Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
Hello, not sure if this crash is related to this mod or not but can you examine the logs I send? Asked some authors of another mod, the person assume its something related to effects on fleet so I am here to see if that is the case or not. (Fixed but I did remove a bunch of mods and replace it back. one of it is your mod. not sure is it the cause or not but oh well.)460219 [Thread-2] WARN data.utilities.niko_MPC_debugUtils - useless sanity check in niko_MPC_magnetarStarScript, please remove460541 [Thread-2] INFO scripts.kissa.LOST_SECTOR.campaign.fleets.nskr_kestevenScavenger - ScavengerSpawner BASE 10.0460543 [Thread-2] INFO scripts.kissa.LOST_SECTOR.campaign.fleets.nskr_kestevenScavenger - ScavengerSpawner SPAWNED Special Materials Fleet bias 0.26770443 size 18.73931460755 [Thread-2] INFO data.utility.logging.logging - spawn got limited because the fleet size is 6460755 [Thread-2] INFO data.utility.logging.logging - spawn got limited because the fleet size is 6460755 [Thread-2] INFO data.utility.logging.logging - spawn got limited because the fleet size is 6460755 [Thread-2] INFO data.utility.logging.logging - spawn got limited because the fleet size is 6460756 [Thread-2] INFO data.utility.logging.logging - spawn got limited because the fleet size is 6460756 [Thread-2] INFO data.utility.logging.logging - spawn got limited because the fleet size is 6460756 [Thread-2] INFO data.utility.logging.logging - spawn got limited because the fleet size is 6460756 [Thread-2] INFO data.utility.logging.logging - spawn got limited because the fleet size is 6460756 [Thread-2] INFO data.utility.logging.logging - spawn got limited because the fleet size is 6460756 [Thread-2] INFO data.utility.logging.logging - spawn got limited because the fleet size is 6460756 [Thread-2] INFO data.utility.logging.logging - spawn got limited because the fleet size is 6460756 [Thread-2] INFO data.utility.logging.logging - spawn got limited because the fleet size is 6460756 [Thread-2] INFO data.utility.logging.logging - spawn got limited because the fleet size is 6460756 [Thread-2] INFO data.utility.logging.logging - spawn got limited because the fleet size is 6460779 [Thread-2] WARN data.utilities.niko_MPC_debugUtils - useless sanity check in niko_MPC_magnetarStarScript, please remove461078 [Thread-2] INFO sound.O - Cleaning up music with id [campaign_music_part_2_v28.ogg]461085 [Thread-6] INFO sound.O - Cleaning up music with id [campaign_noncore_part1.ogg]461429 [Thread-8] INFO sound.O - Creating streaming player for music with id [campaign_noncore_part1.ogg]461431 [Thread-8] INFO sound.OooO - Playing music with id [campaign_noncore_part1.ogg]461503 [Thread-2] ERROR com.fs.starfarer.combat.CombatMain - java.util.ConcurrentModificationExceptionjava.util.ConcurrentModificationException: null at java.base/java.util.LinkedList$ListItr.checkForComodification(LinkedList.java:977) ~[?:?] at java.base/java.util.LinkedList$ListItr.remove(LinkedList.java:932) ~[?:?] at com.fs.starfarer.campaign.BuffManager.advance(Unknown Source) ~[port_obf.jar:?] at com.fs.starfarer.campaign.fleet.CampaignFleet.advance(Unknown Source) ~[port_obf.jar:?] at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source) ~[port_obf.jar:?] at com.fs.starfarer.campaign.StarSystem.advance(Unknown Source) ~[port_obf.jar:?] at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source) ~[port_obf.jar:?] at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source) ~[port_obf.jar:?] at com.fs.starfarer.BaseGameState.traverse(Unknown Source) ~[port_obf.jar:?] at com.fs.state.AppDriver.begin(Unknown Source) ~[port.common_obf.jar:?] at com.fs.starfarer.combat.CombatMain.main(Unknown Source) ~[port_obf.jar:?] at com.fs.starfarer.StarfarerLauncher.super(Unknown Source) ~[port_obf.jar:?] at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source) ~[port_obf.jar:?] at java.base/java.lang.Thread.run(Thread.java:1575) [?:?]
that reminds me, I had that happen too. I just uninstalled the thing and forgot about it. didnt realize it was from this mod, lol. yeah, the lag was...absurdly bad. though a question: how many fleets are in your star system? i'm curious if that's a part of why