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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Author Topic: [0.95.1a] Polaris Prime v0.25 EN Edition  (Read 82973 times)

EniesLobby7

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Re: [0.9.1a] Polaris Prime v0.23 (RC-1) EN Edition - Rise of the Akademia
« Reply #15 on: March 31, 2020, 09:10:10 AM »

Probably not save-compatible
Can anyone confirm this please
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Katsumi

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Re: [0.9.1a] Polaris Prime v0.23 (RC-1) EN Edition - Rise of the Akademia
« Reply #16 on: April 01, 2020, 08:40:26 AM »

Probably not save-compatible
Can anyone confirm this please

Have tried this update with my game already in progress, and played for several hours. Obviously, I don't have the new location in my sector, but I haven't had any crashes or issues yet.
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EniesLobby7

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Re: [0.9.1a] Polaris Prime v0.23 (RC-1) EN Edition - Rise of the Akademia
« Reply #17 on: April 01, 2020, 09:41:13 AM »

Nice thanks
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Scarlet-MagicianX26

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Re: [0.9.1a] Polaris Prime v0.23 (RC-1) EN Edition - Rise of the Akademia
« Reply #18 on: April 02, 2020, 09:36:40 AM »

https://github.com/Scarlet-MagicianX26/Polaris_Prime_EN/raw/master/Polaris_Prime%20%5B0.23%20(RC-1)%5D.7z

Minor but important update:

Changelog
- Fixed a bug that would cause a crash upon using the Axis Drive shipsystem
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Young man, strive to be the best, so that you can cry against the endless apathy of the world. For until our story ends by the touch of death, let it be weaved into the grandest tapestries of life.
==|==
When adrift upon a sea of stars, seeketh redemption's light to lead thee home.

NaitNait

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Re: [0.9.1a] Polaris Prime v0.23 (RC-1) EN Edition - Rise of the Akademia
« Reply #19 on: April 22, 2020, 03:11:40 AM »

Did some testing with the Quadrant-class frigate after getting trashed by its ability and its been able to kill almost any destroyer 1v1 head-on with no officers and a bunch of Dmods. The ability feels way to strong for a ship of this size as it reduces all the stats on multiple ships by 50% and capable of keeping the debuff permanently as the duration is greater than the cooldown. AS a result, any ships that becomes tagged will be extremely vulnerable and near useless for at least 15 seconds, often resulting in death while giving the enemy a huge flux and positional advantage.

I believe reducing the duration/strength of the debuff will put the ship more inline with its 8 DP cost as it already has great-excellent combat characteristics.
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Scarlet-MagicianX26

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Re: [0.9.1a] Polaris Prime v0.23 (RC-1) EN Edition - Rise of the Akademia
« Reply #20 on: April 27, 2020, 07:17:07 PM »

Did some testing with the Quadrant-class frigate after getting trashed by its ability and its been able to kill almost any destroyer 1v1 head-on with no officers and a bunch of Dmods. The ability feels way to strong for a ship of this size as it reduces all the stats on multiple ships by 50% and capable of keeping the debuff permanently as the duration is greater than the cooldown. AS a result, any ships that becomes tagged will be extremely vulnerable and near useless for at least 15 seconds, often resulting in death while giving the enemy a huge flux and positional advantage.

I believe reducing the duration/strength of the debuff will put the ship more inline with its 8 DP cost as it already has great-excellent combat characteristics.
Thanks for the heads-up, I'll refer it back to the author for the next round of updates.
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Young man, strive to be the best, so that you can cry against the endless apathy of the world. For until our story ends by the touch of death, let it be weaved into the grandest tapestries of life.
==|==
When adrift upon a sea of stars, seeketh redemption's light to lead thee home.

rashiakas

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I think the polaris starlight adapter Hullmod isnt working as intended (or, the description is confusing),



From the description, sloting a small weapon should reduce the boost by 1%. But 1 ballistic reduces it by 17,14%, and one energy by 3,87%.

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Scarlet-MagicianX26

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I think the polaris starlight adapter Hullmod isnt working as intended (or, the description is confusing),



From the description, sloting a small weapon should reduce the boost by 1%. But 1 ballistic reduces it by 17,14%, and one energy by 3,87%.
Its not by percentage, its by a factor of how many weapons you have installed. Basically, the abridged version of the calculation is 30% divided by the small, medium and large mounts you have of that particular damage type, with medium and large giving greater penalties. Its rather confusing and the Chinese way of wording it was rather confusing, hence I simplified to this way. I will try to improve it in the future but right now I'm a little busy  :(

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Young man, strive to be the best, so that you can cry against the endless apathy of the world. For until our story ends by the touch of death, let it be weaved into the grandest tapestries of life.
==|==
When adrift upon a sea of stars, seeketh redemption's light to lead thee home.

