In EVE the basic currency, ISK, is said to be worth as much as a middle-class family would make in a year. A skilled player can casually make millions of ISK in a single sitting and ships cost billions. I thought this was a really cool way to impart on the player the scale of the game and just how far above even a starting player is compared to the average joe.
It got me thinking about the credits in Star Sector and how much they are worth. The best way to gauge it, I think, is to look at the salary of an average crewman. 10 credits a month leads me to believe that 1 credit = $1000 which means a crewman earns $10,000 a month and $120,000 a year. That might seem high, but consider the risks involved with being in a players fleet and the specialized skills needed to keep a starship up and running. In EVE its mentioned that a crewmember of a players ship could be set for life after a few months of service.
It also makes more sense if you consider the 10 credits a month to be the average salary of crewmembers. The deck-swabber isnt making as much as the navigation officer or chief fighter pilot, and I bet the far future has seen many advances in Roomba tech meaning there are more specialists than general manuals to pay.
Am I overthinking this?