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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95.1a] Torchships And Deadly Armaments V0.17rc1 (2023/01/08)  (Read 285601 times)

Szasz

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Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #30 on: December 12, 2020, 08:27:58 AM »

Also sorry before hand, but it's seem you no longer using Bitbucket, so huh, where i can get the latest Seeker mod? Thanks!

I think I saw a recent version on Nexusmods.
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stormelemental13

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Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #31 on: January 02, 2021, 09:36:06 PM »

Hey, just want to saw I really enjoy the mod and the Niagara is my jam.
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IonDragonX

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Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #32 on: January 02, 2021, 10:09:23 PM »

Also sorry before hand, but it's seem you no longer using Bitbucket, so huh, where i can get the latest Seeker mod? Thanks!
I think I saw a recent version on Nexusmods.
http://fractalsoftworks.com/forum/index.php?topic=19414.0
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Golde

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Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #33 on: January 11, 2021, 02:29:16 PM »

There's something funky going on with the Herald. Even with ample armaments, it would straight up refuse to engage other ships, even small cruisers or destroyers.

Maybe I should try a more aggressive officer, but even without an officer the legion doesn't exhibit this kind of behavior.
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IonDragonX

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Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #34 on: January 11, 2021, 03:30:17 PM »

There's something funky going on with the Herald. Even with ample armaments, it would straight up refuse to engage other ships, even small cruisers or destroyers.
Maybe I should try a more aggressive officer, but even without an officer the legion doesn't exhibit this kind of behavior.
I'm not the author. Try the premade loadout in the combat sim just as an experiment. I've heard that certain weapons can cause behavior changes. Possibly even weapon groups.
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Tartiflette

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Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #35 on: January 12, 2021, 11:33:40 PM »

The Herald is for now a pure carrier in the eye of the AI because of the suicidal tendencies combat carriers suffer from (unless they can take it like the Mora or the Legion). But that issue will be solved in 0.95, so then I'll be able to make the Herald slightly more aggressive. In the meantime, an Aggressive officer should help.
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Chairman Suryasari

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Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #36 on: January 13, 2021, 08:54:33 AM »

Yeah, there is a mod that can make you override every ship personality, even the one with or without officer.

Automatic Orders
https://fractalsoftworks.com/forum/index.php?topic=15128.0
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"Kids under 13 shouldn't have access to the internet. if 10yo me were on tumblr and read about suicide and depression 5 hours a day, every day, god knows i would jump off a bridge if my parents ever yell at me."

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Tartiflette

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Re: [0.9.1a] Torchships And Deadly Armaments V0.14rc2 (2021/02/03)
« Reply #37 on: February 02, 2021, 10:22:51 PM »



Update time, with a trio of guns and fighter wing to toy with:

 The Triple Mortar is a "premium" variant of the humble Light Mortar small ballistic weapon everyone is always overlooking. While one slow, puny explosive shell might be overlooked, three of them launched at once from a single mount will pose a much greater threat to lightly armored frigates and destroyers.

 The Dioscuri Recoilles Rifle is a large accurate mid-range ballistic weapon that fills the gap between the heavy hitter Hellbore, and the rather underwhelming Hephaestus. It is a bit less flux-efficient than either of those, but compensate by being usable against both small and large targets.

 The Firespitter defender wing is a large low-tech escort fighter offering a all-in-one PD solution on the cheap. It is however unsuited to deal with anything but fighters and missiles. Ideal to fit on those lone flight decks modders love to put on their cruisers.

This update is save-compatible.
ALWAYS DELETE THE PREVIOUS VERSIONS OF A MOD BEFORE EXTRACTING THE NEW ONE.

Changelog:
0.14

NEW CONTENT:
 - Dioscuri Recoilless Rifle:
   . Large Ballistic weapon,
   . Very accurate, but slightly flux inefficient.

 - Triple Mortar:
   . Nobody looked twice at the humble Light Mortar,
   . They brought their two siblings and now you are in trouble.

 - Firespitter defense wing:
   . Solo support wing,
   . Full PD solution for the cheap captain.

BALANCING:
 - Removed the stat debuff of the Pather and Pirate variants of the Bonnethead-class cruiser.

BUGFIXES/IMPROVEMENTS:
 - Pinnace is now affected by Converted Hangars cost increase.
 - Forray-class flare launchers can no longer be disabled.
[close]

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Chairman Suryasari

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Re: [0.9.1a] Torchships And Deadly Armaments V0.14rc2 (2021/02/03)
« Reply #38 on: February 02, 2021, 11:03:11 PM »

Will Niagara (P) BBQ variant be canon :)

Thanks for the update!
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"Kids under 13 shouldn't have access to the internet. if 10yo me were on tumblr and read about suicide and depression 5 hours a day, every day, god knows i would jump off a bridge if my parents ever yell at me."

-Some random Youtube comment on video about Sonic OC.

peppermeth

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Re: [0.9.1a] Torchships And Deadly Armaments V0.14rc2 (2021/02/03)
« Reply #39 on: February 10, 2021, 07:50:38 PM »

I tried installing this mod and the game crash and give me this message

Fatal:Error compiling [data.scripts.Weapons.Magicvectorthruster]

Cause: data.scripts.Weapons.Magicvectorthruster

What should i do?
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IonDragonX

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Re: [0.9.1a] Torchships And Deadly Armaments V0.14rc2 (2021/02/03)
« Reply #40 on: February 10, 2021, 07:54:48 PM »

I tried installing this mod and the game crash and give me this message

Fatal:Error compiling [data.scripts.Weapons.Magicvectorthruster]

Cause: data.scripts.Weapons.Magicvectorthruster

What should i do?

I suspect that you did not read the instructions. Did you see this from the OP?:

Always DELETE the old version before extracting the new one
Requires LazyLib and MagicLib
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peppermeth

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Re: [0.9.1a] Torchships And Deadly Armaments V0.14rc2 (2021/02/03)
« Reply #41 on: February 10, 2021, 08:01:06 PM »

I just thought that i already had Magic lib on it. Sorry.
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theDragn

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Re: [0.9.1a] Torchships And Deadly Armaments V0.14rc2 (2021/02/03)
« Reply #42 on: March 15, 2021, 12:33:36 PM »

Extremely inconsequential bug(?) report: All of the descriptions include an extra space at the beginning of each paragraph, which is inconsistent with vanilla formatting. Also, the Herald's description entry is malformed, but that doesn't seem to affect anything in-game.

Tartiflette

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Re: [0.9.1a] Torchships And Deadly Armaments V0.14rc2 (2021/02/03)
« Reply #43 on: March 15, 2021, 02:59:51 PM »

All of the descriptions include an extra space at the beginning of each paragraph, which is inconsistent with vanilla formatting.
They do, and Vanilla should do the same.
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Tartiflette

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Re: [0.95a] Torchships And Deadly Armaments V0.15 (2021/03/27)
« Reply #44 on: March 27, 2021, 07:30:20 AM »



Barebone compatibility update for Starsector 0.95a.
Requires LazyLib and MagicLib

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