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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1549181 times)

Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3375 on: February 25, 2014, 06:38:48 PM »

is the 1.3 DEV 3 the latest ver ?
i download it form "https://www.dropbox.com/s/wy7dewrnspnkw6x/UomozSector%20DEV.7z"
& im sure that i have latest Lazy as well
& as i was saying, i do a NEW game with dev 3 & with lazy 1.8 ( all curret dev i got lazy Lib 1,8)
will do a new game for the testing downloading everything once again ( DEv & lazy lib)
PS: can always mail you my save game

Thanks that would help, with possibly the explanation how to reproduce the bug. :)
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TimeDiver

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3376 on: February 25, 2014, 06:42:17 PM »

Frak, frak, frak!

Uomoz, that cleaned-up version of 'ship_data.csv' I pasted the code for? It's missing one line/entry.

Line #158 (Below 'Raider', but above 'Void'), copy/paste in the following:

Code
Gull,tup_gull,,,,550,100,800,,200,0,150,100,100,100,175,50,FRONT,,180,0.3,0.7,,,2,2,,,,,7,,1,5,10,6,,,,22

Editing earlier post as appropriate.
« Last Edit: February 25, 2014, 06:45:02 PM by TimeDiver »
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Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3377 on: February 25, 2014, 06:53:10 PM »

Frak, frak, frak!

Uomoz, that cleaned-up version of 'ship_data.csv' I pasted the code for? It's missing one line/entry.

Line #158 (Below 'Raider', but above 'Void'), copy/paste in the following:

Code
Gull,tup_gull,,,,550,100,800,,200,0,150,100,100,100,175,50,FRONT,,180,0.3,0.7,,,2,2,,,,,7,,1,5,10,6,,,,22

Editing earlier post as appropriate.

No problem man! I simply cleaned it using the csv editor I have, so nothing should be missing. Sorry for making you work for this!
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Nanao-kun

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3378 on: February 25, 2014, 07:21:24 PM »

Dev 3, got the same error as theSONY's first error on the list of three.

Code
4310215 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.entities.Ship.applyDamage(Unknown Source)
at com.fs.starfarer.combat.o0OO.A.String.o00000(Unknown Source)
at com.fs.starfarer.combat.o0OO.B.o00000(Unknown Source)
at com.fs.starfarer.combat.o0OO.B.o00000(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.G.???000(Unknown Source)
at com.fs.oOOO.A.?00000(Unknown Source)
at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Was fighting the Mayorate, like he was.
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Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3379 on: February 25, 2014, 08:23:34 PM »

Dev 3, got the same error as theSONY's first error on the list of three.

Code
4310215 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.entities.Ship.applyDamage(Unknown Source)
at com.fs.starfarer.combat.o0OO.A.String.o00000(Unknown Source)
at com.fs.starfarer.combat.o0OO.B.o00000(Unknown Source)
at com.fs.starfarer.combat.o0OO.B.o00000(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.G.???000(Unknown Source)
at com.fs.oOOO.A.?00000(Unknown Source)
at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Was fighting the Mayorate, like he was.

Nice catch! Can you tell which weapon is firing when it all crashes? Or if it a ship being hit? Otherwise send me the save (possibly with any info if you have them)! It could be some Mayorate bug, or something wrong when i transcribed the files.

EDIT: Just fought the biggest mayorate fleet I could find a couple of times in campaign, no crashes. I will release the new dev tomorrow, maybe this version is magically good xD.
« Last Edit: February 25, 2014, 08:42:39 PM by Uomoz »
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Nanao-kun

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3380 on: February 25, 2014, 09:22:52 PM »

Dev 3, got the same error as theSONY's first error on the list of three.

Code
4310215 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
at com.fs.starfarer.combat.entities.Ship.applyDamage(Unknown Source)
at com.fs.starfarer.combat.o0OO.A.String.o00000(Unknown Source)
at com.fs.starfarer.combat.o0OO.B.o00000(Unknown Source)
at com.fs.starfarer.combat.o0OO.B.o00000(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.G.???000(Unknown Source)
at com.fs.oOOO.A.?00000(Unknown Source)
at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)

Was fighting the Mayorate, like he was.

Nice catch! Can you tell which weapon is firing when it all crashes? Or if it a ship being hit? Otherwise send me the save (possibly with any info if you have them)! It could be some Mayorate bug, or something wrong when i transcribed the files.

EDIT: Just fought the biggest mayorate fleet I could find a couple of times in campaign, no crashes. I will release the new dev tomorrow, maybe this version is magically good xD.
My saves have custom portraits I added by editing the core files. Will you be able to use them?

