Variable A/M:
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Neat idea of having actual items from your colonies rather then just cash plus if you are me who slapped something like marines VPC and just forgot about its existance,by the time you come back you could realise you have a force to conquer the galacy no,for real,by the time i came back and remembered about it i had like 50k marines in stock,if you place several of these you could make it less of a pain for yourself to get the goods if you need them
apart from that i have some concerns on how profitable some of them are in comparison to demand->output with or without including the items but that i will leave for later
Main issue with it is that you need to place the VPCs that are not producing the commodity that you already produce,bcs it doesnt add up,but its more of a planet building thing which is up to player to solve
Commodify Forge:
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i only consider it as a way to get rid of unwanted VPCs if you explore a lot,it seems like it prints as much commodity as 2x of production from VM which doesnt sound like worth it to me in long-term
also on the whole note of VPC,if i understand how things work correctly it might be needed to give them their own rolling dice rather then replace the specials,as it blows the pool quite a bit
M/I relays:
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Interesting idea,if you only want to have one HC in the system and boost other colonies without AI getting empowered from other mods
Doesnt work if your me,since i usually find only one system and turtle it to hell and back with military bases or HCs on every planet no,i am not joking,if you seen several 750 DP fleets invading you you know that one HC+few relays is not gonna be enough
On the other hand having "relay hypertransmitter" thing boost it and act as a domain-era comm relay for the whole system is nice,does get inflated with TASC, but works
Centralization Bureau
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THIS THING ROCKS,no srsly,if you find a proper planet that can fully self-sustain itself on base-line like for mining->refinery->HI/OW chain and have a system with other minable planets or just a cluster of systems its gonna do a lot
also helps with too insane cost on hypershunts and other item
There are two problems:
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Firstly,i can see why there is a one per system limit,but i think you can abuse it still if you get lucky and find few logistics cores (now i am sure you deff can get more then 1) and place them in other systems close to each other (will test that later)
I would wanna say that it should scale up somehow(like based on planets in the system giving +1 per 5 planets or add +1 to the limit if a core is installed) or limit the strategy above in a way,but i am honestly not sure which is gonna be better for balance and or fun
and
I DONT THINK ITS SUPPOSED TO WORK THIS WAYBasically it takes a few things that are industries and have a consumption,boosting it up,
but not boosting the effect of the said thing,like not boosting the fleet size despite ramping up the consumption to skies
Plus this also can very much cause issues if your planet baseline is not able to sustain its own production chain so i think it shouldnt boost anything up to the point if it not being able to recieve import
Senate
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I was mostly interested in two edits:GR to boost insanely slow grows past size 7 (i play it with cap of 9,dont judge me) but i couldnt find it
and II which is interesting if you use terraforming to minimise hazards,but only worth it on already grown planets
everything else didnt strike me
Restoration docks
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If you like exploring and restore rare ships from vanilla or mods often(like XIV ships, radiants or just battle trophies) its gonna be worth the upkeep on it
otherwise its only worth it to restore custom production ships if you have not maxed the stability/not going for quality of ships doctrone
but again,i felt like it was worth it
Privateer Base
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Interesting premise but i dont see how this is gonna be used without having higher colony size
basically you need this+HC and your size 6 planet is already full on industry slots and need sustain from outside to start it up (unless it takes fleet size from the entire system rather then just this planet and i am a dumbass,i havent played around with it much due to industry cost)
on the other hand if you have higher cap,like 8 (which makes 4 industries instead of 3 + hypershunt thing), you can fit at least one or two more industries to cover it
Since your storage is probably a massive dumpster filled with stuff you "might need in the future", finding what they brought back could be hard. Consider cleaning your house.
The fact that ^ being very true hurts me as a hoarder
Academy
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Must have,but one per system,literally it
If you play with nex to have admin cap scaling this thing can help you raise bad admins in to good,i did have some funny moments with admins having 50k upkeep cost instead of 10k for the same two skills but its probably BC thing rather then this mod
but kinda makes me sad over recent vanilla nerf of player as admin since we have only one skill now
Requisitions Center
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Useful thing if you'r lazy like me to visit other system to get the goods
It loses its point when you get the blueprints tho
Engineering hub
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Mixed bag,it seems like you need 3 capital ships to get the blueprint and in most cases you will need more ships to feed this thing then you will build for youself
only useful if you want mass produce a ship for some reason or very stubborn on adding it to your patrols
also gets inflated by pure luck of getting the BP itself
Courier port
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poor thing.....
i can see why and what was the reasoning behind this,but i dont think its required to have another layer of micro management,which is why i d rather not think about it and act like industries were supposed to put your stuff at gathering point by default,thanksfuly config allows it
seeing how often it is mentioned in the config i dont think i am the only one who thinks this way
Word symbols
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Neat idea but honestly i'd rather it gave growth boost to not just one planet instead of story point for its cost and upkeep(with diminishing returns)
I hope this specific thing grows later in to something even more interesting if you have the plans for it