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Starsector 0.97a is out! (02/02/24)

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Author Topic: [0.97a] Volantian Reclamation Initiative 0.5.1 "Neon Genesis Volantian"  (Read 40470 times)

sawert42

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Re: [0.97a] Volantian Reclamation Initiative 0.5.1 "Neon Genesis Volantian"
« Reply #75 on: February 14, 2024, 02:26:08 AM »

Hey dude, i think you need to look into Cressida special ability, cause i don't think it's mine laying ability should have 1 sec cd with systems expertise while phased, as it's stands rn it's objectively better Doom.

Also when Blanche is trying to take the ship from you this happens https://imgur.com/a/vqidM9Y, even if you agree the ship will remain in your fleet
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Onyx_sand

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Re: [0.97a] Volantian Reclamation Initiative 0.5.1 "Neon Genesis Volantian"
« Reply #76 on: February 14, 2024, 03:45:09 AM »

i noticed the same, the mine laying special is extremely fast, it's capable of overwhelm most of enemy ship.
when you have like 2 of the mine laying phase ships in your battle, it can cripple the mobility of cruisers and larger ships since the AI will avoid moving when it's surrounded by dozens of mines, then it will die slowly to the constant mine spam that most PD system cant handle fast enough. when facing these ships as enemy, i had to rush them down as well because they may the same to my ships if they have officers on them.
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touchofvanilla

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Re: [0.97a] Volantian Reclamation Initiative 0.5.1 "Neon Genesis Volantian"
« Reply #77 on: February 21, 2024, 07:55:52 AM »

Hey dude, i think you need to look into Cressida special ability, cause i don't think it's mine laying ability should have 1 sec cd with systems expertise while phased, as it's stands rn it's objectively better Doom.

Also when Blanche is trying to take the ship from you this happens https://imgur.com/a/vqidM9Y, even if you agree the ship will remain in your fleet

i noticed the same, the mine laying special is extremely fast, it's capable of overwhelm most of enemy ship.
when you have like 2 of the mine laying phase ships in your battle, it can cripple the mobility of cruisers and larger ships since the AI will avoid moving when it's surrounded by dozens of mines, then it will die slowly to the constant mine spam that most PD system cant handle fast enough. when facing these ships as enemy, i had to rush them down as well because they may the same to my ships if they have officers on them.

Good to know, thank you!

I'm considering getting rid of the cressida entirely given how out-of place it is with other high tech phase ships, also I've tried balancing it like four times now.
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-Vanilla

coleroni

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Re: [0.97a] Volantian Reclamation Initiative 0.5.1 "Neon Genesis Volantian"
« Reply #78 on: February 21, 2024, 10:19:28 PM »

cute? in MY sector? more likely than I thought!
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bibigun23

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Re: [0.97a] Volantian Reclamation Initiative 0.5.1 "Neon Genesis Volantian"
« Reply #79 on: February 22, 2024, 12:34:02 AM »

Quote
I'm considering getting rid of the cressida entirely given how out-of place it is with other high tech phase ships, also I've tried balancing it like four times now.

 Even if it's OP don't just throw it away. Instead you could exclude it from use and turn it a "console command only" ship for those who just want to spice up their game.. If they use console there is no balance anyways   8).
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