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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1549129 times)

Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3195 on: January 23, 2014, 03:54:37 PM »

It's the new start: you spawn in a random point in hyperspace, with 3 random ships and no skillpoints. The journey you chose is made in game now, not from the character creation (you can join any faction).
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TimeDiver

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3196 on: January 23, 2014, 03:55:46 PM »

I have an odd issue when I start a new game I start with no fuel and have to wait until something kills me and I get a ship with fuel... I'm not really one for masochism so if anyone has an idea of what the problem could be or things I could try, please let me know.
Inside 'mods\UomozSector\data\scripts\plugins\CharacterCreationPluginImpl.java', paste the following directly before or after line #324:

Code
data.getStartingCargo().addFuel(20);
Change the value of '(20)' to whatever amount of fuel that you want to start off with.
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ciago92

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3197 on: January 23, 2014, 04:05:17 PM »

Just so you don't get discouraged, I'm rather happy with your starting setup there Uomoz.

I do have a crash here, but I don't know whether its my computer being weird (it tends to crash frequently, then work perfectly for weeks at a time)

Spoiler
112498 [Thread-5] DEBUG com.fs.graphics.TextureLoader  - Loading [graphics/backgrounds/background4.jpg] as texture with id [graphics/backgrounds/background4.jpg]
124472 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Loading C:\Users\Ciago\Dropbox\saves\save_UomozCiago_1874907758026667632...
135409 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Finished loading
137053 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.ui.K.show(Unknown Source)
   at com.fs.starfarer.campaign.A.o00000(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.OoOO.o00000(Unknown Source)
   at com.fs.starfarer.title.D.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.O00oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.ui.F.processInput(Unknown Source)
   at com.fs.starfarer.ui.newsuper.super(Unknown Source)
   at com.fs.starfarer.B.ØÓÒ000(Unknown Source)
   at com.fs.oOOO.A.Ò00000(Unknown Source)
   at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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Alex

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3198 on: January 23, 2014, 04:11:37 PM »

@ciago92: this is when you're loading a game, right? If so: this happens if you saved right when an encounter was about to happen. To get around it, load another game, and then load this one. (Already fixed for the next release, but since that won't be particularly soon...)
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userfriendly

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3199 on: January 23, 2014, 04:15:25 PM »

Thank you for your replies. In trying to figure something out I noticed on my current game that I started with 0 fuel once I drifted inside of a wormhole or w/e it's called I could move around with 0 fuel as if I had fuel. I'm not sure if that Is a problem with vanilla starsector or the mod but just thought I would share. Also thanks for the manually updating the file fix.
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ciago92

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3200 on: January 23, 2014, 04:27:17 PM »

that did it, thanks

@userfriendly: in hyperspace you need fuel, and the start of Uomoz's story is that you lose all your fuel. Once you drift into a jump point (the wormhole you mentioned) then you'll be in regular space where you do NOT need fuel to fly around. just a heads up :-)
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userfriendly

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3201 on: January 23, 2014, 04:38:15 PM »

Quote
in hyperspace you need fuel, and the start of Uomoz's story is that you lose all your fuel. Once you drift into a jump point (the wormhole you mentioned) then you'll be in regular space where you do NOT need fuel to fly around. just a heads up :-)

Oh... thanks for clearing that up. I haven't played in a while that feature must be somewhat new. With the 0 fuel start I guess there is the issue of most of the time drifting and being attacked before you make it to a wormhole, eh?
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Uomoz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3202 on: January 23, 2014, 04:40:15 PM »

Quote
in hyperspace you need fuel, and the start of Uomoz's story is that you lose all your fuel. Once you drift into a jump point (the wormhole you mentioned) then you'll be in regular space where you do NOT need fuel to fly around. just a heads up :-)

Oh... thanks for clearing that up. I haven't played in a while that feature must be somewhat new. With the 0 fuel start I guess there is the issue of most of the time drifting and being attacked before you make it to a wormhole, eh?

It never actually happened in my tests yet, but it's not impossible. I made this design decision to give a cool feel of "being stranded in an unknown place", but I can see it being quite hard to get into for new players.
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userfriendly

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3203 on: January 23, 2014, 04:58:40 PM »

Quote
It never actually happened in my tests yet, but it's not impossible. I made this design decision to give a cool feel of "being stranded in an unknown place", but I can see it being quite hard to get into for new players.

