So, if i understand correctly, with changing hard cap to soft in the next release, it will allow me to choose from all the salvageable ships after battle? So, basically, it's just for fixing the salvage bug, because we already know, that bringing ships above the limit will cost you crazy amounts of supplies/fuel.
What i think about it, is that this bug feels for me like not a bug at all! I mean, yeah, after bringing 30 ships to a very tough battle maybe you will want to salvage some of them for you, idk, like trophy or fleet strengthen, and i'm okay with that, in this case, new soft cap will be just what it's needed to be. But, what i'm concerned about, is that i like the currently implemented system, and it's gonna be changed in the next release.
I'll make some examples for better understanding.
First, we've got some custom mod-added bounty with unique ship, idk, like Vayra or IBB. So, if i want to acquire this unique ship, the first thing that i will consider is that i need a maximum battle-efficient fleet with a lot of free slots in it for more chances to salvage this unique ship after battle. For most cases, i usually make 14-16 battleships and 3-4 logistics, resulting in total 18-20 ships per fleet. And here is the main point. Even if after battle i will not get a chance to salvage this unique ship, i'm totally okay with this. Because, it's already been a tough and interesting fight, and if i didn't get it, well, better luck next time. It's like, you know, a raid boss in some mmorpg, where after destroying him, you will 100% get an item, but will this item be worth it, or will it be some common or underlevel garbage only gods know. The same logic applies here, at least for me. I will be 100% happy if i will get the ship i wanted, but if not, then okay, that's fine and i'm totally okay with it. It's like, you don't know what you gonna get after this battle + if you want to have bigger chances of acquiring something, you'd better consider leaving more free slots for more chances! And if you leave more free slots, then you must make maximum efficient ships, and i think that's really great, when you need to think more of what you need to build and bring with you and in what amounts. It adds a lot of immersiveness, for me at least. If i will know, that i will have a 100% chance of acquiring that ship, idk, it becomes not so interesting, i guess? You just bring all of your big guns and destroy whatever was that bounty for, and then get what you want. Not so cool, imo.
Second, we are on a conquer mission. Our goal is to destroy all Hegemony colonies in some system. So, here is some things. The first thing is, if i'm going on a conquer mission, then i'm already have enough firepower to defeat my enemies, or i can just simply "print" new fleets right away, so there is basically no need in restoring defeated ships. The second thing is, if i'm on a conquer mission, and i'm fighting some big and tough fleets, i'm 99 times out of 100 will salvage all salvageable, just to get all possible supplies and stay "on air" more before landing to restock supplies. So, there is no need for ships recovery on such missions, for me at least.
As you can see, in both cases, imo, soft cap is not so important? Well, what am i afraid the most is that with soft cap releasing in next release, it will break those, idk, magic and exciting moments of guessing, will you get the ship you want or will you get back home with empty hands. Because now you will get like a much more better chance of acquiring what you want. I understand, that this is an old complaint and by making this it becomes more "new-player" friendly. Well, what do you think of this improvement, and, what do you think about cases that i described? Thanks in advance and feel free to discuss!