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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1715308 times)

Ambient

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3060 on: November 24, 2013, 06:35:25 PM »

Was the federation and neutrino removed from this compilation?

Yes.

Are you planning on putting them both back in?

Also im curious why the removal.
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Piemanlives

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3061 on: November 24, 2013, 11:33:31 PM »

For one the federation isn't compatible with the current version of Star Sector, as for Neutrino Corp I have no idea for the matter.
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This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.

Uomoz

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3062 on: November 25, 2013, 08:16:44 AM »

Super tiny snapshot!

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Garmine

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3063 on: November 25, 2013, 09:24:35 AM »

Was the federation and neutrino removed from this compilation?

Yes.

Are you planning on putting them both back in?

Also im curious why the removal.

If I recall correctly U wasn't happy with the balance of Neutrino Corp. As for IFed I'm not sure, probably it's because of the lack of an 0.6(.1) update. I miss IFed, they are my favorite faction. :(

Now, if only the scourge was here...what happened to those guys Uomoz? i miss fighting zombies.

Well, I'm actually playing around with a method in my non-existing free time (:D) to auto-generate infested looking fleshy-zombey ship hulls from existing sprites for fun. If it turns out to be okay I might try it out for real. This way you could instantly have infested variants of any mod's ships! Although I'm worried about the amount of memory each new ship variant would use. :(
(And so far the results aren't too great either ;D )
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I went outside one day, the graphics were amazing, but the gameplay sucked...
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sirboomalot

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3064 on: November 25, 2013, 09:36:59 AM »

Voidwalker's fortress? That sounds fun  :P
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Ryan

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3065 on: November 25, 2013, 11:23:57 AM »

I like the new picture. Is it possible to put a space in Void Walker? VoidWalker does not look very pleasing to my little eyes.
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If the moon, in the act of completing its eternal way around the earth, were gifted with self-consciousness, it would be fully convinced that it was traveling its way of its own accord…

Lopunny Zen

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3066 on: November 25, 2013, 05:59:59 PM »

How do i even PLAY THIS...i dont get money from battle anymore and i cant rest at other factions stations....what they dont accept guests anymore?....and i dont see the changes you made othr then thwe factory...so...what is so amazing about this mod anymore?
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Uomoz

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3067 on: November 25, 2013, 06:17:32 PM »

How do i even PLAY THIS...i dont get money from battle anymore and i cant rest at other factions stations....what they dont accept guests anymore?....and i dont see the changes you made othr then thwe factory...so...what is so amazing about this mod anymore?

The people enjoying it, I guess xD.
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Flunky

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3068 on: November 25, 2013, 06:53:48 PM »

How do i even PLAY THIS...i dont get money from battle anymore and i cant rest at other factions stations....what they dont accept guests anymore?....and i dont see the changes you made othr then thwe factory...so...what is so amazing about this mod anymore?

The people enjoying it, I guess xD.

For a slightly more serious answer, many systems have a neutral trade hub that you can a) trade at and b) for a onetime fee, use as item storage/ship production. You should also pick your starting faction (and starting system) carefully-- some factions have relatively easy starting systems (near the center of the map, easy hostiles, etc) while others are more of a challenge.

While you don't get credits from battle, you do get heaps of electronics. Sell those; they're required to produce ships but generally not in large amounts. Since you cannot self-sustain yourself in terms of supplies/fuel from loot, you have to plan your sorties accordingly. Additionally, having a good amount of freight to supply your fleet is now very important.

I'd say US:J is meant for a slower-paced, more methodical/strategic approach than most other mods (though not all, see: Ironclads). If you're looking for just the battle side of things, there are plenty of other fish in the sea.
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Uomoz

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3069 on: November 25, 2013, 07:01:57 PM »

Thank you for the very detailed reply, Flunky.
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Flunky

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3070 on: November 26, 2013, 05:17:00 AM »

Thank you for the very detailed reply, Flunky.

Just defending the mod, heh. I know when I first started US:J I had to get used to the fact that I couldn't assume I'd end a trip with more supplies than I started. Once you truly take that to heart, the rest comes together-- the title 'Journey' seems especially apt, as you really have to plan your ventures now.
« Last Edit: November 26, 2013, 05:20:45 AM by Flunky »
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Uomoz

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3071 on: November 26, 2013, 05:38:55 AM »

That's exactly the spirit I tried to achieve while making the design decisions.
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Andy H.K.

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3072 on: November 26, 2013, 06:20:24 AM »

I don't have much to comment yet, just doing fine with the starting fleet hoping for a BP drop. In fact I find the initial status where everyone is hostile kind of liberating. I would like to ask if BP drop from small fleets though. If not I'd have to plan some purchase.... curiously I'm making money way easier than vanilla... Maybe I was just lucky to encounter so many low-CR fleet.

By the way, the title kind of "stick through the top" on the starting screen.
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mendonca

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3073 on: November 27, 2013, 04:33:00 AM »

Spent an hour with the new version last night, thought I better post to say what an awesome job I think you've done.

Started in Anar with a Brawler and a Seski, got mobbed by the SHI due to my own stupidity whilst harassing a small Pirate Fleet. Got out, with my tail firmly between my legs, but the Brawler was damaged beyond the point of reasonable repair. So I sold off that fizzling hulk, bought enough supplies to support my Seski for a few days raiding, and thanks to some luck, am now ducking about in just the Seski - picked off a couple of Buffaloes, and a non-combat-ready medusa - and I'm well placed (thanks to the sale of parts) to supplement this paper-thin liability for something a bit less risky to field.

Really looking forward to the next session.
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Lopunny Zen

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Re: [0.6.1a] Uomoz's Sector: Journey 1.0 (Mods Collection)
« Reply #3074 on: November 27, 2013, 03:37:51 PM »

how do i join a faction?
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