The first two times I tried the mod I was attacked before I could make it into a jump point. With that said I understand that you are trying to create some atmosphere. I think your mod is a blast but I do feel this new start could be problematic (It lead me to uninstall/reinstall because I thought something had to be wrong) and maybe the same could be accomplished with some text or if at all possible a start that is closer to a jump point.
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ciago92

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3204 on: January 23, 2014, 05:39:06 PM »

He does mention it in the beginning of the game, hence his comment about reading earlier lol (you are attacked in hyperspace and lose your fuel transport ships, left to drift its time to start anew blah blah blah lol). I've never been attacked although it does make sense that it could happen lol just bad luck I guess. maybe it should add a check where you're within five seconds of a gravity well?
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Cosmitz

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3205 on: January 23, 2014, 06:01:01 PM »

Really kind of like the new start. Though tossing three different types of ships from different mods might make it a tad hard to grasp each playstyle, especially since some ships from some mods have ways in that they should be played. If the random 3 that were chosen were from the same faction, this would help out with the initial setup.
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joey4track

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3206 on: January 23, 2014, 06:13:01 PM »

I am crashing after load with some error..

Fatal: Error compiling [data.scripts.plugins.ArmorPiercePlugin]
Cause: Parsing compilation

something like that.
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userfriendly

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3207 on: January 23, 2014, 06:31:09 PM »

Quote
He does mention it in the beginning of the game, hence his comment about reading earlier lol (you are attacked in hyperspace and lose your fuel transport ships, left to drift its time to start anew blah blah blah lol). I've never been attacked although it does make sense that it could happen lol just bad luck I guess. maybe it should add a check where you're within five seconds of a gravity well?

I'm not sure what you mean... it would be redundant to have the message twice I agree? I meant just having the intro text and maybe starting the player inside of a gate or something like that explaining how they got there. Ideally adding in some code that would prevent unpreventable death upon start would be preferred but I'm not sure if this could be achieved with what's available to modders. I suppose you could look at this like some added game play element where you can possibly not make it and have to restart but in that case I think adding in some ooc text to the intro would be a good idea because If like me it happens on the first two consecutive attempts it makes you think something is wrong.

The only reason I point this out is because if this was my first time trying the mod I would probably have moved on and tried another. As it stands Uomoz has been my best experience with starsector and I wasn't about to give up. With that said keep up the good work!

      
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ciago92

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3208 on: January 23, 2014, 07:53:02 PM »

the two intro parts are The Gift where it tells you you're special and The Journey where it tells you you are out of fuel and drifting towards the nearest jump point with no fuel and two escort ships

the five second thing meant that you would spawn within a couple seconds of a jump point so that you were much less likely to be attacked en route
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Dog

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Re: [0.6.2a] Uomoz's Sector: Journey 1.2 (Mods Collection) [upd.22\01]
« Reply #3209 on: January 23, 2014, 08:01:39 PM »

I'm getting kind of a strange error.  The game loads up just fine, and runs fairly smoothly up until it's time to save.  Saving takes ~20 seconds, which is fine, but I am incapable of loading a game.  I can't grab a previous save game, nor can I load a game from the save menu.  It goes through the loading process and then says something to the effect of "Your mods may be incompatible", when they clearly are not.  I've got the starsector log here:

Spoiler
571737 [Thread-5] INFO  com.fs.starfarer.campaign.save.CampaignGameManager  - Error loading
572125 [Thread-5] ERROR com.fs.starfarer.campaign.save.CampaignGameManager  - Java heap space
java.lang.OutOfMemoryError: Java heap space
   at java.util.Arrays.copyOfRange(Unknown Source)
   at java.lang.String.<init>(Unknown Source)
   at java.lang.StringBuffer.toString(Unknown Source)
   at com.thoughtworks.xstream.io.path.PathTracker.peekElement(PathTracker.java:133)
   at com.thoughtworks.xstream.io.path.PathTracker.getPath(PathTracker.java:169)
   at com.thoughtworks.xstream.core.ReferenceByXPathUnmarshaller.getCurrentReferenceK ey(ReferenceByXPathUnmarshaller.java:41)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:63)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshallField(AbstractReflectionConverter.java:355)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.doUn marshal(AbstractReflectionConverter.java:306)
   at com.thoughtworks.xstream.converters.reflection.AbstractReflectionConverter.unma rshal(AbstractReflectionConverter.java:234)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convert(TreeUnmarshaller.java:72)
   at com.thoughtworks.xstream.core.AbstractReferenceUnmarshaller.convert(AbstractReferenceUnmarshaller.java:65)
   at com.thoughtworks.xstream.core.TreeUnmarshaller.convertAnother(TreeUnmarshaller.java:66)
[close]

Any help would be appreciated!
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