Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 [2] 3 4 ... 7

Author Topic: [0.95.1a] Torchships And Deadly Armaments V0.17rc1 (2023/01/08)  (Read 285661 times)

Chryvrius

  • Ensign
  • *
  • Posts: 23
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #15 on: February 23, 2020, 01:25:48 PM »

You did an excellent job with the Pest-class Frigate. The illusion of depth is really unique, and something you don't see very often in ship sprites. Looking forward to seeing how this mod develops!
Logged

sucateer

  • Ensign
  • *
  • Posts: 5
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #16 on: March 13, 2020, 12:26:59 PM »

At first i thought that the Niagara was stupid, i'll admit it. Then i got the chance to use a (P) one and i fell in love.
Shield Bypass/Heavy Armor/ITU + 4 Hypervelocity Drivers + 4 Heavy Maulers + PD + Escort wing will bully ANY capital really hard, even without a captain.
Keep up the good work!
Logged

Grievous69

  • Admiral
  • *****
  • Posts: 2980
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #17 on: April 01, 2020, 07:49:14 AM »

I'll just copy what Histine replied in the other thread since I'm not savvy enough with these terms
''A ship jammed in production queue sounds like the bug where a ship with no variants in default_ship_roles.json can't be built and just consumes money forever.''

So it appears there's a bug with the normal Niagara where if you try to build it, it just loops around and never finishes.
Logged
Please don't take me too seriously.

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #18 on: April 01, 2020, 08:55:17 AM »

But the Niagara has its entries in default_ship_roles. Its named gunwall in the files.
Logged
 

Grievous69

  • Admiral
  • *****
  • Posts: 2980
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #19 on: April 01, 2020, 09:40:07 AM »

Yeah I figured that was it, I'm just reporting what I saw since the production worked with other ships.
Logged
Please don't take me too seriously.

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.11rc1 (2020/04/28)
« Reply #20 on: April 28, 2020, 11:13:25 AM »


Small update adding the Owl-class recon cruiser (from Seeker's ship pack) and externalizing all strings to help translators.

Spoiler
[close]

This update won't break saves, download available in the OP.
Logged
 

Agalyon

  • Commander
  • ***
  • Posts: 248
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.11rc1 (2020/04/28)
« Reply #21 on: April 29, 2020, 07:35:12 PM »

Best I can tell the download in the OP has not been updated.
Logged

00lewnor

  • Lieutenant
  • **
  • Posts: 95
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.11rc1 (2020/04/28)
« Reply #22 on: April 30, 2020, 12:44:57 PM »

One very tiny, not really a bug to report; This mod is telling me that Outer Rim Alliance requires a newer version of MagicLib to run.
Logged

KX

  • Ensign
  • *
  • Posts: 1
  • There must be meaning in my roar.
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.11rc1 (2020/04/28)
« Reply #23 on: May 31, 2020, 05:08:28 AM »

Hi there, I'm almost done with this mod's translation work.

BUT I found something wrong with Owl- class cruiser:
Spoiler
[close]

And I checked the ship_data.csv and compared with description.csv and you guessed it:
Spoiler
this is what in ship_data.csv
and this is what we got in description
[close]

OK so I do have a little problem on this and hope it will be fixed ASAP, that's all.

BTW I will change id in description to fix this problem temporarily but if  your future update changed this I will do the same.
Logged

Chairman Suryasari

  • Captain
  • ****
  • Posts: 378
  • The Deployer of John Lennon's.
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.11rc1 (2020/04/28)
« Reply #24 on: July 18, 2020, 12:29:24 PM »

Is there will be a LP Niagara-class? Or how to make Niagara to ramming on the enemy instead avoiding fire range?
Logged
"Kids under 13 shouldn't have access to the internet. if 10yo me were on tumblr and read about suicide and depression 5 hours a day, every day, god knows i would jump off a bridge if my parents ever yell at me."

-Some random Youtube comment on video about Sonic OC.

Tartiflette

  • Admiral
  • *****
  • Posts: 3529
  • MagicLab discord: https://discord.gg/EVQZaD3naU
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #25 on: October 30, 2020, 12:33:22 PM »



Update time, with a bunch of new hulls for the midline, pirate, and high-tech lineups.

Spoiler
   
     



Scalper-class escort destroyer

 It will look after you when you are way too focused on your enemy's flux bar.



     



Cassicus-class destroyer

 Small winged bug with a huge stinger.



     










Herald-class battle-carrier

 The Heron wasn't annoying enough.



[close]

This update is save-compatible.
ALWAYS DELETE THE PREVIOUS VERSIONS OF A MOD BEFORE EXTRACTING THE NEW ONE.

Changelog:
0.13

NEW CONTENT:
 - Added Scalper-class escort destroyer (midline)
   . A reverse Sunder: smaller mounts but wide coverage all around.

 - Added Cassicus-class escort destroyer (high-tech)
   . TT's answer to the Monitor, but with a lot more bite.

 - Added Herald-class battle-carrier (midline)
   . An armor-less Legion with quick feet.

BUGFIXES/IMPROVEMENTS:
 - Updated the hulls frequencies to make some of the ships less uncommon.
 - Updated support for Version Checker.
[close]

Logged
 

Chairman Suryasari

  • Captain
  • ****
  • Posts: 378
  • The Deployer of John Lennon's.
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #26 on: October 30, 2020, 01:43:49 PM »

Thanks Tartiflette for your work!

-Midline Enthusiast
Logged
"Kids under 13 shouldn't have access to the internet. if 10yo me were on tumblr and read about suicide and depression 5 hours a day, every day, god knows i would jump off a bridge if my parents ever yell at me."

-Some random Youtube comment on video about Sonic OC.

lgustavomp

  • Ensign
  • *
  • Posts: 32
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #27 on: October 30, 2020, 01:56:09 PM »

jeezz, the lines, the shadding.... . Congrats man, amazing work
Logged

Chairman Suryasari

  • Captain
  • ****
  • Posts: 378
  • The Deployer of John Lennon's.
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #28 on: October 30, 2020, 02:25:20 PM »

Also sorry before hand, but it's seem you no longer using Bitbucket, so huh, where i can get the latest Seeker mod? Thanks!
Logged
"Kids under 13 shouldn't have access to the internet. if 10yo me were on tumblr and read about suicide and depression 5 hours a day, every day, god knows i would jump off a bridge if my parents ever yell at me."

-Some random Youtube comment on video about Sonic OC.

Hiruma Kai

  • Admiral
  • *****
  • Posts: 878
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.13rc2 (2020/10/30)
« Reply #29 on: November 01, 2020, 09:35:14 PM »

Bug report:  It looks like the Pinnace Gunship (fighter I'd assume) doesn't suffer the increased OP cost on ships with converted hangar?  Looks like it costs only 11 OP to add to such ships, as well as only 11 OP to add to a standard carrier.  I'm guessing that is unintentional.
Logged
Pages: 1 [2] 3 4 ... 7