Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: [1] 2 3 ... 6

Author Topic: [0.95a] Torchships And Deadly Armaments V0.16rc2 (2021/04/11)  (Read 140159 times)

Tartiflette

  • Admiral
  • *****
  • Posts: 3354
  • Toss a coin to your Modder, O' valley of plenty
    • View Profile
[0.95a] Torchships And Deadly Armaments V0.16rc2 (2021/04/11)
« on: February 02, 2020, 09:57:48 AM »



Always DELETE the old version before extracting the new one
Requires LazyLib and MagicLib


 A small-ish collection of ships wings and weapons focusing on seamless integration next to the vanilla game. This isn't the flashiest or the deadliest of the content mods around, but it should hopefully provide some interesting variations and combinations to the vanilla factions fleets.

 Non exhaustive sample of the things you'll encounter

     




Niagara-class Battle Wall

 Ever thought "Damn, I wish I could rip the Conquest's arms off and use them both to fire at an enemy at the same time"?

     





Attrition-class Artillery Cruiser

 Sometimes dubbed the "Space Urchin" due to the myriad of small stingy thingies this ship is covered with.

     




Foray-class Converted Cruiser

 The premium choice for station demolition when you have no money to afford a proper warship.

     


Bully-class Destroyer

 Likes to beat up smaller ships with its superior reach and harder punches, does not like to take a beating in return.

     


Challenger-class Frigate

 It's a workhorse, it won't win races, it won't win beauty pageants, but you can depend on it to do the job reliably.

     









Herald-class battle-carrier

 The Heron wasn't annoying enough.




     





Hightide-class Converted Cruiser

  The NON premium choice for station demolition when you have no money to afford a proper warship. But at least this one can hit the side of an capital ship provided it does not move too much.

     




Bonnethead-class Assault Cruiser

  The hyperactive cousin of the Eagle-class cruiser. Will often stick its nose where it shouldn't, but has a thick enough hide to survive it.

     







Owl-class Recon Cruiser

   It is an Eagle, but it is also a Hammerhead, and it is shaped like an arrowhead.

     





Crane-class Demilitarized Cruiser

  A fast hybrid freighter that will fit emerging scavenger fleets really nicely.

     




Scalper-class escort destroyer

 It will look after you when you are way too focused on your enemy's flux bar.


     


Pest-class Frigate

  Small and barebone, but cheap and economical. Best deployed by the dozen.

     


Cassicus-class destroyer

 Small winged bug with a huge stinger.


     





Whirlwind-class Heavy Cruiser

  It has three large mounts. THREE. LARGE. MOUNTS!?
[close]

Changelogs

0.16

BALANCING:
 - Pest-class frigate:
   . Regular Pest now has the Maneuvering Jet system instead of basic Flares.
   . Pest Pirate (new) is pretty much the old regular Pest with Flares, but can be restored into the new regular Pest.
   . Pest XIVth now has the Accelerated Ammo Feeder system instead of Flares.
   . Pest Cutter (formerly Pest Pirate) is now a rarer pirate variant, has High Energy Focus instead of Flares.
   . Catalyzed Chemical Torch damage increased to 800 HE dps from 600.

 - Tempest MK.II-class frigate: Now has Active Flares instead of basic Flares.


 - Scalper-class destroyer: Shield efficiency nerfed to 0.9 from 0.8.

 - Bonnethead-class cruiser:
   . System switched to Accelerated Ammo Feeder from Burst Jets.
   . Speed increased to 70 from 60.

 - Whirlwind-class cruiser:
   . Weapon arcs significantly widened, all three large weapons now converge.
   . Large hardpoint is now a Missile type, from Synergy.
   . Flux capacity reduced to 12000 from 16000.
   . Gravitic Pull system charges reduced to 2 from 3 (because the System Expertise skill is ludicrous)

 - High-tide-class cruiser: Increased the Pilum Wave launcher regen rate by 20% from 85s to 63.

 - Shine-class cruiser: OP available reduced to 150 from 170

 - Owl-class cruiser:
   . System switched to Burst Jets from Ammo Feeder.
   . Flight decks are now modular.
   . Stats adjusted to fit between the Eagle and the Heron.

 - Beak-wing: no longer built-in the Owl and now available as an escort fighter.

 - Pinnace-wing:
   . OP cost reduced to 9 from 11.
   . Graviton Blasters dps increased to 125 energy dps from 100.

 - Firespiter-wing:
   . Fixed ludicrous LPC price.
   . OP cost reduced to 3 from 6.
   . Hullpoints increased to 750 from 400


 - Mining Pike:
   . Stuck pikes waiting detonation can no longer be removed with flares.
   . Pikes now have a small extra frag damage AOE.

 - Dioscuri recoiless rifle:
   . Damage per shot reduced to 340 from 375.
   . Firerate raised to 53 rmp from 48.
   . DPS and flux efficiency unchanged.

BUGFIXES/IMPROVEMENTS:

 - Lasher(TT)-class frigate: removed the skirt and moved the hardpoints inward to streamline the silhouette.

