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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Author Topic: [0.95a] The Asteroid ship pack 1.3c  (Read 48925 times)

latua95

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Re: [0.95a] The Asteroid ship pack 1.3c
« Reply #60 on: May 13, 2021, 03:09:54 AM »

hello?
Can I reprint your mod
URL here https://www.fossic.org/
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liam556

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Re: [0.95a] The Asteroid ship pack 1.3c
« Reply #61 on: May 13, 2021, 04:40:52 AM »

No, you may not reprint my mod.
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latua95

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Re: [0.95a] The Asteroid ship pack 1.3c
« Reply #62 on: May 13, 2021, 07:54:58 PM »

Sorry
I disturbed you
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Arcagnello

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Re: [0.95a] The Asteroid ship pack 1.3c
« Reply #63 on: May 19, 2021, 02:58:19 AM »

Welp, this took a while. Got a bit too taken away playing Starsector and not being on the forum all that much  :-X

I'll just say Asteroid Ships as a whole feel really great now, not only when playing with them early/mid game (and even late game for the Pebble) but they also bring quite a lot of new enemy variety to pirates!

I've had this moment in early game when I hunted a bounty and it had, at my dismay, an officered Cerus that definetly had Systems Expertise and a good weapon setup. It absolutely deleted 4 of my frigades going at it one by one before I could take it down  ;D
« Last Edit: May 19, 2021, 03:16:36 AM by Arcagnello »
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Arranging holidays in an embrace with the Starsector is priceless.
The therapist removed my F5 key.

Null Ganymede

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Re: [0.95a] The Asteroid ship pack 1.3c
« Reply #64 on: August 21, 2021, 03:12:28 AM »

Question.

How are ships made of literal rocks this maneuverable?

We're talking low tech levels of dakka on these things, but also nimble af? Like what? It's nice giving pirates something threatening but the stats don't match the looks.
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liam556

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Re: [0.95a] The Asteroid ship pack 1.3c
« Reply #65 on: August 21, 2021, 05:29:36 PM »

Well the idea is that rocks are lighter than the equivalent amount of steel so these ships can go faster than ships of similar sizes due to being made from lighter materials. To try and balance this the ships have very low amounts of armour but a lot of hull points so its easier to disable their weapons and make them lose crew.
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slowpersun

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Re: [0.95a] The Asteroid ship pack 1.3c
« Reply #66 on: August 23, 2021, 01:53:25 AM »

Well the idea is that rocks are lighter than the equivalent amount of steel so these ships can go faster than ships of similar sizes due to being made from lighter materials. To try and balance this the ships have very low amounts of armour but a lot of hull points so its easier to disable their weapons and make them lose crew.

In space, everything weighs the same.  Mass varies.  It's a mod... for a game... that is an abstraction... of something that isn't real.  Just assume the mod author wanted to balance this against vanilla game options.
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Helldiver

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Re: [0.95a] The Asteroid ship pack 1.3c
« Reply #67 on: August 23, 2021, 05:17:58 AM »

Well the idea is that rocks are lighter than the equivalent amount of steel so these ships can go faster than ships of similar sizes due to being made from lighter materials. To try and balance this the ships have very low amounts of armour but a lot of hull points so its easier to disable their weapons and make them lose crew.

In space, everything weighs the same.  Mass varies.  It's a mod... for a game... that is an abstraction... of something that isn't real.  Just assume the mod author wanted to balance this against vanilla game options.

That's the mod author you're quoting lol

On mobility, I like the asteroid ships being agile but having low armor values, makes sense and fits, though I've personally adjusted some of the bigger ones to be a little less snappy (some of the big ones have frigate-level agility by default).
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Null Ganymede

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Re: [0.95a] The Asteroid ship pack 1.3c
« Reply #68 on: October 24, 2021, 05:03:39 AM »

Visually the ships struck me as heavy, structurally unsound, but armored in the derelict contingent sense. Like, you pound some missiles into rock but there was no ship systems *behind* the rock so the ship's fine. Weapon loadouts supported that feeling - there's a real low tech "more mounts than anyone knows what to do with" vibe going on.

Cue my surprise when the cruisers/destroyers start pulling hit and runs on my fleet. Nevermind the SO cruisers tokyo drifting all over the place - those things are a menace!

Once I adjusted to the surprise it makes the early pirate fights visually and mechanically more interesting. Add in some Epattcud ships and Exodus Initiative weapons and early fights are, uh, fun.
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