Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 127 128 [129] 130 131 ... 275

Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1559990 times)

Lightforger

  • Ensign
  • *
  • Posts: 9
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1920 on: March 11, 2013, 01:40:57 PM »

Suggestion for boss my custom flagship the Harbinger able to beat a nomad death fleet by it's self on autopilot. Should be a nice challenge for every some petty heavy fleets.

Spoiler


[close]
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1921 on: March 11, 2013, 02:11:40 PM »

Play'n on hardcore mode here, and I have to wonder, are all of the boss fleets supposed to be spawning from the station that I rely on for crew?

Hardcore!

Suggestion for boss my custom flagship the Harbinger able to beat a nomad death fleet by it's self on autopilot. Should be a nice challenge for every some petty heavy fleets.

Spoiler


[close]


Unsungs are not available for bosses except Uomoz :3.
Logged

SainnQ

  • Commander
  • ***
  • Posts: 219
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1922 on: March 11, 2013, 02:31:24 PM »

Uomoz I was wondering if I could make a suggestion.

I've played Caelus's mod quite a few times.

And I was curious, is there any reason why the "Employment" stipend system from Caelus couldn't be in Corvus?
It's like bread and butter. You've already got a system in place for friendly fire, would it be similar to make a system for people who switch factions too freely later on?
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1923 on: March 11, 2013, 03:32:36 PM »

Hmmm why my crew do not progress? They are all still green. 50 of 'em! After couple of battles! I'm with Neutrino. First crew i got for JP Destroyer that i cough and i buy that crew in Omnifactory. And it didn't progress. I went to Neutrino station and buy 50 new green dudes (sold old ones to slavery!). And after couple battles they are still green!!! WHY!?!??!?!  :-[
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

dogamusprime

  • Ensign
  • *
  • Posts: 25
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1924 on: March 11, 2013, 04:03:44 PM »

Why would you add cheat protection to a singleplayer game?
Logged

sirboomalot

  • Admiral
  • *****
  • Posts: 596
  • Boom
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1925 on: March 11, 2013, 04:24:16 PM »

Play'n on hardcore mode here, and I have to wonder, are all of the boss fleets supposed to be spawning from the station that I rely on for crew?

Hardcore!

Hah, ok, I'll just have to be a bit more careful  :P
Logged

RawCode

  • Admiral
  • *****
  • Posts: 511
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1926 on: March 11, 2013, 05:39:13 PM »

Hmmm why my crew do not progress? They are all still green. 50 of 'em! After couple of battles! I'm with Neutrino. First crew i got for JP Destroyer that i cough and i buy that crew in Omnifactory. And it didn't progress. I went to Neutrino station and buy 50 new green dudes (sold old ones to slavery!). And after couple battles they are still green!!! WHY!?!??!?!  :-[

i also noticed this glitch on some of neutrino ships.
probably related to drone state of ship in prev version of mod, soo exp points not distributed to it, checked data files and not able to notice source of issue, but it related to specific ships.
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1927 on: March 11, 2013, 11:52:43 PM »

Why would you add cheat protection to a singleplayer game?

The game allows cheats, my mod doesn't. Try playing thinking that they never existed in the first place.
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1928 on: March 12, 2013, 01:04:21 AM »

So nice to be ignored  :-\   Uomoz what's up with crew? No progress/leveling up, why?

edit: Is it slower then vanilla?
« Last Edit: March 12, 2013, 01:12:20 AM by arcibalde »
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1929 on: March 12, 2013, 01:18:27 AM »

So nice to be ignored  :-\   Uomoz what's up with crew? No progress/leveling up, why?

edit: Is it slower then vanilla?

No, it's Neutrino stuff, I think. Probably related to the fact that they use 0 crew.
« Last Edit: March 12, 2013, 01:25:21 AM by Uomoz »
Logged

arcibalde

  • Admiral
  • *****
  • Posts: 1730
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1930 on: March 12, 2013, 01:57:08 AM »

No, it's Neutrino stuff, I think. Probably related to the fact that they use 0 crew.
But, but, but, that is only on frigates... Bigger ship use crew...  :-\  Next time ill go with Thules!  ;D
Logged
Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

MindsEye

  • Lieutenant
  • **
  • Posts: 91
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1931 on: March 12, 2013, 03:41:17 AM »

Suggestion for fighter balance. I have modded all fighters with a 50% speed increase. I find they are much more enjoyable to use as entire wings dont always die on the first pass to larger ships. They also have a good chance to make it back to carriers. Most likely a more balanced buff would be 30-40%. Anti fighter missiles may need to be adjusted.
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1932 on: March 12, 2013, 03:47:23 AM »

Suggestion for fighter balance. I have modded all fighters with a 50% speed increase. I find they are much more enjoyable to use as entire wings dont always die on the first pass to larger ships. They also have a good chance to make it back to carriers. Most likely a more balanced buff would be 30-40%. Anti fighter missiles may need to be adjusted.

I don't touch ship and weapon stats (other then 2 specific weapons). That's a general balance suggestion and should go to Alex ;).
Logged

ciago92

  • Admiral
  • *****
  • Posts: 577
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1933 on: March 12, 2013, 11:49:44 AM »

I would request/suggest a decrease of the prices for the tore up plenty mod. I feel like it's much more economical to simply buy a second ship than to upgrade a current ship at these prices - plus you have to already have a second ship in order to be able to upgrade the first one. Also make sure you strip the weapons off the old ship before you deposit it
Logged

SainnQ

  • Commander
  • ***
  • Posts: 219
    • View Profile
Re: [0.54.1a] Uomoz's Corvus 17.1: Allegiance (Factions Collection)
« Reply #1934 on: March 12, 2013, 12:12:27 PM »

Out of curiosity is the Bloc Resignation system functioning as intended right now?

'cause its done some weird *** to me.

I decided I'd leave Corporate Bloc for Sovereign Bloc only problem is EVERY major stations cargo stockpiles has vanished, out right.

And for some reason Shadowyards & Tri-Tac are hostile to eachother.
Logged
Pages: 1 ... 127 128 [129] 130 131 ... 275