Hello friends,
I just started playing Starsector (i.e. just addicted). I made an account here on the forum specifically to talk about what is being discussed here in this thread. As a former graphic designer I found the map/intel screens very confusing initially for two reasons:
1) The maps look different? Starscape map toggle was not clear to me and I thought that navigation and intel screens just had two different looking maps. IMO having a toggle that has no new information and simply changes the way the map looks is confusing. I feel like the non-starscape map is more readable/intuitive and the game should only have that one.
2) Setting course via the Intel map screen. I thought that you had to set course to other star systems through the intel screen. When I started I intuitively just started clicking around the UI and discovered this, so I thought that's how you did it. It's a shorter path through the UI than going to map screen to hit Q/W for sector map. This feature is convenient, however from the perspective of how people learn the game UI, you probably want the hierarchy to be Map->Navigation rather than Intel->Navigation.
Other minor criticisms are that I think the "Refit" screen should be consolidated under "Fleet", and "Income" should be its own category on the main screen instead of under "Command". Multiple times I was on the fleet screen thinking "ok how do I refit my ships again, oh yeah it's a separate entity". Multiple times I found myself mousing over available credits or clicking around thinking "where do I see my income/expenses again?".