Again, great mod and nice to see active development. I appreciate the increased rarity in blueprints and modifying ship behavior. The bounty system also looks like it could get interesting.
In 1.3-RC6 and the 4/20 .jar I get a reproducible NullPointerException at the end of a victorious combat just as/after it fades to black.
Spoiler
1200142 [Thread-5] ERROR com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO - java.lang.NullPointerException
java.lang.NullPointerException
at data.scripts.uss.UsSFleetEncounterContext.applyExtendedCRLossIfNeeded(UsSFleetEncounterContext.java:1482)
at data.scripts.uss.UsSFleetEncounterContext.applyCREffect(UsSFleetEncounterContext.java:1415)
at data.scripts.uss.UsSFleetEncounterContext.applyShipLosses(UsSFleetEncounterContext.java:1386)
at data.scripts.uss.UsSFleetEncounterContext.applyResultToFleets(UsSFleetEncounterContext.java:1302)
at data.scripts.uss.UsSFleetEncounterContext.processEngagementResults(UsSFleetEncounterContext.java:98)
at data.scripts.uss.UsSFleetInteractionDialogPluginImpl.backFromEngagement(UsSFleetInteractionDialogPluginImpl.java:123)
at com.fs.starfarer.campaign.super.ÕÕÒ000(Unknown Source)
at com.fs.starfarer.B.super.float$super(Unknown Source)
at com.fs.A.oOOO.Ò00000(Unknown Source)
at com.fs.starfarer.combat.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:744)
Exception in thread "Thread-9" java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalBufferData(IIJII)V
at org.lwjgl.openal.AL10.nalBufferData(Native Method)
at org.lwjgl.openal.AL10.alBufferData(AL10.java:1099)
at sound.K.o00000(Unknown Source)
at sound.K.Ø00000(Unknown Source)
at sound.public.Ô00000(Unknown Source)
at sound.H$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:744)
Edit: I see this is the same as HELMUT reported on the page before this one. I have not joined the Voidwalkers yet but everyone I attack now crashes like this. I have mostly fighters, all at max CR entering battle.
Also factory created ships (fighters anyway) do not properly display CR or Hull and are unsaleable (although you can drop them in storage). I can supply a save file and/or screenshot if you need additional information. I second or third the idea of having development versions more available. Pointing to them in the first post would be nice.
Edit2: Again, if I'd just read a little more carefully I see that dmaiski reports on this page, that moving them in fleet will cause them to display properly.
Edit3: OK, I think they are related. I recently acquired some Lashers that in fleet display when I mouse over the ? it displays CR and Hull as 100% but looks like zero (text is absent/garbled) in the overview. As soon as moved them (just up and down) the CR and Hull are displayed properly. Until I moved them CR stays at 100%, after it decreases to max. Didn't factory ships used to come mothballed or some other low CR? Anyway it doesn't crash now.