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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1705079 times)

cp252

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #450 on: May 30, 2012, 11:31:49 AM »

Fighter screen- that layer of fighter squadrons between you and the rest of their fleet.
Yes their fighters are insane. The carrier groups are unstoppable, the other fleets just die too easily.
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Sunfire

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #451 on: May 30, 2012, 12:21:47 PM »

So do the joining a faction scripts work?
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IIE16 Yoshi

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #452 on: May 30, 2012, 08:38:09 PM »

So do the joining a faction scripts work?

It seems to work only as far as setting some factions friendly and others hostile. There doesn't seem to be anything resembling missions yet.
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Sunfire

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #453 on: May 30, 2012, 08:55:39 PM »

So do the joining a faction scripts work?

It seems to work only as far as setting some factions friendly and others hostile. There doesn't seem to be anything resembling missions yet.

aww rats
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NikolaiLev

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #454 on: May 30, 2012, 10:46:52 PM »

BUUUUUUUUUUUUUUUUUUUGS

Spoiler
[close]

Spoiler
[close]

Running Dev 15.3.  I dunno what's going on with those Crewmen, but something fishy's afoot.  Don't even put one of those in your inventory without having a save.  The moment you do, your entire cargo gets bugged.
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arcibalde

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #455 on: May 30, 2012, 11:07:43 PM »

LOL Why do you put 0 crewman in cargo :P   I put convoy for that station to bring only guns, but it brings supply's and fuel too and 0 for each crew member. I don't know why.
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Uomoz

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #456 on: May 31, 2012, 01:13:11 AM »

I'm aware of the bug but alas, I have no idea what may be causing it. I'll look into it as soon as I get back home from Uni :). Thanks for the report!

Talking about missions and stuff: the work on that is pretty much stalled since I can't figure out a script to allow me to activate or deactivate a spawn on a trigger from the player. If anyone can give any suggestion with that it would be very welcome :).
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Sörre

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #457 on: May 31, 2012, 01:42:03 PM »

Got a problem with your mod.

Been playing for a couple of hours and somehow it just crashed.
As I was just traveling to hunt for some pirates the game crashed. The first time it was just after a save and the Scourge was retreating to their asteroid.
Got no report in the Starfarer.log and Windows said that Java has stopped working and wanted to search for a solution to the problem ::)

Second time I got a tiny bit further but the same thing again with the message.

Third time I was able to play for roughly the same time as the third.

If you want the save I can upload it if you know any good uploading site.

Edit: Forgot to tell that I use your latest DEV version.
« Last Edit: May 31, 2012, 02:04:47 PM by Sörre »
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Uomoz

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #458 on: May 31, 2012, 02:43:38 PM »

Sure, send me the save file, I'll see what it might be. A good file hosting site I suggest is mediafire (http://www.mediafire.com), it's free and simple.
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NikolaiLev

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #459 on: May 31, 2012, 08:32:51 PM »

The Unidentified Faction is currently Neutral to the player.  Seems a little odd, given what they are.  Is that intended?
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Uomoz

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #460 on: May 31, 2012, 08:35:19 PM »

The Unidentified Faction is currently Neutral to the player.  Seems a little odd, given what they are.  Is that intended?

Nope. Fixed in DEV. Thanks :)
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Cathal

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #461 on: May 31, 2012, 08:41:24 PM »

Uomoz, was there any follow-up question after asking if I was on Linux? I'm on Ubuntu.
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Sarkovar

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #462 on: May 31, 2012, 11:35:46 PM »

Uomoz, was there any follow-up question after asking if I was on Linux? I'm on Ubuntu.

I've been training in the mountains (just like Rocky IV) for a scenario like this. Incoming wall of text, but it WILL answer your questions.

Allow me to step in here, I have Ubuntu 12.04, (because I'm not a fossil, get that upgraded son) and if you read further back into the thread you'd see me asking a lot of the same questions. The answer is simple, "typos", "typos" as far as the eye can see, "typos" within "typos". A kind of "typo"-ception if you will. Why the " you might ask? Because windows doesn't really care if a word is capitalized or not, it's a bit of a grammar slob. Linux on the other hand is the exact opposite. It's a grammar Nazi and if you tell it to look for a file, lets call it Apples, it needs to be spelled capital A Apples because if it's spelled lowercase a apples linux will spit it out like poison. So, what linux is looking for is AntediluvianSpawnPoint.java (assuming you're running ver.14) and it will never find it. Why you might ask? Because its extension is spelled .JAVA not .java, .JAVA might as well be Chinese as far as linux is concerned. Rename the file extension to .java and it should work just fine.

Assuming that's the only problem you're having...

 I can't remember how many fixes I had to perform on the Antediluvian stuff to get it to fly straight. I know I had to rename the graphics folder from Antediluvians to antediluvians rename all the portraits, and then go into all the Ante ships hull files and fix their extensions I just can't remember if there was anything else.
« Last Edit: May 31, 2012, 11:38:41 PM by Sarkovar »
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Erick Doe

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #463 on: June 01, 2012, 12:57:20 AM »

I'll change the extentions to be lower case for the next release, so that Linux users won't keep running into these issues.

Strange though. I capitalized the extentions because, for me, the original game had capitalized extentions. Trying to be thorough and consistant, I changed all extentions to be capitalized.
« Last Edit: June 01, 2012, 01:01:23 AM by Erick Doe »
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keptin

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #464 on: June 01, 2012, 01:18:42 AM »

I received some feedback about convoys not delivering items to the IFed station, and sure enough, convoys were absent in SectorSpawn.java.  That and more has been fixed in IFed v1.19 (released).
« Last Edit: June 01, 2012, 01:20:50 AM by keptin »
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