Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

Pages: 1 ... 101 102 [103]

Author Topic: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)  (Read 886603 times)

Killsode

  • Commander
  • ***
  • Posts: 181
    • View Profile
Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1530 on: August 26, 2022, 07:08:33 PM »

good evening so I tried the unofficial version released not long ago but when I launch the game, it crashes for the reason "Ship hull spec [neutrino_blowtorch]" do you know how to fix the problem?

sounds like either you or a faction has that hullmod which no longer exists? you can fix this though editing your save file iirc
Logged

angeliqua hegmatiare

  • Ensign
  • *
  • Posts: 16
    • View Profile
Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1531 on: August 27, 2022, 06:44:34 AM »

good evening so I tried the unofficial version released not long ago but when I launch the game, it crashes for the reason "Ship hull spec [neutrino_blowtorch]" do you know how to fix the problem?

sounds like either you or a faction has that hullmod which no longer exists? you can fix this though editing your save file iirc

can you be more specific please? what are the files i need to modify?
Logged

Killsode

  • Commander
  • ***
  • Posts: 181
    • View Profile
Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1532 on: August 27, 2022, 08:11:19 AM »

can you be more specific please? what are the files i need to modify?

unfortunately i dont remember the specifics. It could either be that the player has a null hullmod, or a faction. i think you can just open your save file in the right software and crtl-f search for the neutrino_blowtorch.
Logged

tomatopaste

  • Commander
  • ***
  • Posts: 240
  • Gentle Mann of Leisure
    • View Profile
Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1533 on: August 30, 2022, 11:32:43 PM »

Logged
Fast Engine Rendering  |  HexShields  |  DroneLib | Lights Out
indev: Pearson Exotronics, NĂ«utrino Corporation, Combat Multiplayer

ahrimangame

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1534 on: September 02, 2022, 05:30:48 AM »

wow... the new ship designs are WAY STEP BACK compared to original designs... like many other did pointed out new designs may looks better in term of texture but are so generic like original game... i mean there is SO MANY lumpy models in general game already and in fact the reason i was searching for this mod was the original high tech edgy design, other way the site is fully of lumpy deisgns...
i do respect the modder for all his hard work and sharing it with us and he have my gratitude, but hopefully he too does respect users opinions... and this criticism is a fact like many other ones did mention...
well off to download other mods for this beautiful game...
« Last Edit: September 02, 2022, 05:32:56 AM by ahrimangame »
Logged

Killsode

  • Commander
  • ***
  • Posts: 181
    • View Profile
Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1535 on: September 02, 2022, 05:50:11 AM »

Neutrino Corp really did quite stand out from the vanilla artstyle, but i like the new style as it actually fits into a kind of 'variant hightech'. Although i think it could do with just a touch more sharp angular details.
Logged

Oni

  • Captain
  • ****
  • Posts: 279
    • View Profile
Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1536 on: September 02, 2022, 11:18:59 AM »

wow... the new ship designs are WAY STEP BACK compared to original designs... like many other did pointed out new designs may looks better in term of texture but are so generic like original game... i mean there is SO MANY lumpy models in general game already and in fact the reason i was searching for this mod was the original high tech edgy design, other way the site is fully of lumpy deisgns...
i do respect the modder for all his hard work and sharing it with us and he have my gratitude, but hopefully he too does respect users opinions... and this criticism is a fact like many other ones did mention...
well off to download other mods for this beautiful game...
I'd have to look at both finalized ship sets side by side, but thus far I think the new ones look rather good.

To each their own, I suppose.
Logged

83athom

  • Ensign
  • *
  • Posts: 2
    • View Profile
    • Email
Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1537 on: September 11, 2022, 01:54:44 PM »

wow... the new ship designs are WAY STEP BACK compared to original designs... like many other did pointed out new designs may looks better in term of texture but are so generic like original game... i mean there is SO MANY lumpy models in general game already and in fact the reason i was searching for this mod was the original high tech edgy design, other way the site is fully of lumpy deisgns...
i do respect the modder for all his hard work and sharing it with us and he have my gratitude, but hopefully he too does respect users opinions... and this criticism is a fact like many other ones did mention...
well off to download other mods for this beautiful game...
I'm sort of torn. On one hand I sort of agree with you because I very much preferred the blocky utilitarian look. On the other I very much like the new looks because they both fit with vanilla and vanilla+ mods AND seems like they won't look as derpy with non-neutrino weapons fit to them.
Logged

omegasrevenge

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1538 on: October 02, 2022, 04:16:22 AM »

There is no way the sell price is correct!
Logged

A_Random_Dude

  • Lieutenant
  • **
  • Posts: 79
    • View Profile
Re: [0.9.1a] Neutrino Corp. (v. 1.86-RC3)
« Reply #1539 on: October 02, 2022, 06:33:31 AM »

Forge templates are from Industrial.Evolution.
Logged
Pages: 1 ... 101 102 [103]