 - Rarity/blueprint adjusted for most weapons.

 - Some ships frequencies have been lowered, notably the Foray-classes and the High-tide-classes.

0.15

Barebone 0.95a compatibility update

0.14

NEW CONTENT:
 - Dioscuri Recoilless Rifle:
   . Large Ballistic weapon,
   . Very accurate, but slightly flux inefficient.

 - Triple Mortar:
   . Nobody looked twice at the humble Light Mortar,
   . They brought their two siblings and now you are in trouble.

 - Firespitter defense wing:
   . Solo support wing,
   . Full PD solution for the cheap captain.

BALANCING:
 - Removed the stat debuff of the Pather and Pirate variants of the Bonnethead-class cruiser.

BUGFIXES/IMPROVEMENTS:
 - Pinnace is now affected by Converted Hangars cost increase.
 - Forray-class flare launchers can no longer be disabled.

0.13

NEW CONTENT:
 - Added Scalper-class escort destroyer (midline)
   . A reverse Sunder: smaller mounts but wide coverage all around.

 - Added Cassicus-class escort destroyer (high-tech)
   . TT's answer to the Monitor, but with a lot more bite.

 - Added Herald-class battle-carrier (midline)
   . An armor-less Legion with quick feet.

BUGFIXES/IMPROVEMENTS:
 - Updated the hulls frequencies to make some of the ships less uncommon.
 - Updated support for Version Checker.

0.12

BUGFIXES/IMPROVEMENTS:
 - Fixed several description issues.

0.11

NEW CONTENT:
 - Added Owl-class cruiser (from Seeker's ship pack)
   . A Hammerhead, but also an Eagle.
   . Mostly moved because it fits better in this mod.

BALANCING:
 - Shine-class
   . Small arcs slightly tweaked to leave an opening for counter strikes.

BUGFIXES/IMPROVEMENTS:
 - Externalized all compiled strings to help with translation.

0.10

INITIAL RELEASE

NEW CONTENT:
 Weapons
 - Mining Pike Thrower
 - Long Range Arbalest
 - Urchin Suppressor

 Wings
 - Pinnace support wing

 Ships
 - Challenger-class frigate
 - Challenger (P)-class frigate
 - Challenger (LP)-class frigate
 - Pest-class frigate
 - Pest (XIV)-class frigate
 - Pest (P)-class frigate
 - Lasher (TT)-class frigate
 - Tempest MK.II-class frigate
 - Bully-class destroyer
 - Bully (P)-class destroyer
 - Bully (LP)-class destroyer
 - Scintilla X-class destroyer
 - Foray-class cruiser
 - Foray (P)-class cruiser
 - Foray (LP)-class cruiser
 - Attrition-class cruiser
 - Crane-class cruiser
 - Crane (P)-class cruiser
 - High-tide-class cruiser
 - High-tide (P)-class cruiser
 - Bonnethead-class cruiser
 - Bonnethead (P)-class cruiser
 - Bonnethead (LP)-class cruiser
 - Whirlwind-class cruiser
 - Shine-class cruiser
 - Brillant X-class cruiser
 - Niagara-class battelship
 - Niagara (XIV)-class battelship
 - Niagara (P)-class battelship

[close]

Bug Tracker and Feedback form
You have some feedback to share but no forum account? You can use this form to leave me a comment.

You like the mod? Help to make it better: Donations will be used to commission content I cannot create myself, such as illustrations or music.
Additionally if you would enjoy playing with a custom paint job, I also take commissions for a reasonable rate. PM me for more details.



Torchships And Deadly Armaments mod by Tartiflette is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Any derivative work must also comply with Starsector's EULA
« Last Edit: April 17, 2021, 12:51:10 AM by Tartiflette »
Logged
 

Piemanlives

  • Commander
  • ***
  • Posts: 175
  • I've Got This, I think...
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #1 on: February 02, 2020, 10:19:03 AM »

... The Whirlwind is super cute.

Very round.
Logged
This is called me throwing my missile swarm at you, and by swarm I mean massacre, and by missiles... I actually just mean missiles, there's actually not much to it really.

lolghurt

  • Ensign
  • *
  • Posts: 28
    • View Profile
Logged

BigBeans

  • Commander
  • ***
  • Posts: 165
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #3 on: February 02, 2020, 01:57:36 PM »

Can you use Seeker and this together?

Also I'm surprised the Tumbleweed didn't make this Vanilla friendly pack.
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3354
  • Toss a coin to your Modder, O' valley of plenty
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #4 on: February 02, 2020, 02:06:04 PM »

You'll have to update Seeker to make it compatible.

The Tumbleweed isn't a vanilla kitbash, and it has a very special rare variant that will be tied to a quest in Seeker thus it stayed there. The Owl almost made it into TADA, but in the end I kept it there too for the same reason.
Logged
 

Valikdu

  • Ensign
  • *
  • Posts: 38
  • Ruin... has come to our family.
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #5 on: February 03, 2020, 07:34:17 AM »

All Niagara models are duplicated if used together with Seeker.

