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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1549158 times)

ValkyriaL

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1935 on: March 12, 2013, 01:04:35 PM »

I got killed...By myself!!! =I Flame mistress ate me...
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Uomoz

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1936 on: March 12, 2013, 06:06:03 PM »

One faction is out of the Bloc system in next version. Guess which one ;).
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Brainbread

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1937 on: March 12, 2013, 06:08:26 PM »

Umm. Junk Pirates?

On a different note. Is there any way of getting access to the Nomad ships outside of their event? Like with the Trader, or?
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Uomoz

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1938 on: March 12, 2013, 06:12:02 PM »

Umm. Junk Pirates?

On a different note. Is there any way of getting access to the Nomad ships outside of their event? Like with the Trader, or?

Nope. Maybe after their upcoming update ;).
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NITROtbomb

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1939 on: March 12, 2013, 06:17:01 PM »

interstellar federation?
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Dancing and playing games, how does that work.. well YOU tell me!

Sunfire

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1940 on: March 12, 2013, 06:43:31 PM »

Shadowyards? or Geudene?

I actually like all the factions in now, so I wish none.

Please not Neutrino
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sirboomalot

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1941 on: March 12, 2013, 07:25:43 PM »

I don't understand, why would you do such a thing as remove a faction from the bloc system? I like them all! Wait, are they still gonna be invading? it will be ok if they still show up from time to time. Oh, and as sunfire said, remove anything but the Neutrino, cause the neutrino are awesome.
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Uomoz

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1942 on: March 12, 2013, 07:59:31 PM »

I don't understand, why would you do such a thing as remove a faction from the bloc system? I like them all! Wait, are they still gonna be invading? it will be ok if they still show up from time to time. Oh, and as sunfire said, remove anything but the Neutrino, cause the neutrino are awesome.

WAIT. I always changed a whole lot and I'll keep doing it. Because I liek changezzz. The "out of bloc" faction will still be present via invasions and boss.
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sirboomalot

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1943 on: March 12, 2013, 08:20:04 PM »

I don't understand, why would you do such a thing as remove a faction from the bloc system? I like them all! Wait, are they still gonna be invading? it will be ok if they still show up from time to time. Oh, and as sunfire said, remove anything but the Neutrino, cause the neutrino are awesome.

WAIT. I always changed a whole lot and I'll keep doing it. Because I liek changezzz. The "out of bloc" faction will still be present via invasions and boss.

Heh, ok, changes are ftw, though I personally think that additions are better.  :P
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Uomoz

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1944 on: March 12, 2013, 08:42:17 PM »

I don't understand, why would you do such a thing as remove a faction from the bloc system? I like them all! Wait, are they still gonna be invading? it will be ok if they still show up from time to time. Oh, and as sunfire said, remove anything but the Neutrino, cause the neutrino are awesome.

WAIT. I always changed a whole lot and I'll keep doing it. Because I liek changezzz. The "out of bloc" faction will still be present via invasions and boss.

Heh, ok, changes are ftw, though I personally think that additions are better.  :P

There's a limit to quantity, while you can always strive for quality.
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banehunter

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1945 on: March 12, 2013, 08:58:51 PM »

thule replaced with updated nomads? Just a shot in the dark
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sirboomalot

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1946 on: March 12, 2013, 10:58:53 PM »

I don't understand, why would you do such a thing as remove a faction from the bloc system? I like them all! Wait, are they still gonna be invading? it will be ok if they still show up from time to time. Oh, and as sunfire said, remove anything but the Neutrino, cause the neutrino are awesome.

WAIT. I always changed a whole lot and I'll keep doing it. Because I liek changezzz. The "out of bloc" faction will still be present via invasions and boss.

Heh, ok, changes are ftw, though I personally think that additions are better.  :P

There's a limit to quantity, while you can always strive for quality.

As a dwarf fortress player, I can't help but to think that more is more.  ::)
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Foxd1e

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1947 on: March 12, 2013, 11:41:18 PM »

I used the token to resign from my bloc but is there anyway to join another bloc after that in the same game?

Also for Event requests how about the Confederacy of Free Stars mod? Seems to have nice looking ships. Apologies if this mod is already in, I have only experienced probably 10% of the encounters.
« Last Edit: March 12, 2013, 11:46:23 PM by Foxd1e »
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arcibalde

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1948 on: March 13, 2013, 01:09:34 AM »

Maybe this one: Antediluvian?
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
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RawCode

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Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1949 on: March 13, 2013, 02:17:44 AM »

more differense from vanilla and kitbash mods - better.
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