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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1715071 times)

Archduke Astro

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #330 on: May 08, 2012, 04:20:39 AM »

With shadowing & shading variations added, plus greater range of coloration in their aqua-esque base colors and (as Austupaio observed) a hint of fill noise, the Antediluvian sprites have the potential to be a true winner fleet.
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We thought our last moment had come
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arcibalde

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #331 on: May 08, 2012, 05:41:47 AM »

...
Does the Purifiers base start selling those awesome ships eventually'?

I dont want to have to attack them :(

It's planned to be added. And on top of buying Pur ships you will be able to buy their weapons. BUT! Not original versions it will be MK II versions of them and they will be considerably (or at least little bit) weaker then originals.
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Erick Doe

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #332 on: May 08, 2012, 08:19:42 AM »

Thanks for the useful comments, guys.  :)

I did work with shading on the Legion ships. I'll see if I can improve the look on the Antediluvian ships with some shading and shadowing

« Last Edit: May 08, 2012, 08:25:01 AM by Erick Doe »
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darkness_rising

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #333 on: May 08, 2012, 08:42:22 AM »

Ive been playing this mod for a couple of hours now, and I have to say it really brings the sector to life! I ran into a bug when fighting the Scourge though: Ive fought them twice, and both times they've retreated, but when the battle resolution comes up afterwards, it always shows my fleet as having taken serious damage; even the ship Ive piloted thats taken only minor damage comes up with 5% health. The credits gained are next to nothing as well, though maybe this is due to the "Scourge retreat = me being defeated" bug
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Krelian

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #334 on: May 08, 2012, 09:07:20 AM »

Ive been playing this mod for a couple of hours now, and I have to say it really brings the sector to life! I ran into a bug when fighting the Scourge though: Ive fought them twice, and both times they've retreated, but when the battle resolution comes up afterwards, it always shows my fleet as having taken serious damage; even the ship Ive piloted thats taken only minor damage comes up with 5% health. The credits gained are next to nothing as well, though maybe this is due to the "Scourge retreat = me being defeated" bug

Yeah I get the same problem, so I avoid fighting them. Some ships end with exactly 5% hull left (untouched in combat) and a LOT of crew dead.
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Uomoz

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #335 on: May 08, 2012, 10:00:21 AM »

Alex told me he fixed that. Are you playing with the latest version of the game?
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Godart32

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #336 on: May 08, 2012, 10:15:06 AM »

Any ship hit by the scourge suffer from a grave virus outburst.
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Krelian

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #337 on: May 08, 2012, 10:36:14 AM »

Alex told me he fixed that. Are you playing with the latest version of the game?

I havent faced them since the last version. I will try a battle when I get home.


Edit: Made a lot of battles against the Scourge, no more of that bug :)
« Last Edit: May 08, 2012, 04:32:37 PM by Krelian »
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darkness_rising

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #338 on: May 08, 2012, 04:51:07 PM »

Same as the above: no more problems after installing the hotfix  ;D
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Uomoz

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #339 on: May 08, 2012, 04:56:56 PM »

:) Happy it got resolved.
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Daveydude

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #340 on: May 10, 2012, 04:07:38 AM »

I have been playing this mod for a bit, very impressed with the diversity of the ships involved. The problem for me is despite this diversity involved, all factions are lacking a major role for any large fleet - Carrier Vessels.  If I want a medium - large carrier with 2-3 flight decks, my only option is the Astral-class. If I do drop to 1 flight deck I wind up with a battleship with a flight deck slapped on. I would like to see a Cruiser with a couple of flight decks which has it's hard-points aimed at point defence and minor support. Beyond that I am loving the ships and weapons.

Credit to whoever made the mass-driver cannon. It feels perfect to use, but it also has the appropriate OP cost and negatives to balance it, so it isn't a pain to fight against. No regrets putting that on my Eagle-class.
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dyndak

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #341 on: May 10, 2012, 04:55:15 AM »

I have been playing this mod for a bit, very impressed with the diversity of the ships involved. The problem for me is despite this diversity involved, all factions are lacking a major role for any large fleet - Carrier Vessels.
The Federation Titan-class was intended to have 2 flight decks, but the was a formatting error in it's .ship file.
You can paste http://www65.zippyshare.com/v/13638581/file.html into Starfarer\mods\Uomoz's Corvus 14 - Incursions and Relics\data\hulls to fix it.
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Uomoz

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #342 on: May 10, 2012, 01:55:32 PM »

The new Diplomacy System is AWESOME (King of the Pirates, Public Enemy n°1.. FTW), but it takes a while to complete so I'll release the DEV15 with all the current fixes\updates.

DEV15 - Updated starting ships adding Antediluvians. Tweaked some planets movement and dimensions. Moved JPs to Corvus IV (a lot closer). Thanks to frag971 and Hardlyjoking67, helping me proof some of the descriptions in the game. Updated Antediluvians (new shiny graphics!). Fixed Titan's Launch Bays.

DL in OP.
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Erick Doe

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #343 on: May 10, 2012, 02:01:27 PM »

Can't wait to try out the new diplomacy system. But for now DEV15 will keep me busy.  :D
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Uomoz

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #344 on: May 10, 2012, 03:33:41 PM »

Diplomacy in Corvus will get fairly complicated and full of choices:

(It's half english half Italian, the way I speak nowadays. Damn internet. xD)
Spoiler
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