(maybe others as well, I just noticed the Niagara)
Logged
My Dwarf Fortress Mod: DESOLATION 1.5
My Channel: V. S. Cosplay

Tartiflette

  • Admiral
  • *****
  • Posts: 3354
  • Toss a coin to your Modder, O' valley of plenty
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #6 on: February 03, 2020, 10:14:17 AM »

Almost all ships are duplicated if used in conjunction with Seeker: the 0.3 update only de-listed them to not break saves. That means factions won't use or sell the Seeker version of TADA's ships anymore but keep their existing ones, and those ships won't show up at all in a new game.
« Last Edit: February 03, 2020, 10:18:04 AM by Tartiflette »
Logged
 

CrimsonPhalanx

  • Ensign
  • *
  • Posts: 34
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #7 on: February 16, 2020, 11:25:38 PM »

I'm getting an error when I have torchships on,

343431 [Thread-4] ERROR exerelin.utilities.ExerelinFactionConfig  - Failed to load faction config for luddic_church: org.json.JSONException: DIRECTORY: D:\Other games\Starsector.v0.9.1a\Starsector.v0.9.1a\starsector-core\..\mods\Torchships (data/config/exerelinFactionConfig/luddic_church.json)
A JSONObject text must begin with '{' at 1 [character 2 line 1]
343856 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.ExceptionInInitializerError
java.lang.ExceptionInInitializerError
   at exerelin.plugins.ExerelinModPlugin.onApplicationLoad(ExerelinModPlugin.java:313)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: org.json.JSONException: DIRECTORY: D:\Other games\Starsector.v0.9.1a\Starsector.v0.9.1a\starsector-core\..\mods\Torchships (data/config/exerelinFactionConfig/luddic_church.json)
A JSONObject text must begin with '{' at 1 [character 2 line 1]
   at exerelin.utilities.ExerelinFactionConfig.loadFactionConfig(ExerelinFactionConfig.java:385)
   at exerelin.utilities.ExerelinFactionConfig.<init>(ExerelinFactionConfig.java:173)
   at exerelin.utilities.ExerelinConfig.loadSettings(ExerelinConfig.java:262)
   at exerelin.utilities.ExerelinConfig.<clinit>(ExerelinConfig.java:277)
   ... 6 more
Caused by: org.json.JSONException: DIRECTORY: D:\Other games\Starsector.v0.9.1a\Starsector.v0.9.1a\starsector-core\..\mods\Torchships (data/config/exerelinFactionConfig/luddic_church.json)
A JSONObject text must begin with '{' at 1 [character 2 line 1]
   at com.fs.starfarer.loading.LoadingUtils.class(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.?00000(Unknown Source)
   at com.fs.starfarer.settings.StarfarerSettings$1.getMergedJSONForMod(Unknown Source)
   at exerelin.utilities.ExerelinFactionConfig.loadFactionConfig(ExerelinFactionConfig.java:180)
   ... 9 more
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3354
  • Toss a coin to your Modder, O' valley of plenty
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #8 on: February 16, 2020, 11:30:45 PM »

Do you have the latest Nexerelin installed?
Logged
 

Sagitta

  • Ensign
  • *
  • Posts: 7
  • Kazerons Most Valuable Customer
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #9 on: February 17, 2020, 05:46:39 AM »

yes. Yes! YES!

I love the crazy and weird stuff in Seeker (and eagerly await its official release) but I thought it would be neat if I could use only the more conventional ship-hulls for a vanilla-like playthrough.
This is great! Thank you for making this! ;D
Logged

CrimsonPhalanx

  • Ensign
  • *
  • Posts: 34
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #10 on: February 19, 2020, 01:25:31 PM »

Do you have the latest Nexerelin installed?

Sorry for the late reply.

Yes, I even downloaded again to double check
Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3354
  • Toss a coin to your Modder, O' valley of plenty
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #11 on: February 20, 2020, 01:59:42 AM »

And you have the latest TADA too? And it work without issue when you keep the same mod list except TADA? Because it works with everyone else.
Logged
 

CrimsonPhalanx

  • Ensign
  • *
  • Posts: 34
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #12 on: February 20, 2020, 09:38:55 AM »

I'm really sorry for bothering you for my own mistake! Apparently I thought I updated it properly, however the old files were left in because I was lazy and replaced files rather than deleting and extract a fresh folder.

Logged

Tartiflette

  • Admiral
  • *****
  • Posts: 3354
  • Toss a coin to your Modder, O' valley of plenty
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #13 on: February 20, 2020, 09:40:35 AM »

No problem, enjoy the mod!
Logged
 

Captain Trek

  • Lieutenant
  • **
  • Posts: 62
    • View Profile
Re: [0.9.1a] Torchships And Deadly Armaments V0.10a (2020/02/02)
« Reply #14 on: February 21, 2020, 12:47:58 AM »

The "download link" line leads one to a version of the mod that gives the same Luddic Church-related error as CrimsonPhalanx experienced, whereas clicking on the "Download T.A.D.A." image leads one to a version of the mod that, well, actually works.
Logged
Pages: [1] 2 3 ... 6