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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1715078 times)

Erick Doe

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #315 on: May 06, 2012, 05:55:12 AM »

Balancing-wise, keep in mind that Antediluvian ships will loose some hull modifications once the custom weapons are implemented, since those will take up more ordnance points. For many ships, this might spell a decrease in hull integrity and armour.
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cp252

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #316 on: May 06, 2012, 06:21:25 AM »

Even so, there's the option to equip vanilla weapons onto them. Don't assume we'll keep your custom weapons if you're using them to artificially lower the OPness...
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Erick Doe

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #317 on: May 06, 2012, 06:40:57 AM »

Touché!

Though these custom weapons will cost more OP and will be somewhat more potent than their rough vanilla counterparts, I will also decrease the average OP on the Antediluvian ships.
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cp252

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #318 on: May 06, 2012, 07:00:53 AM »

When I said OP, I meant power level  :P
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Erick Doe

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #319 on: May 06, 2012, 07:08:27 AM »

Thankfully, in this case Over-powered and Ordnance Points roughly mean the same thing. It is the Ordnace points that I'll have to bring down, to make the ships less over-powered... not that they are overpowered at this stage.
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Etfaks

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #320 on: May 07, 2012, 10:50:23 AM »

Hey Uomoz

I'm loving most of your modpack, and currently it's the only proper way of playing starfarer for me (though im not that big of a fan of the relic part with huge ships, but they are easily avoided so it doesn't bother me much.).

First off, a bit of feedback (I know it can be sorely needed at times):
  • I've been playing v.13 for a while, and i feel like the junk pirates could use a bit of a boost in numbers. They are generally fun to play against, and their art is amazing (shout out to Mendonca), so I wouldn't mind them having a slightly larger presence
  • I personally prefer to keep my fleet relatively small, so I would love to see more variation in some of the small scale enemies floating around. In particular the original factions (normal pirates!) are quite stale after playing the game since the implementation of campaign mode (hello lasher, hound and buffalo).
  • The scourge event is really cool! Maybe sieges vs stations could be done in a similar fashion? possibly even letting the besieged faction "call for help" so that an ally could come help with counter fleets. I feel like it would add to the dynamics and make the system feel alive.
  • I mostly enjoy ships that somewhat resemble the style of the vanilla (along with the balance from there), so if you are to add more I would prefer ships that fit that art style. That's just my opinion though.

Lastly I have a preposition for you to consider:
Since my own mod have been dead in the water for quite some time (I can't for the life of me get the campaign elements to work), I would like to present to you the Hoplites of Corinth.
http://fractalsoftworks.com/forum/index.php?topic=1219.0
The link below is to a zip that contains what would be needed. It's primarily the "strings/descriptions" & "world/factions/hoplite" files that are important i reckon (They aren't included in the zip download from my own mod thread). However modify, cut, delete and remix as much as you like.
http://dl.dropbox.com/u/12463542/hoplites_of_corinth.rar

If you are interested in using my work go ahead. I would love to see my own ships in a vanilla balanced campaign :)

anyway, keep up the good work. It's much appreciated!
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Dev of the mod "The Hoplites of Corinth" and  artist for "Portraits Galore".

Uomoz

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #321 on: May 07, 2012, 11:12:15 AM »

Wow! Nice long feedback post Etfaks! Most appreciated!

1) Elders and Purifiers (Relics) are actually neutral to everyone except Scourge and the other Relic faction, so their presence is just to show the old war between this three factions (the asteroid actually gets very close to Corvex :D).

2) I mostly agree with you. Right now All modded factions have the same spawnrate (the same as TT, to allow Heg to be the dominant force in the system), but the JP have their planet so far away that usually their fleets get lost while traveling. The options here are mostly 2: move the JP spawn and stuff closer to the sun, or rise their spawnrate (but then they would be the only faction with this special feature).

3) About the small scale enemies: can't do much about it right now (I am deliberately NOT touching anything of original vanilla content), but I'll see if the spawnrate% of small fleets for modded factions is currently balanced.

4) I'd like to. In the first Scourge DEV release they were overwhelming, and kinda ruined the whole gameplay (most fleets were instantly obliterated), so I need to be really careful about that (fleet behavior is quite hard to control). I'd love have some good scripter on my side to help on this kind of things :).

