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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1713465 times)

Erick Doe

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #435 on: May 29, 2012, 11:27:32 AM »

That said, I realized there's really no way to "Play as" one of the races, particularly the Antediluvians who have no starbase, so you can't amass a fleet of the seafarers.  I'm a little disappointed at this, I recently toyed around with them and I found I like them a lot, almost as much as IF.

Well, from a 'lore' standpoint, it wouldn't make much sense to have Antediluvians sell off their tech at a starbase... but from a FUN standpoint, I might just have to add in a starbase.
I'm really glad to hear that the faction is growing on you.  :)
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Sunfire

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #436 on: May 29, 2012, 12:35:57 PM »

That said, I realized there's really no way to "Play as" one of the races, particularly the Antediluvians who have no starbase, so you can't amass a fleet of the seafarers.  I'm a little disappointed at this, I recently toyed around with them and I found I like them a lot, almost as much as IF.

Well, from a 'lore' standpoint, it wouldn't make much sense to have Antediluvians sell off their tech at a starbase... but from a FUN standpoint, I might just have to add in a starbase.
I'm really glad to hear that the faction is growing on you.  :)

couldn't you have the antediluvians send ships to serinity station for you to buy if you join them?
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NikolaiLev

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #437 on: May 29, 2012, 01:00:51 PM »

Well, from a 'lore' standpoint, it wouldn't make much sense to have Antediluvians sell off their tech at a starbase... but from a FUN standpoint, I might just have to add in a starbase.
I'm really glad to hear that the faction is growing on you.  :)

That's just it, though.  I don't want them to just sell off their ships.  I don't want to see Independent Fleets with Antediluvian ships in them.  But I want a way to "Play as" them, either by allowing ships upon Recruitment, or just having their ships be available without blowing them up to smithereens gently.

It would be kind of cool if we could make it so Recruitment restricts your usage of ships to the basic ones (Fuel Tankers/Freighters) and then your faction's ships only.
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Sunfire

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #438 on: May 29, 2012, 01:10:17 PM »

Well, from a 'lore' standpoint, it wouldn't make much sense to have Antediluvians sell off their tech at a starbase... but from a FUN standpoint, I might just have to add in a starbase.
I'm really glad to hear that the faction is growing on you.  :)

That's just it, though.  I don't want them to just sell off their ships.  I don't want to see Independent Fleets with Antediluvian ships in them.  But I want a way to "Play as" them, either by allowing ships upon Recruitment, or just having their ships be available without blowing them up to smithereens gently.

It would be kind of cool if we could make it so Recruitment restricts your usage of ships to the basic ones (Fuel Tankers/Freighters) and then your faction's ships only.

nobody travels to serenity station besides you
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NikolaiLev

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #439 on: May 29, 2012, 07:50:01 PM »

By the way, Uomoz, I don't suppose you could do what you did for Nomads and temporarily allow Antediluvian ships to be buyable at Hegemony station, could you?

It might be worth it to put in an option in a .cfg file somewhere to easily turn on this functionality, for both factions, assuming it's not too much work.

Thanks!
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cp252

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #440 on: May 29, 2012, 08:26:34 PM »

Just have to ask... I believe this was a collection of factions with good lore and balance?
What are the Purifiers supposed to be? The lore is incomprehensible, because it doesn't appear to be modern English. And they're not particularly balanced, though I guess they can get by on the same excuse that the Scourge do...
Except the Scourge aren't hard to beat, and have a nice effect about them.
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FlashFrozen

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #441 on: May 29, 2012, 08:34:08 PM »

I think the purifiers came as pack with the ancients ( the two super duper shieldless ships )

but atm I think they are supposed to be anti scourgey since they pack all the things necessary for scourge work,

and dayum, scourge still wreck things in auto resolve, but i would assume it's cause of all the mega dps fragmentation. I'm not necessarily inclined to believe the auto resolver includes weapon damage type, so it takes it straight as say a 400 dps fragmentation will beat a 200 dps energy weapon, that and they get loads of them :P
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IIE16 Yoshi

