To @Tartifette
I don't think Luddic Path needs to have purposefully gimped versions of ships. The fact Path has a really limited set of weapons to fit into ships which usually come with a plethora of D-mods and most notably
Ill Advised Modifications are more than enough to make them perform worse than most if not all factions in the base game.
I fully agree on Path not having access to almost no Midline ships tough, I think the only two these
Ludd For Brains Fanatics use in Vanilla are the Brawler and (maybe) the Overridden Hammerhead?
Removing the reskin of the ship would be a waste in my opinion, I would instead overhaul it to be radically different than the original instead; a brief and poorly thought out example:
DP increase stays, the ship gets the same OP as the original, the weapon mount modifications stay the same and the ship gets a different, more low tech oriented ship system like Damper Field.
I will admit I have not tried refitting the LP variant of the Bonnethead yet, but it really looks too gimped for its own good when taking
furl's feedback to heart. I'll try it as soon as I can either produce it or recover it from a Luddic Path armada unfortunate enough to meet me on a bad day
Edit: Now, I know I said Path should not have access to more Midline ships, but the Owl really screams "Override me and give me Assault Chainguns and Heavy Machineguns" every time I see it buzzing around in the battlefield.
Keeping with the "DowngradeHaul" you could apply even further to the LP Bonnethead, this theoretical Owl (LP) would be 3 DP more expensive than the normal one, possibly slightly worse base flux stats and shield ratio, Integrated Safety Overrides (and maybe Ill Advised Modifications, despite the Dmod more or less
butchering ship performance) and some changes to the ship fighter bays and ship system:
I would increase the number of fighter bays from 2 to 3 but I would also give it the same integrated hullmod nerfing them as the Colossus Mk3 (what was sit called, malformed fighter Autoforge or something?) and I would also change the current ship ability to Burn Drive, especially now that Alex confirmed it's going to go back to being cancellable again in his most recent blog post.
It could alternatively get Integrated Unstable Injector instead of Safety Overrides (and maybe no ill Advised Modifications) to give both Path and Player a more varied set of choices to refit it. This would take a page from the Luddic Path variant of the Tyrant Battlecruiser from Vayra's ship pack, altough that one still gets Ill Advised Modifications.
Thoughts? I love the mod by the way, I got two Heralds in my current fleet and they're amazing
Edit 2: Is the 12 Ordinance Points "Broadsword Mk.II" from this mod by the way? I've got a feeling that only making a Broadsword 4OP more expensive despite getting two Swarmer SRMs per fighter is a bit too little. Having it cost something like 13 or even 14 OP would be a lot more in line with the massive power spike of the fighter craft that now has both an anti fighter weapon and a source of HE damage to melt enemy ship armor with.