5) Ship in this Mod will always be as vanilla-style as possible. I'm currently thinking about removing a faction that may not entirely fit vanilla style. We'll see.

6) Sure, I'll have a look at the Hoplites (I was already following your developments but, as you said, it went dead :)).
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Krelian

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #322 on: May 07, 2012, 08:17:44 PM »

Uomoz im soooooo enjoying this mod pack! Thanks for the work!

Does the Purifiers base start selling those awesome ships eventually'?

I dont want to have to attack them :(


PS: Oh, and can I give a suggestion? the Piranha Missile Launcher (I think thats the name of the Heavy one that burst into a wall of shrapnel) could get a minimum flight time before detonation. If the enemy is close, it will almost always explode inside the shields, making it only damage the user
« Last Edit: May 07, 2012, 08:27:39 PM by Krelian »
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craftomega

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #323 on: May 07, 2012, 08:32:52 PM »

Im really not liking Antediluvians art syle... Im finding it rather jarring. Could you release a version that does not have them in?
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Erick Doe

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #324 on: May 07, 2012, 10:02:06 PM »

Im really not liking Antediluvians art syle... Im finding it rather jarring. Could you release a version that does not have them in?

Aw.  :(

Though I did receive some feedback stating that they are a bit too angular and look too similar to one another. I'm trying to adress this through an overhaul. Adding smoother parts to the ships and trying to give them more unique shapes, to set them apart from one another.
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Sunfire

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #325 on: May 07, 2012, 10:11:22 PM »

Im really not liking Antediluvians art syle... Im finding it rather jarring. Could you release a version that does not have them in?

Aw.  :(

Though I did receive some feedback stating that they are a bit too angular and look too similar to one another. I'm trying to adress this through an overhaul. Adding smoother parts to the ships and trying to give them more unique shapes, to set them apart from one another.

Erik I want it noted that I really like your mod, and I think, that as your ships become less angular, you could attribute that to the Antediluvians gaining more knowledge about building spaceships. Thus the more angular ones would be the early or modified ships and the less angular ones the later, more advanced designs. Just my 2 cents
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keptin

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #326 on: May 07, 2012, 11:09:00 PM »

That was a terse comment Craft. I like the shapes of your ships Erik, it's the sprite's shading that I think needs some work.  Despite gradients in some areas, they appear flat and lack highlights.  Keep at it and consider taking at look at some lighting tuts.


Note how much the addition of shadows & highlights benefits the sprite between 3 and 4.  It's improved further as the contrast is increased using bright highlights and dark shadows.


http://www.serebiiforums.com/showthread.php?59110-Sprite-Tutorials-56K-Warning!
« Last Edit: May 07, 2012, 11:12:53 PM by keptin »
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Sunfire

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #327 on: May 07, 2012, 11:10:44 PM »

FMA for the win!
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Uomoz

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #328 on: May 08, 2012, 02:08:09 AM »

Uomoz im soooooo enjoying this mod pack! Thanks for the work!

Does the Purifiers base start selling those awesome ships eventually'?

I dont want to have to attack them :(


PS: Oh, and can I give a suggestion? the Piranha Missile Launcher (I think thats the name of the Heavy one that burst into a wall of shrapnel) could get a minimum flight time before detonation. If the enemy is close, it will almost always explode inside the shields, making it only damage the user

Hi! Thanks for the feedback! I'm happy you're enjoying it :).

I'll see if the Purifier stuff is price-balanced and create some sort of convoy\script that spawns some items from the Gate ;). About the Piranha Missile Launcher you should give your feedback to the mod creator (keptin, http://fractalsoftworks.com/forum/index.php?topic=2012.150).

Im really not liking Antediluvians art syle... Im finding it rather jarring. Could you release a version that does not have them in?

This mod is not a public service craft, factions in the mod are the ones that satisfy *my* taste :). But thanks for the feedback nonetheless!
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WKOB

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Re: Uomoz's Corvus 14: Incursions & Relics (Factions Collection)
« Reply #329 on: May 08, 2012, 02:43:40 AM »

Aye, it's not really the style that's bad. They're just eh, as Uomoz stated about mine when I was going to put mine here, they look too much like sprites. Bring those black out lines a bit brighter and work in some lighting. A small amount of noise on overlay wouldn't kill, either.

As a side note, they're some of my favourite ships.
« Last Edit: May 08, 2012, 04:10:00 AM by Austupaio »
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