly, only the Hegemony is somehow immune in my current save, possibly because the Nanoforge is in Chico, which is size 8 colony.
Is there any way to turn off the feature related to ship quality of salvage yards in this mod?