Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 [2] 3 4 ... 275

Author Topic: [0.6.2a] Uomoz's Sector: Journey 1.3 [upd.17\05] *New video in the OP!*  (Read 1560136 times)

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Uomoz's Corvus (Factions Collection)
« Reply #15 on: March 23, 2012, 04:37:27 AM »

Added Compendium (spreadsheet of all ships\fighters with comparative stats). It shows Vanilla and Mod ships.
Logged

Plasmatic

  • Admiral
  • *****
  • Posts: 500
  • Curious no?
    • View Profile
Re: Uomoz's Corvus (Factions Collection)
« Reply #16 on: March 23, 2012, 06:03:41 AM »

Any idea if this is compatable with the Minimash? It should be right?

EDIT: It is not, game complains about duplicate junk pirate weapons.
« Last Edit: March 23, 2012, 06:20:19 AM by Plasmatic »
Logged
"Better to remain silent and be thought a fool than to speak out and remove all doubt"
- Maurice Switzer

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Uomoz's Corvus (Factions Collection)
« Reply #17 on: March 23, 2012, 06:33:31 AM »

Yeah, the mods overlap and are therefor incompatible.
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Uomoz's Corvus (Factions Collection)
« Reply #18 on: March 23, 2012, 09:38:58 AM »

I'll just have to ask you, have you tried out the latest version of my mod? If so, did you feel the artstyle was getting a bit more..... Together? ;D
Logged

Plasmatic

  • Admiral
  • *****
  • Posts: 500
  • Curious no?
    • View Profile
Re: Uomoz's Corvus (Factions Collection)
« Reply #19 on: March 23, 2012, 01:12:21 PM »

I'll just have to ask you, have you tried out the latest version of my mod? If so, did you feel the artstyle was getting a bit more..... Together? ;D


No I haven't tried it, mostly because of the Terra class.. It just looks immensely OP and out of place.. but that's not for this thread.
Logged
"Better to remain silent and be thought a fool than to speak out and remove all doubt"
- Maurice Switzer

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Uomoz's Corvus (Factions Collection)
« Reply #20 on: March 23, 2012, 01:19:28 PM »

I'll just have to ask you, have you tried out the latest version of my mod? If so, did you feel the artstyle was getting a bit more..... Together? ;D


No I haven't tried it, mostly because of the Terra class.. It just looks immensely OP and out of place.. but that's not for this thread.

No threadjacking now, eh? :D (it's not op anymore, not too much, atleast :))
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Uomoz's Corvus (Factions Collection)
« Reply #21 on: March 23, 2012, 07:17:16 PM »

Updated! Lots of goodies, check out the OP!
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Uomoz's Corvus (Factions Collection)
« Reply #22 on: March 24, 2012, 01:44:16 PM »

Updated with Lotus 0.9, new spawn point for Nomads and new color for Nomads.
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Uomoz's Corvus (Factions Collection)
« Reply #23 on: March 24, 2012, 01:50:58 PM »

Still considering to add my mod? ;D )the op is updated with all the ships that are in the mod :))
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Uomoz's Corvus (Factions Collection)
« Reply #24 on: March 24, 2012, 01:58:59 PM »

As I said i consider all mods, in the next future i plan to implement the Gun Runners.
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Uomoz's Corvus (Factions Collection)
« Reply #25 on: March 24, 2012, 02:03:01 PM »

Good thing to see someone still remembers that mod :).  I would really like to hear your verdict about my mod, though, as i am really  considering about what to add (i mean if you're going to implement it or not ;D ;D)
Logged

Dante80

  • Commander
  • ***
  • Posts: 173
    • View Profile
    • .aNiMe//GR
Re: Uomoz's Corvus (Factions Collection)
« Reply #26 on: March 24, 2012, 02:07:58 PM »

Adding the gun runners would be a valid choice, both due to their usefulness in obtaining weapons for new hulls and also for their wicked carrier designs...^^
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Uomoz's Corvus (Factions Collection)
« Reply #27 on: March 24, 2012, 02:34:26 PM »

Adding the gun runners would be a valid choice, both due to their usefulness in obtaining weapons for new hulls and also for their wicked carrier designs...^^

Indeed! I will also tweak their station "faction relation reset" and apply it to all the factions in the mod.
Logged

Upgradecap

  • Admiral
  • *****
  • Posts: 5422
  • CEO of the TimCORP
    • View Profile
Re: Uomoz's Corvus (Factions Collection)
« Reply #28 on: March 24, 2012, 02:43:50 PM »

Dosen't the faction relation reset already work for most of the factions?
Just a quick Q here aswell: What mods do you intend to add, and how many mods in this pack would you consider "overcrowded"?
« Last Edit: March 24, 2012, 02:46:16 PM by Upgradecap »
Logged

Uomoz

  • Admiral
  • *****
  • Posts: 2663
  • 'womo'dz
    • View Profile
Re: Uomoz's Corvus (Factions Collection)
« Reply #29 on: March 25, 2012, 04:24:13 AM »

Updated OP with sexy ships roster.
Logged
Pages: 1 [2] 3 4 ... 275