Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 271 272 [273] 274 275

Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1559848 times)

Salmon

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4080 on: November 13, 2014, 06:22:12 PM »

Alright, sorry if this is too obvious but I'm pretty new to the game, I've made sure I have 0.6.2 so thats not the problem. I keep getting the same error "Fatal.com.fs.starfarer.api.SettingsAPI.loadTexture(Ljava/lang/String;)V". I don't know if the log will help but here it is just in case.

84528 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/PP/ships/pp_torch.png] as texture with id [graphics/PP/ships/pp_torch.png]
84530 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 346.46 MB of texture data so far
84530 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/PP/ships/pp_torch.png (using cast)
84531 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/atlas_af.png] as texture with id [graphics/ships/atlas_af.png]
84540 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 347.12 MB of texture data so far
84540 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/atlas_af.png (using cast)
84581 [Thread-5] INFO  org.lazywizard.lazylib.LazyLib  - Running LazyLib v2.01 for Starsector 0.65a
84581 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [lazylib_settings.json]
84582 [Thread-5] INFO  org.lazywizard.lazylib.LazyLib  - Setting log level to WARN
84595 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [shaderSettings.json]
84610 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [shaderSettings.json]
85742 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NoSuchMethodError: com.fs.starfarer.api.SettingsAPI.loadTexture(Ljava/lang/String;)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.SettingsAPI.loadTexture(Ljava/lang/String;)V
   at org.dark.shaders.util.TextureData.readTextureDataCSVNoOverwrite(TextureData.java:211)
   at org.dark.shaders.ShaderModPlugin.onApplicationLoad(ShaderModPlugin.java:41)
   at com.fs.starfarer.loading.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Logged

Midnight Kitsune

  • Admiral
  • *****
  • Posts: 2847
  • Your Friendly Forum Friend
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4081 on: November 13, 2014, 09:29:02 PM »

Alright, sorry if this is too obvious but I'm pretty new to the game, I've made sure I have 0.6.2 so thats not the problem. I keep getting the same error
Spoiler
"Fatal.com.fs.starfarer.api.SettingsAPI.loadTexture(Ljava/lang/String;)V". I don't know if the log will help but here it is just in case.

84528 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/PP/ships/pp_torch.png] as texture with id [graphics/PP/ships/pp_torch.png]
84530 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 346.46 MB of texture data so far
84530 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/PP/ships/pp_torch.png (using cast)
84531 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/ships/atlas_af.png] as texture with id [graphics/ships/atlas_af.png]
84540 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loaded 347.12 MB of texture data so far
84540 [Thread-5] INFO  com.fs.graphics.TextureLoader  - Cleaned buffer for texture graphics/ships/atlas_af.png (using cast)
84581 [Thread-5] INFO  org.lazywizard.lazylib.LazyLib  - Running LazyLib v2.01 for Starsector 0.65a
84581 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [lazylib_settings.json]
84582 [Thread-5] INFO  org.lazywizard.lazylib.LazyLib  - Setting log level to WARN
84595 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [shaderSettings.json]
84610 [Thread-5] INFO  com.fs.starfarer.loading.LoadingUtils  - Loading JSON from [shaderSettings.json]
85742 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NoSuchMethodError: com.fs.starfarer.api.SettingsAPI.loadTexture(Ljava/lang/String;)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.SettingsAPI.loadTexture(Ljava/lang/String;)V
   at org.dark.shaders.util.TextureData.readTextureDataCSVNoOverwrite(TextureData.java:211)
   at org.dark.shaders.ShaderModPlugin.onApplicationLoad(ShaderModPlugin.java:41)
   at com.fs.starfarer.loading.OooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
If you are using the latest Lazy Lib, it might not be compatible with UsS because LL was updated to .65
Logged
Help out MesoTroniK, a modder in need

2021 is 2020 won
2022 is 2020 too

LazyWizard

  • Global Moderator
  • Admiral
  • *****
  • Posts: 1365
    • View Profile
    • GitHub Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4082 on: November 14, 2014, 08:14:38 AM »

Looks like you also have an updated version of ShaderLib that's not compatible with .6.2a. The .6.2a ShaderLib can be found here (basic). .6.2a LazyLib can be found here.
Logged

Salmon

  • Ensign
  • *
  • Posts: 4
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4083 on: November 14, 2014, 09:12:16 AM »

Thank you so much, I'm pretty new to the game so I don't fully understand it's modding system yet but it seems to be working now. Again, thanks a ton!
Logged

TheHsing

  • Ensign
  • *
  • Posts: 2
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4084 on: November 15, 2014, 12:35:08 PM »

So is this mod compatible with the newest release of starsector? Or do I have to keep playing it on 0.6.2?
Logged

Aklyon

  • Commander
  • ***
  • Posts: 195
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4085 on: November 15, 2014, 12:44:39 PM »

Not compatible yet.
Logged

Gwyvern

  • Captain
  • ****
  • Posts: 318
  • I build ships.
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4086 on: November 18, 2014, 05:16:04 PM »

Can you tell us which version of star sector this mod IS compatible with?
Logged

Aklyon

  • Commander
  • ***
  • Posts: 195
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4087 on: November 18, 2014, 06:51:11 PM »

The one in the title ;)
Logged

Oathseeker

  • Lieutenant
  • **
  • Posts: 67
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4088 on: November 19, 2014, 12:45:02 AM »

Logged

ValkyriaL

  • Admiral
  • *****
  • Posts: 2145
  • The Guru of Capital Ships.
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4089 on: November 19, 2014, 04:49:21 AM »

probably never, reading the OP is to hard these days you know?
Logged

Spoonie

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4090 on: November 26, 2014, 12:28:11 PM »

Hey haven't had time to read back through the entire thread, but is there a way to actually join Exigency in this mod? It seems like the center of the black hole is their 'station' where they go to resupply and stuff, but I can't seem to interact with it at all.
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4091 on: November 26, 2014, 12:53:42 PM »

Afternoon Spoonie, that is a good question.

Currently the answer is no. In the update I am working on there will be new ways to interact with them, but the actual real plan of going beyond Tasserus will likely be a couple of updates after this current one in dev. It kind of needs some secret content to do it justice :-X

Spoonie

  • Ensign
  • *
  • Posts: 6
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4092 on: November 26, 2014, 01:59:46 PM »

Well thanks for the update! Even just treating Tasserus as a station would work for now I suppose.
Logged

MesoTroniK

  • Admiral
  • *****
  • Posts: 1731
  • I am going to destroy your ships
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4093 on: November 26, 2014, 02:24:57 PM »

Perhaps, but instead expect much more interesting and logical campaign interactions in the next update of Exi when it is ready.

Also, I sincerely appreciate the feedback but it would be more proper to discuss this in my mod thread rather than Uomoz's.

Ratheden

  • Lieutenant
  • **
  • Posts: 82
  • Slaughter cannot be spelled without Laughter.
    • View Profile
Re: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*
« Reply #4094 on: November 27, 2014, 05:15:30 AM »

I have started 22 games so far with this mod, 11 of those i died while drifting to the nearest gravity well.
9 times i died due to enemy factions being at the nearest gravity well.
Once only have i had a game last past the first 5 min.

My Question is what am i doing wrong?  The time i lasted longer then 5 min, i still died due to high speed enemies.

I love the "feel" of this mod from what i have seen, so any help would be welcome.


Logged
Pages: 1 ... 271 272 [273] 274 275