Mr_8000

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The horizon's repair link remains visible after expiring, if the ship is under AI control.
Spoiler
[close]
As an extra note, is there any way to tell if the star cluster modulator is working? No flux transfer appears to happen regardless of how close i put my ships together, even if one of them has no flux at all. Furthermore, the dissipation rate is the same regardless of the presence of the hullmod.

Edit: Having now used the non translated version I can confirm that the modulator simply doesn't work at all, as there is a cool graphic that shows it working in the original.

Another edit: When an officer gains levels from North Star Academia, they do not receive any skill points. End result is a level 20 officer without the skills of a real level 20.

Yet another edit: In regard to ship systems, the flocculus (and its smaller cousin with the same system) will not use its ship system in ai hands, and anything with a vortex drive or equivalent uses it on cooldown, causing many unnecessary losses/suicides (although this is more of a general starsector issue).
« Last Edit: May 19, 2020, 04:01:48 PM by Mr_8000 »
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rashiakas

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Yes, modulator is not working at all :(
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Scarlet-MagicianX26

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https://github.com/Scarlet-MagicianX26/Polaris_Prime_EN/raw/master/Polaris_Prime%20v0.23%20RC-2.7c.7z

I double-checked, and you were pretty much on the money there - there was a code discrepancy with the original CN version. I missed the previous bugfix patch  :P

The above link should fix the issues with the Star Cluster Modulator.
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Young man, strive to be the best, so that you can cry against the endless apathy of the world. For until our story ends by the touch of death, let it be weaved into the grandest tapestries of life.
==|==
When adrift upon a sea of stars, seeketh redemption's light to lead thee home.

Mr_8000

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Much appreciated, worth noting that the only discrepancy was the modulator. The other bugs still remain in the updated version and should be reported to the author, if they haven't been already.
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THEASD

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Much appreciated, worth noting that the only discrepancy was the modulator. The other bugs still remain in the updated version and should be reported to the author, if they haven't been already.
Vortex Drive would have a push-wave effect in the next update.
Flocc's incorrect behavior is because of its FORTRESS_SHIELD ai type, which will be replaced with another designed one.
Officer's level incorrect...It shouldn't be happened and actually didn't happen when tested. I should check it again later.

Thanks!
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Zalpha

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I can't download the mod, the link isn't working for me.
Never mind it worked for me after I posted this, weird but I am happy I got it.
« Last Edit: May 22, 2020, 03:55:17 PM by Zalpha »
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Scarlet-MagicianX26

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New update! Get it here

Changelog:
2020.8.15 0.24 RC-1
-Ships
New wing Occultation-Class
New wing Moon Phase-Class
New ship Magnitude-Class
Reworked sprite for Meridian-Class

Adjusted Price, slots, flux, armor, hitpoints, shield, speed, maneuve, max op and etc for most ships(now more rely on armor rather than shield)
**Heavly nerfed Spectrum-Class and C.O.S.-Class**

Comet Tail-Class wing lost shield, op cost reduced to 8 from 11
Perturbation-Class wing lost shield, weapon adjusted
Redshift/Blueshift wing weapon adjusted, generates more flux on use
Meteoroid-Class shipsystem changed to Polar Accelerator from Plasma Jets
Spectrum-Class shipsystem changed to Polar Accelerator from Plasma Jets
C.O.S.-Class shipsystem changed to Striker Drone from Nodal Regulator Feeds

-Weapons
New weapon Crystal Shard AC
New weapon Crystal Shard Flak
New weapon Microwave Particle Rifle
New weapon Polarized Particle Rifle
New weapon Inverted Particle Rifle
Charge Generator/Exciter/Projector Emp reduced to 0
Impluse-Class Torpedo(s) increased range and max ammo
Heavy Tracking System DPH/FPH reduced to 200 from 210

-Hullmod
New hullmod Celestial Magnetic Dampers
Cluster Modulator reduced op cost, effect will no longer decay if ships are too close
Astral Link largely adjusted
Scintillator Supercharger largely adjusted
Starlight Focusing System largely adjusted
Celestial Core Protocol largely adjusted
CC hullmod largely adjusted

-Shipsystem
Nodal Regulator Feeds largely adjusted
Polar Accelerator largely adjusted
Timestream Disruptor duration reduced to 3 from 5

-Other
String tweaks
Variant tweaks
Mission tweaks
New sound effects
New musics
Modified venting AI for Polaris ships(optional in PLSP_SETTING.ini)
North Celestial Akademia bug fixes
North Celestial Akademia new feature to explore(?)
[close]

A few previews...

« Last Edit: August 16, 2020, 07:25:03 AM by Scarlet-MagicianX26 »
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Young man, strive to be the best, so that you can cry against the endless apathy of the world. For until our story ends by the touch of death, let it be weaved into the grandest tapestries of life.
==|==
When adrift upon a sea of stars, seeketh redemption's light to lead thee home.
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