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #442 on: May 29, 2012, 08:34:43 PM »

The Purifiers are at war with the Elders. The Purifiers' weapons counteract the Elders' sheer HP and Armour, while the Elders' love of kinetic weaponry ruins the shields of the Purifiers. And as the Purifiers have almost no armor, even kinetic weapons will tear their ships apart. That said, both factions spawn on opposite sides of the map and mostly keep to themselves.
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NikolaiLev

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #443 on: May 29, 2012, 09:35:09 PM »

Oh really?  It even says "They seem to be here to help fight off the Scourge."  I wonder why they're fighting the Elders.

The Elders just seem so ditzy and dumb, flying around in clumsy ships smelling the galactic flowers.
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arcibalde

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #444 on: May 29, 2012, 11:27:32 PM »

Akhm, there is lore about Relics.

Quote
     Before Grate Collapse Domain find out extincted ancient race. Unfortunately Domain also found reason of their extinction and it was alive! Scourge. Scourge lay dormant for a long time just to be awake by new pray. Food. Beautiful biological entities full of juicy flesh.
     The First secret war started. Domain didn't want to entire human race find out about Scourge. They think that they will be able to defeat them and they didn't want to spread panics across all Domains worlds. So the first secret war began.
     At first Domain have a lead but as time passed Scourge assimilated more and more Domains ships and eventually overwhelmed them in initial system. Totally surprise for Domain was Scourge ability to understand assimilated technology. Armed with new knowledge Scourge find out way to Domain space.
    War at home started. Unfortunately Domain was unable to stop Scourge. Last hope was in distant scientific colony totally dedicated to advanced warfare research. They even have state of the arty factories to produce that advanced prototypes.
     Decision was to make big, easy to produce ships with lots of firepower and enough space to save Domains colony's. So, they come up with 2 ship designs. Extinctioner battleship and Faithoper Colony ship. They was combination of low tech and midlines technology's without shields.Because of that they was simple and easy to produce. Extinctioner was design to crush pesky little Scourge menace and Faithoper was primarily design to save colonist and give them life similar as on planet.
     On paper it was good idea but in reality it was capital train wreck. Scourge number was immense. No scenario predict such flood. Faithoper instead bringing hope and providing faith become Scourge light that envelop Domain in darkness.
     Final answer of science colony was highly advanced crafts with low armor and advanced shields and completely automated AI. Their intention was to make ships that shield less Scourge couldn't effectively use because of weak hull. The Purifiers was created.
      Unfortunately at that time Scourge spread too far. Domain decides to shut down Gates but give special ability to Purifiers. They was able to activate gates and use them. They purpose was to go in every Domain system and destroy Scourge.

@cp252 What's not balance about Purifiers? Weapons? Weapons are made OP, originals ones, and they are made to counter Scourge strengths (armor). They have strong shields but extremely low armor so when shields are down they are good as dead.
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cp252

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #445 on: May 30, 2012, 08:24:13 AM »

Yes, but kinetic ships can't get through their fighter screens.
And I have more of a problem with the background writeups on their weapons and ships. Have you read them?
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IIE16 Yoshi

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #446 on: May 30, 2012, 08:50:19 AM »

The grammar?
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arcibalde

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #447 on: May 30, 2012, 08:58:42 AM »

Yes, but kinetic ships can't get through their fighter screens.
Errrr, i don't get this. Can you please explain?

And I have more of a problem with the background writeups on their weapons and ships. Have you read them?

New ones? Did you read ones from latest version of Relics mod?
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Sörre

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #448 on: May 30, 2012, 09:32:56 AM »

Think he means that ballistics cannot go through thier weapon/fighter screens but energy weapons can as they do not use bullets.
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arcibalde

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #449 on: May 30, 2012, 09:40:22 AM »

Think he means that ballistics cannot go through thier weapon/fighter screens but energy weapons can as they do not use bullets.

 ??? Huh, you confuses me even more.

I think he (cp252 ) is saying that Purifiers fighters are OP?
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