So, I took my little Seski, supplemented it with a Lasher, and went on a small killing spree.
Did okay, then went on a shopping trip to find a Destroyer. Searched around a bit, not much there.
So I settled for a Ridgeback-X, and it turned out I had overextended myself a bit, but could afford to outfit it with a low flux, low OP build which I felt reasonably comfortable with. Safe, but capable. A couple of Quills up front, a couple of railguns, and 4 PD lasers. Balanced, but lightweight, and should be adequate in a carefully fought battle.
Unfortunately I hadn't banked on being hounded by the local SHI crew, who promptly tore me to tiny shreds. My shuttle is sat, docked in the Anar system, and I am currently drinking the last 2000 credits I have, thinking about the mistakes I made and what could have been.
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I don't know if I was unlucky, but the lack of availability of hulls is really nice in this iteration of the mod - it is imperative that you take lots of time, and care, to build your fleet and choose engagements wisely. I definitely was too quick to step up to a destroyer (I thought any destroyer would do) - next time I will think carefully about how I set myself up for this step.
Building on this, the tension and strategic element present in Vanilla is really nicely focussed. It definitely has taken me a bit of thinking about to realise this - and any arrogance (which I can often get away with in vanilla) is promptly punished. I like this.
I am genuinely fearful - and increasingly desperate - when I stretch myself. Sometimes circumstances cause this desperation, but mostly it is mistakes. The balance for me feels good.
However I also feel like, with a lot of care and attention, I could prosper very easily. It took three fights or so for me to amass 30,000 credits, of which around half I needed to spend on supplies. Careful, methodical progression can mean that life is very profitable. On the other hand, a single mistake with anything more supply-intensive to repair than a frigate can END YOU very quickly. I haven't played enough to figure out where I need to be in terms of contingencies - but I don't feel like it is unfair.
The real nice bit of this is that battles are so prosperous if you do well, against marginally superior forces - that the tendency for arrogance is almost overwhelming!
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Really looking forward to the next iteration, hopefully I'll get some good time with this again this weekend!