I don't know what might've caused it in battle, but I was piloting an Imaginos. The other ships in my fleet were some Sequilla bombers and Krait Wings, along with a Revenant cruiser, and two Mayorate Cimeterre destroyers. The first three are Blackrock ships.
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acantoni

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3381 on: February 26, 2014, 08:25:04 AM »

Got this

48731 [Thread-5] INFO  com.fs.starfarer.combat.CombatEngine  - FP1: 35, FP2: 73, maxFP1: 200, maxFP2: 300
85747 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.entities.Ship.applyDamage(Unknown Source)
   at com.fs.starfarer.combat.o0OO.A.String.o00000(Unknown Source)
   at com.fs.starfarer.combat.o0OO.B.o00000(Unknown Source)
   at com.fs.starfarer.combat.o0OO.B.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.G.??00(Unknown Source)
   at com.fs.oOOO.A.?0000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

While fighting tri tachyon with Dev3 and i have a save and i was able to reproduce it 3 times in a row;
Just go with the fleet and intercept the big bubble of tri-tac ships in the north and engage, in combat will crash within 30 seconds of the first volley

https://www.dropbox.com/s/6yumn6wzxeci10z/save_Bomba_tritac_crash1.zip


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Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3382 on: February 26, 2014, 09:06:59 AM »

Spotted! Ifed weaponry is broken xD. The standard variants didn't use the Piranha launcher so nobody spotted the bug.
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TimeDiver

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3383 on: February 26, 2014, 11:27:46 AM »

Spotted! Ifed weaponry is broken xD. The standard variants didn't use the Piranha launcher so nobody spotted the bug.

Quoting myself from the Interstellar Federation v1.27 mod thread:

To follow up on this: for whatever reason, Starsector does not like the 'explosionSpec' set of entries being used in MIRV-spawned projectiles; at least, from the limited testing I've been able to do on the matter.

Simply removing lines #14-24 from 'ifed_piranha_warhead.proj' removes the crash caused by by the Piranha Missile Launcher's 40-odd MIRV-spawned warheads on collision, but also removes the very tiny AOE (5 radius?) damage effect per projectile, an attached flak-type explosion sound effect, and a similarly tiny particle effect visual.

Addendum:

Also, the 'ifed_piranha.wpn' file is missing a '"renderHints":[RENDER_LOADED_MISSILES]' entry, so the actual missile isn't being rendered until it's actually launched, and with no real means of predicting whether said weapon is in the middle of a reloading phase or not.

Bug, or intentional by design?
« Last Edit: February 26, 2014, 11:35:39 AM by TimeDiver »
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DefiasOne

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3384 on: February 26, 2014, 02:00:45 PM »

Spotted! Ifed weaponry is broken xD. The standard variants didn't use the Piranha launcher so nobody spotted the bug.

I thought you removed Piranha launchers a while ago :)
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TimeDiver

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3385 on: February 26, 2014, 02:45:21 PM »

Spotted! Ifed weaponry is broken xD. The standard variants didn't use the Piranha launcher so nobody spotted the bug.

I thought you removed Piranha launchers a while ago :)

I came up with a temporary (hot)fix for the original Piranha Missile Launcer crash in the IFed mod thread awhile back (involving a mis-named .proj file reference)... which then exposed the current crash bug, regarding explosionSpec entries and MIRV-spawned projectiles not getting along :P
« Last Edit: February 26, 2014, 02:47:25 PM by TimeDiver »
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fartcannon

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3386 on: March 01, 2014, 05:51:21 AM »

Using the most recent dev version, it seems that the tornado AM is killing every member of a wing of fighter/bomber/etc in it's blast radius on detonation - including replacement chassis that arent on the map yet.
« Last Edit: March 01, 2014, 05:54:14 AM by fartcannon »
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Alexander86

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3387 on: March 01, 2014, 04:20:14 PM »

Any news on the new dev version? Few days overdue, can't wait to try it.
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Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3388 on: March 01, 2014, 04:54:55 PM »

Any news on the new dev version? Few days overdue, can't wait to try it.

Working on it right now! Can't say a proper day but if I keep going like this, may be like tomorrow :).
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Alexander86

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3389 on: March 01, 2014, 08:35:26 PM »

Any news on the new dev version? Few days overdue, can't wait to try it.

Working on it right now! Can't say a proper day but if I keep going like this, may be like tomorrow :).

Suhweet. Keep up the good work  :)
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