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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.1a] Shadowy Broker (v0.3.6 - 2020/03/08)  (Read 42726 times)

Matsor Browncoat

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Re: [0.9.1a] Shadowy Broker (v0.3.1 - 2020/02/12)
« Reply #15 on: February 12, 2020, 02:53:56 PM »

v0.3.1 - In the interest of Banking - 2020/02/12
- The Shadowy Broker is now offering baseline 2% interest (compounded monthly) on credits deposited at his terminals. (i.e. an extremely rudimentary bank system)
- Also he can tell you when his systems are in need of an update. (i.e. Version Checker support)
- Fixed several bugs
« Last Edit: February 12, 2020, 02:57:05 PM by Matsor Browncoat »
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Matsor Browncoat

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Re: [0.9.1a] Shadowy Broker (v0.3.1 - 2020/02/12)
« Reply #16 on: February 12, 2020, 03:05:31 PM »

There was a missing file in the download link for a couple minutes. It has been rectified.
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McMuster

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Re: [0.9.1a] Shadowy Broker (v0.3.1 - 2020/02/12)
« Reply #17 on: February 12, 2020, 03:57:18 PM »

Why not set the flavor up as "Persean bank" or some other generic independent banking/finance/brokerage agency that has offices on larger (say, 6+ pop) worlds rather than some random character? As it stands the character of the broker doesn't really fit in the world, they're more like someone you'd meet in a Bar questline rather than someone you can talk to from any planet or station in the game
« Last Edit: February 12, 2020, 03:59:43 PM by McMuster »
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NephilimNexus

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Re: [0.9.1a] Shadowy Broker (v0.3.1 - 2020/02/12)
« Reply #18 on: February 12, 2020, 04:36:34 PM »

I like this bank idea.  A lot.  Maybe make them into a pseudo-faction with one planet but no unique ship designs?
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Matsor Browncoat

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Re: [0.9.1a] Shadowy Broker (v0.3.1 - 2020/02/12)
« Reply #19 on: February 12, 2020, 09:50:57 PM »

I like this bank idea.  A lot.  Maybe make them into a pseudo-faction with one planet but no unique ship designs?
Why not set the flavor up as "Persean bank" or some other generic independent banking/finance/brokerage agency that has offices on larger (say, 6+ pop) worlds rather than some random character?

Thanks! Giving the Broker an actual location in the sector is one of my long term goals, but I don’t feel like a generic “Persean Financial Services” entity or other would fit the universe more than the Shadowy Broker. I have more to do to flesh out his personality, motives (if any) and interaction dynamics but I think a roguish character with mysterious connections is more likely to survive the opposing forces of the Sector as it stands and provide the services he does provide, rather than a big financial institution or faction.

As it stands the character of the broker doesn't really fit in the world, they're more like someone you'd meet in a Bar questline rather than someone you can talk to from any planet or station in the game

Although I do admit that the fact that you can contact him from wherever is more a matter of ease of implementation and gameplay convenience, so much so that I’m always thinking about a different approach that doesn’t crush the Broker’s already niche utility into irrelevance. His main services are the two advisory ones, for now, so if they become too finicky to access or difficult to reach they lose much of their extemporary value.

That said I AM looking into ways to make him feel more like an integral part of the Sector and its dynamics, and expand or even pivot his principal services or their accessibility if a good idea comes along.
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McMuster

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Re: [0.9.1a] Shadowy Broker (v0.3.1 - 2020/02/12)
« Reply #20 on: February 14, 2020, 09:08:09 AM »

Quote
a roguish character with mysterious connections is more likely to survive the opposing forces of the Sector as it stands and provide the services he does provide, rather than a big financial institution or faction.

My point is if this one guy can do market research and financial services than anyone can do it. We could do a lot of it ourselves with the info off the market screens, it's just the UI is kind of clunky and optimized around helping the player find shortages and surpluses.

Financial institutions do exist in starsector already,If there's money being made off industry and trade, there are financiers bankrolling it, doesn't matter if it's babylon,  mesoamerica, rome, medieval france, communist china or a post-post-scarcity region of colonized space. There are "commerce" industries and the factions and worlds are host to complex societies and interplanetary trade, there are references to "firms" and other vague businessy things in flavor text of colonies. It's just that we don't really interact with in a non-abstract manner in vanilla aside from the odd loan-shark.

