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Author Topic: [0.95.1a] Polaris Prime v0.25 EN Edition  (Read 146626 times)

Iriscoral

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Re: [0.95.1a] Polaris Prime v0.3.2 EN Edition
« Reply #60 on: June 08, 2022, 09:55:07 PM »

Minor Update.

Download: https://github.com/Scarlet-MagicianX26/StarsectorPolaris/archive/refs/heads/master.zip

-Changes:

Tweaks to some of the UI
Adjustment of some text
Updated compatibility with latest UNGP
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Translator and (wannabe) game dev.
Currently curates the CN mod repo.

Mods maintained:
Polaris
ICE
FSF
Traverser

renegade_sock

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Re: [0.95.1a] Polaris Prime v0.25 EN Edition
« Reply #61 on: September 21, 2022, 01:14:00 AM »

Hi, I really like the artwork in your mod but I feel like the very bad balancing does ruin it. It's frustrating because whilst I want to give smaller mods like this one a try, I now am stuck with the Polaris faction in my campaign.

An example of the bad balance is the "Light Tracking System" which is essentially a point defense, homing, high-velocity pulse laser in a small weapon slot for only 8 OP. It's so ridiculously overpowered that I feel like a good faith attempt to balance wasn't made, at which point I think it would be worth adding a disclaimer to your mod that it isn't intended to be balanced.
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NocturneOfSolace

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Re: [0.95.1a] Polaris Prime v0.25 EN Edition
« Reply #62 on: December 07, 2022, 02:16:06 AM »

Hi, I really like the artwork in your mod but I feel like the very bad balancing does ruin it. It's frustrating because whilst I want to give smaller mods like this one a try, I now am stuck with the Polaris faction in my campaign.

An example of the bad balance is the "Light Tracking System" which is essentially a point defense, homing, high-velocity pulse laser in a small weapon slot for only 8 OP. It's so ridiculously overpowered that I feel like a good faith attempt to balance wasn't made, at which point I think it would be worth adding a disclaimer to your mod that it isn't intended to be balanced.

This seems really rude and like it doesn't help anything, and is not particularly cool of you for insinuating things that may not be the motive. Has it occurred to you that the author may be inexperienced in balancing things or just needs feedback to tweak it instead?


Instead of just bad mouthing it, why not instead...you know, offer constructive thoughts on how to balance things? Otherwise you are offering nothing helpful in which case why say anything at all?

Besides, the poster of this is not the mod developer, but merely someone keeping it updated

« Last Edit: December 07, 2022, 02:21:13 AM by NocturneOfSolace »
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NocturneOfSolace

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Re: [0.95.1a] Polaris Prime v0.25 EN Edition
« Reply #63 on: December 08, 2022, 05:00:15 PM »

Is there any way this could be tweaked so that the player has access to the portraits?
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Thorveim

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Re: [0.95.1a] Polaris Prime v0.25 EN Edition
« Reply #64 on: December 28, 2022, 05:00:43 PM »

Downloaded the mod today, but it seems the game doesnt detect the mod at all: nothing in the codex, nothing whel i try to list ships with console commands, and its not listed in my mods in-game. Any idea what may be causing this issue and how I may fix it?
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Iriscoral

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Re: [0.95.1a] Polaris Prime v0.25 EN Edition
« Reply #65 on: December 29, 2022, 02:43:54 AM »

Downloaded the mod today, but it seems the game doesnt detect the mod at all: nothing in the codex, nothing whel i try to list ships with console commands, and its not listed in my mods in-game. Any idea what may be causing this issue and how I may fix it?
Double check that you have selected it on startup.

Is there any way this could be tweaked so that the player has access to the portraits?
Copy paste the portraits from the mod graphics folder into player.faction
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Translator and (wannabe) game dev.
Currently curates the CN mod repo.

Mods maintained:
Polaris
ICE
FSF
Traverser

Thorveim

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Re: [0.95.1a] Polaris Prime v0.25 EN Edition
« Reply #66 on: December 29, 2022, 02:11:08 PM »

and turns out it was NOT active indeed, I'm too used to mods automatically activating.. thank you ^^
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strinn

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Re: [0.95.1a] Polaris Prime v0.25 EN Edition
« Reply #67 on: January 10, 2023, 07:59:47 AM »

Hey. If it's possible, could you nerf the range at which Perturbation wings can shoot their missiles? It's very OP. Thanks
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Magnustheblack

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Re: [0.95.1a] Polaris Prime v0.25 EN Edition
« Reply #68 on: March 26, 2023, 03:24:34 AM »

Where in the files can I find the player.faction file?
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Lazyturtle69hahfunynumber

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Re: [0.95.1a] Polaris Prime v0.25 EN Edition
« Reply #69 on: November 24, 2023, 10:28:31 PM »

man the ships were cool looking so sad this mod got the ligma
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Wu-Ren

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Re: [0.95.1a] Polaris Prime v0.25 EN Edition
« Reply #70 on: November 26, 2023, 07:27:07 PM »

man the ships were cool looking so sad this mod got the ligma
I'll have to agree. It's not as bad as the other Sugma mods though!
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SCMDR_Aramantha

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Re: [0.95.1a] Polaris Prime v0.25 EN Edition
« Reply #71 on: November 27, 2023, 02:25:12 AM »

I think there is an unofficial version for 96a somewhere in discord
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