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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1719932 times)

Runoved

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3015 on: November 17, 2013, 03:34:33 AM »

Thanks again for a wonderful mod. I would just like to clarify one issue. Will be added another faction of the already issued, such as the Neutrino Corp (they are very necessary), the Hiigaran Descendants Bushi or Project Valkyrie? And if not then why? Perhaps in the future will be a separate more extended edition or an opportunity for the authors of the mods to include  compatibility in their mods?
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Hohohobo

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3016 on: November 17, 2013, 04:33:25 AM »

There doesn't appear to be a vmparams file for the OS X version.

Do you know which file I'd need to edit instead, in order to be able to load saves?

Thank you.
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sirboomalot

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3017 on: November 17, 2013, 07:37:27 AM »

If it is possible I think you might need to make the notification that a blueprint has been aquired a bit more noticeable. I've been destroying large fleets left and right trying to acquire my first blueprint and when I finally gained one and went to the local trade station to buy the permit to use it, I discovered that it was not in fact my first blueprint, nor my second nor even my third blueprint, but my 8th blueprint.


Another thing that might be a minor bug is that while the second of a duplicate blueprint gets sold, the third doesn't seem to have anything done with it.

Edit: Actually, I think the third hound blueprint counted as hegemony while the other two were pirate...
« Last Edit: November 17, 2013, 08:05:20 AM by sirboomalot »
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oranoron

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3018 on: November 17, 2013, 11:23:23 AM »

This mod isn't working for me at all. I have the latest version of Lazylib and have no incompatible mods turned on yet when I run the game nothing is different from vanilla.
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ValkyriaL

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3019 on: November 17, 2013, 11:38:17 AM »

Quote
Requires Modified vmparams file to load any game. Open your Stasector directory, edit the vmparams file notepad, inside it replace -Xms512m -Xmx512m with -Xms1024m -Xmx1024m.

Somebody didn't read the OP.
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oranoron

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3020 on: November 17, 2013, 01:14:10 PM »

Quote
Requires Modified vmparams file to load any game. Open your Stasector directory, edit the vmparams file notepad, inside it replace -Xms512m -Xmx512m with -Xms1024m -Xmx1024m.

Somebody didn't read the OP.

Nice assumption. I already did that when I configured Exerlin. How would you like it if I started *** posting in response to your posts?
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ValkyriaL

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3021 on: November 17, 2013, 01:24:25 PM »

I, would look back to my post, and wonder what i wrote that made this other person point me somewhere like I was a no-brainer.

How are we supposed to make anything out of, "this isn't working", WHAT isn't working? Error message? log???? no error but still vanilla? forgot to toggle mods? incompatible game version? incompatible mod version??? Not supported?

it comes down to assuming, sorry if it offended you like it did.
« Last Edit: November 17, 2013, 01:27:37 PM by ValkyriaL »
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oranoron

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3022 on: November 17, 2013, 03:16:51 PM »

The problem is I am not being prompted to choose a journey or pick a faction and can't find a way to craft anything.
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sirboomalot

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3023 on: November 17, 2013, 03:29:35 PM »

Are you sure that you downloaded and unpacked the mod correctly?
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ValkyriaL

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3024 on: November 17, 2013, 03:32:01 PM »

he probably did, otherwise, this solution is not gonna help.

I might know what your problem is, go to the exerelin thread, look at the changes that needs to be done to blackrock driveyards when combined with a compilation, and do the same thing here, if that doesn't work, can't help you bro. Uomoz will have to take that.
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theSONY

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3025 on: November 17, 2013, 04:37:14 PM »

Delete your previous mod before loading new
if that won't help i dunno what could
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SpaceRiceBowl

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3026 on: November 17, 2013, 05:07:31 PM »

Wondering if theirs any way of disabling stations to not be faction specific  :-\
Like the challenge it adds, just not the fact that I can only use one factions ships.
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I really don't know what I'm doing...

oranoron

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3027 on: November 17, 2013, 05:31:01 PM »

Delete your previous mod before loading new
if that won't help i dunno what could

I didn't have a pevious version installed and I also did what VValkyriaL said. I am going to do a comb through of possible interaction problems. I'm worried I may have inadvertently modified the core folder in some way so I will start there.
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ciago92

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3028 on: November 17, 2013, 05:59:10 PM »

minor quibble: if you load the save that is created the instant the game starts, you will lose the factional stuff and instead be faction null. I don't know/haven't checked to see if anything blows up further down the line because of it
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oranoron

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3029 on: November 17, 2013, 06:10:27 PM »

Delete your previous mod before loading new
if that won't help i dunno what could

I didn't have a pevious version installed and I also did what VValkyriaL said. I am going to do a comb through of possible interaction problems. I'm worried I may have inadvertently modified the core folder in some way so I will start there.

OK when I turned off every other mod it worked but then I was unable to play as anything but a vanilla factions as a result.
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