Hey guys, thanks for the feedback!
Really kind of like the new start. Though tossing three different types of ships from different mods might make it a tad hard to grasp each playstyle, especially since some ships from some mods have ways in that they should be played. If the random 3 that were chosen were from the same faction, this would help out with the initial setup.
I kind of like it as it is though, now if you find a faction you don't like to start with, you have 2 more ships to chose from..
Hello Uomoz, first of all great work on the mod as usual . The work of you and the other modders makes this game a lot more fun.
The only issue i have with the mod is the Leave faction section, one stupid misclick and instead of leaving the window or entering your "garage/storage" you leave the faction... I don't know if it is possible but could you add some kind of confirmation box to leave faction so you can't accidentally quit it and have to reload. (always happens when you have been playing a long time and forgot to save.... )
Hope this is of any help, good luck with your future efforts.
Will add a confirmation dialogue!
Yo dawg! So the issue is probably the lack of allocated memory, the fix is written in the OP:
Open your Stasector directory, edit the vmparams file with notepad, inside it replace -Xms512m -Xmx512m with -Xms1024m -Xmx1024m
Ah, yes this leads to yet another problem, that also appears to happen to several people on this page. The game loads up and then hangs almost instantly on the home screen. There doesn't appear to be anything in the Starsector Log file either. I'm going to check on my Java, but I don't think that that is the problem. Any input?
If you guys have a 64 bit system you can try downloading it, opening its installation folder and copy/pasting everything in the "jre7" folder inside the "jre" folder inside starsector's folder, after deleting everything inside "jre". If the game hangs is definitely a ram problem, but I can't replicate it.
Basically, UsS doesn't increase its memory requirements over time as the max number of fleets is spawned immediately at the beginning. Unlike other mods, like Exe, the sector ram demand doesn't grow over time, but start really high immediately after the first day.