I understand that fighter is the most important type of ship in the game and must be killed asap, but i m ready to play hard, so pls, when i press "R" button, let it skip fighters. Especially those, friendly to me.
I agree with this, I sometimes struggle to lock onto a targeted warship because there are too many fighters flying over it. It's still useful to be able to lock onto a fighter, but perhaps could the priority change to the ship? Nine times out of ten when there's a fighter and a warship occupying the same space, it's the warship I want to target first.
Also, lol... I can target a fighter with minigun... But i cant target reaper-missile, floating right into my so-called officer's open flank. Thank you very much!
... Are you suggesting the ability to select
missiles as a target? That... That's pretty wild actually.
If you can get away with it, I would not be against this feature on, say, a TRUE/FALSE column in weapon_data or a tag in the .proj file, "canTargetProjectile" or something, so it can be reserved for especially BIG missiles (like, as you say, the Reaper).
However, I worry it's a feature that might be hard to get use of (unless you're a very frequent spacebar-clicker), since big missiles like that are on the battlefield for such a short time usually. And, obviously it would still only let Point Defense weapons autofire on the missile because otherwise it would undermine the whole concept of PD, so the advantages of such a feature would be moot.