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Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Author Topic: [0.9.1a] Free Stars Union - Arms Race V 1.2 rc2(mini patch)  (Read 47784 times)

Jaghaimo

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Re: [0.9.1a] Free Stars Union - Arms Race V 1.2 rc2(mini patch)
« Reply #30 on: October 31, 2020, 04:46:57 AM »

Steelhead variants don't show up in autofit - adding '"goalVariant": true' fixes it.
Also in variants folder you have a stray file (sf-ship-ed-settings) that exposes some of your sensitive data (folders, Windows user).

Love this faction btw :)
« Last Edit: October 31, 2020, 04:51:29 AM by Jaghaimo »
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Stellar Networks - collection of useful intel boards
Starpocalypse - fortresses and regulations

Marodeur

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Re: [0.9.1a] Free Stars Union - Arms Race V 1.2 rc2(mini patch)
« Reply #31 on: November 16, 2020, 12:30:57 PM »

Hi.

One question: How can i find the current base of the revolution? They targeted my system but no hint so far about the base. I invaded Hek but no change. Next i get a raid from this unknown system and they still target it for the -2 stability.

So how can i find it without searching every system of the universe?
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Twilight Sentinel

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Re: [0.9.1a] Free Stars Union - Arms Race V 1.2 rc2(mini patch)
« Reply #32 on: December 02, 2020, 06:29:22 PM »

I think an extra zero was accidentally added to the small spike launcher's price.  A single one costs more than one and a half times as much as the large version and four and half times as much as the medium variant.
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You classify the Rook Wing as an 'interceptor drone' but a drone is by definition uncrewed.  The Rook is crewed.  Interceptor wings have large numbers of individually weak ships that are fast and can be quickly replaced.  They're intended to quickly respond to enemy fighters and overwhelm them with numbers.  The Rook Wing's ship class should probably be 'Heavy Fighter', like the vanilla Broadsword.
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dis astranagant

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Re: [0.9.1a] Free Stars Union - Arms Race V 1.2 rc2(mini patch)
« Reply #33 on: December 24, 2020, 08:41:32 PM »



This is grossly overpowered.  I could see spending 18-20 op for it in a large mount, 10 op in a medium is just insane.  Also it becomes almost perfectly accurate with gunnery implants 1.
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Delta7

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Re: [0.9.1a] Free Stars Union - Arms Race V 1.2 rc2(mini patch)
« Reply #34 on: January 30, 2021, 08:00:22 AM »

The Spike torpedo launcher (small slot) has a strangely high price. Is it possible you added an extra digit in there?
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Kurtdovah

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Re: [0.9.1a] Free Stars Union - Arms Race V 1.2 rc2(mini patch)
« Reply #35 on: April 27, 2021, 01:10:06 AM »

I hope this mod will be update for the actual version of starsector :3
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