Hello,
I've read that next patch will contain a chance that will change "hard cap" of 30 ships to "soft cap" with big penalties to supply cost.
Long story short - I don't like this all that much.
Few reasons:
- The explanation behind it (in game) doesn't make much sense when you're attacked by multiple fleets at onceAt occasions player can be attacked by multiple close-by fleets, especially pirates that are raiding a system. I've been fighting 60+ fleets before. When paired with new explanation why player can't have more ships, it is kinda... weird. Why can't I do the same as pirates - have other fleet follow me and join fights?
And of all factions, pirates are ones that are able to manage more ships?...
I hope you get the point
- Fleet limit incentivises players to use bigger ships, as each is taking precious fleet slotI've read somewhere that there are plans to add ways to incentivise players to use smaller ships. When paired with this, it doesn't seem to make much sense. Officers and fleet size both heavily funnel players into never using smaller ships, as opportunity cost and efficiency is just not there.
I personally would love to see more "big battles", but not with many ships at once, but simply using "reinforcements" system more, so that both player and enemies are sending in more ships in, or at some point coming to realization that they're not going to win and start retreating.
On that note, I think that salvage power is something that should be limited, because if player wins such big battle (which are already in game, as mentioned 60+ pirate fleets), players can not only salvage and use quite powerful ships (on occasions I was able to salvage 3+ usable capitals, while losing nothing in such battle), and those that aren't useful can be scuttled for tons of supplies and fuel. But that is some other bit.