Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 [2] 3 4 ... 13

Author Topic: [0.97a] The Xhan Empire, version 2.51 Gramada  (Read 318791 times)

NephilimNexus

  • Commander
  • ***
  • Posts: 155
    • View Profile
Re: [0.9.1a] The Xhan Empire, version 1.3
« Reply #15 on: February 21, 2020, 05:35:18 PM »

These ships have a very WW1 German vibe going on.  I like it.
Logged

Satirical

  • Commander
  • ***
  • Posts: 120
    • View Profile
Re: [0.9.1a] The Xhan Empire, version 1.4
« Reply #16 on: February 27, 2020, 01:57:36 PM »

cool! still loving the ships just wish there was more destoryers and cruisers! but it must be hard to make them because they are very beautiful
Logged

Peplat

  • Ensign
  • *
  • Posts: 34
    • View Profile
Re: [0.9.1a] The Xhan Empire, version 1.4
« Reply #17 on: February 28, 2020, 09:58:44 AM »

cool! still loving the ships just wish there was more destoryers and cruisers! but it must be hard to make them because they are very beautiful
Thank you! More destroyers and cruisers are planned for a future update!
Logged

ZeroOne

  • Ensign
  • *
  • Posts: 8
    • View Profile
Re: [0.9.1a] The Xhan Empire, version 1.4
« Reply #18 on: February 28, 2020, 11:23:56 AM »

Absolutely adore the thematic design of this mod so well done :D.

I would like to request a troop carrier though since the faction doesnt seem to have one. a Karoba-class freighter seems perfect for creating a variant into this role since it being such an unremarkable design works to its advantage in concealing a hidden invasion force.

I'm looking forward to what other ships you come up with in the future :)
Logged

alexwtb234

  • Ensign
  • *
  • Posts: 44
    • View Profile
Re: [0.9.1a] The Xhan Empire, version 1.4
« Reply #19 on: March 08, 2020, 07:32:31 PM »

I am super hungry for  heavy damaging weapons, i want rare super op weapons to be able to collect ingame so much =3
Logged

Bhdeale

  • Ensign
  • *
  • Posts: 25
    • View Profile
Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« Reply #20 on: March 23, 2020, 10:36:29 AM »

I added this for my second playthrough and I love the style. Can't wait to see what you make next!
Logged
Hey I'm new, check out my mods and give me feedback :D
Red Legion
MoWeaponsMoShips

tindrli

  • Ensign
  • *
  • Posts: 44
    • View Profile
Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« Reply #21 on: April 05, 2020, 08:44:44 AM »

hi. can anyone confirm if 1.5 will break the save? the version checker seems to telling me that i have 1.4
btw do you plan to include this great mod to version checker?

thanx again for sharing
Logged

SS.Anorhano

  • Ensign
  • *
  • Posts: 1
    • View Profile
Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« Reply #22 on: April 09, 2020, 09:13:08 AM »

Fatal: Ship hull spec [zahkhan_Wing] not found.
This happens when I invade and take The Cluster.
Logged

Peplat

  • Ensign
  • *
  • Posts: 34
    • View Profile
Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« Reply #23 on: April 09, 2020, 11:32:18 AM »

Fatal: Ship hull spec [zahkhan_Wing] not found.
This happens when I invade and take The Cluster.

Just tested vanilla and with nexerelin, glib, lazylib, and magiclib. Couldn't reproduce the crash. I recommend re-downloading the mod, If the error continues please post error log. It may be a mod compatibility issue I am unaware of.
Logged

Sharkfighter

  • Ensign
  • *
  • Posts: 6
  • Sub optimal performance
    • View Profile
Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« Reply #24 on: April 10, 2020, 06:11:53 PM »

These guys keep going under my radar for the past couple of games but then I made a profit by supplying them during the invasions all the factions would launch against them.

Also, the ship designs are amazing! Keep up the good work.
Logged
I tried modding and stayed up till 6 trying to add a fuel ship in the game just for the game to give me an error. I have a new respect for modders now.

Deageon

  • Commander
  • ***
  • Posts: 115
    • View Profile
Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« Reply #25 on: April 13, 2020, 10:14:30 AM »

the pharrek is super cool, though I don't know if I should've had the BP for it drop lmao, the lore is interesting too for the Xhanboys.
Logged

Peplat

  • Ensign
  • *
  • Posts: 34
    • View Profile
Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« Reply #26 on: April 14, 2020, 10:07:01 PM »

the pharrek is super cool, though I don't know if I should've had the BP for it drop lmao, the lore is interesting too for the Xhanboys.

ah yes. In the next update the blueprint wont be obtainable. Though this may not be soon, as the next update will feature a sizable amount of new content
Logged

Deageon

  • Commander
  • ***
  • Posts: 115
    • View Profile
Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« Reply #27 on: April 23, 2020, 02:25:26 PM »

also i have to say that I absolutely adore the three design eras/generations, especially the idea of the third gen ships being AI designed.
Logged

Fire turtle

  • Ensign
  • *
  • Posts: 14
    • View Profile
Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« Reply #28 on: April 24, 2020, 12:16:12 AM »

Hello, circumSolider,may I ask for your permission to translate your mod into Chinese and upload it to a Chinese Starsector forum?
Here's our fourm's address:https://www.fossic.org/
Would appreciate it if you agree ;D

By the way, I'm wondering what's the meaning of xhan's ship name, could you please make a short explanation?
« Last Edit: April 24, 2020, 12:32:11 AM by Fire turtle »
Logged

Fire turtle

  • Ensign
  • *
  • Posts: 14
    • View Profile
Re: [0.9.1a] The Xhan Empire, version 1.6 war(minipatch)!
« Reply #29 on: April 25, 2020, 01:20:00 AM »

also i have to say that I absolutely adore the three design eras/generations, especially the idea of the third gen ships being AI designed.

thank you!

Hello, circumSolider,may I ask for your permission to translate your mod into Chinese and upload it to a Chinese Starsector forum?
Here's our fourm's address:https://www.fossic.org/
Would appreciate it if you agree ;D

By the way, I'm wondering what's the meaning of xhan's ship name, could you please make a short explanation?

Sure thing, its fine with me! As for the names do you mean Xhan or the ship names themselves?
Both, thank you very much
Logged
Pages: 1 [2] 3 4 ... 13