This mod would fit better in the world if it focused on exposing these abstracted elements of the world directly to the player rather than representing it all as pinched off in the hands of a single character.

« Last Edit: February 14, 2020, 09:16:04 AM by McMuster »
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NephilimNexus

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Re: [0.9.1a] Shadowy Broker (v0.3.1 - 2020/02/12)
« Reply #21 on: February 16, 2020, 04:17:48 PM »

Bank doesn't have to be the Shadow Broker.  Bank could just be... a bank.
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RoquetheRogue

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Re: [0.9.1a] Shadowy Broker (v0.3.1 - 2020/02/12)
« Reply #22 on: February 17, 2020, 08:04:19 AM »

Trying to withdraw money causes many issues, I tried to withdraw 100.000 I got -100.000 negative, is it intentional?
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A mind that opens itself to a new idea never returns to it's original size.

Matsor Browncoat

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Re: [0.9.1a] Shadowy Broker (v0.3.1 - 2020/02/12)
« Reply #23 on: February 17, 2020, 08:06:54 AM »

Trying to withdraw money causes many issues, I tried to withdraw 100.000 I got -100.000 negative, is it intentional?

There must be a bug. I'll look into it ASAP
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Matsor Browncoat

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Re: [0.9.1a] Shadowy Broker (v0.3.1 - 2020/02/12)
« Reply #24 on: February 17, 2020, 08:41:00 AM »

v0.3.2 - 2020/02/17
- Fixed a bug in bank withdrawal. Funds are still in the account, and you can now withdraw them as intended.
- Fixed a bug in supply price and availability analysis for trade routes.
- Reduced wait time for new Broker trade interactions to 3 days (down from 7).
- Deposit interests will now follow the ebb and flow of economic growth, but the Broker will keep an eye on these and slash them if they get too much out of control.
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Digganob

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Re: [0.9.1a] Shadowy Broker (v0.3.2 - 2020/02/17)
« Reply #25 on: February 26, 2020, 12:13:53 AM »

Good and original idea, I like it. Also doesn't feel like a cheat since you're actually paying the guy for the service. Good mod! Will definitely save me some time and boredom trying to play as a trade convoy.
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Malleator

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Re: [0.9.1a] Shadowy Broker (v0.3.2 - 2020/02/17)
« Reply #26 on: March 02, 2020, 07:48:31 AM »

I really like this, been wanting something like this for a while.
I traded some on Elite Dangerous, and there was a program to help find trade routes, and I wanted something like that for Starsector. It just makes sense in a sci-fi setting with super advanced AI to have the ability to automatically find profitable routes and not have to do it by hand, at least not forever.

EDIT: Would be nice if the, "Approach lawfully," setting worked both ways. Currently, the broker has me exporting volturnian lobsters to markets where it's illegal, despite having the approach lawfully setting on
« Last Edit: March 02, 2020, 08:50:23 AM by Malleator »
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Matsor Browncoat

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Re: [0.9.1a] Shadowy Broker (v0.3.2 - 2020/02/17)
« Reply #27 on: March 02, 2020, 08:19:24 AM »

Thanks everyone.

I'm currently working on adding a "parameter" to limit the overall distance of discovered trades, since that's something I really needed in my extremely modded game with Adjusted Sector. Trade routes can get out of hand well into the triple digits on me. So there will be a new version pretty soon I think.
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Jaiden

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Re: [0.9.1a] Shadowy Broker (v0.3.2 - 2020/02/17)
« Reply #28 on: March 02, 2020, 06:21:55 PM »

I traded some on Elite Dangerous, and there was a program to help find trade routes,

It was great until the devs said it was a cheat, which is fair considering it hooked onto the game client :c
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Matsor Browncoat

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Re: [0.9.1a] Shadowy Broker (v0.3.2 - 2020/02/17)
« Reply #29 on: March 08, 2020, 11:09:53 AM »

v0.3.6 - Maximum Travel - 2020/03/08
- The broker is now allowing customers to set their desired "maximum travel distance" so that they can better manage their time investment into profitable trades. This applies to both general market analysis and specific cargo offloads.
- Moved some configuration infrastructure around, some configuration options will have to be reset.
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