Expanded Magazines: Rename to Tertiary Capacitors
Converted Hangar: Penalties decrease with increasing hull size, Fighter speed reduced by 17%/13%/9%, and damage taken increased by 25%/20%/15%.
Automated Repair Unit: Increase OP cost, grant increased hull integrity.
(Also thought about faster ship repairs but that would be useless in Missions so opted for integrity instead).
Rocket Boosters: Grants Missiles 35% increased range and 30% more top speed, 8/12/20/30 OP.
Auxiliary Ground Support Module: Increases the effective strength of planetary raids by 25/50/75/100, up to the total number of marines in the fleet. Stacks with normal Ground Support Module. 5/10/15/25 OP. Logistical Hullmod.
First Generation Armor: Reduces Kinetic, Fragmentation and Explosive damage to armor by 10%..... and increases Energy Damage to armor by 25%. 3/6/9/15 OP.
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Reduced Cargo Holds/Berthing/Fuel Tanks: They do not count towards logistical hullmod limit, only one can be equipped at a time.
Decreases reduces cargo/crew/fuel capacity by 30/60/100/200, depending on hull size, or by 30%, whichever is higher. For civilian-grade hulls, also decreases maintenance supply use by 50%. Grants 4/8/12/16 OP.
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[Redacted] hullmods, can be only gained from [Redacted] ships, stations and rare blueprint sources.
Neo-ablative Frames: Fighters and bombers gain maneuverability and speed as their hulls go down. 8/15/20 OP.
Additional Automation: Reduces the rate at which combat readiness degrades and minimum crew required by 10%. 5/10/15/25 OP.
Biosteel Armor: Increases the ship's armor by 35 / 70 / 105 / 140 points. 6/12/18/30 OP.
Quasicrystal Heat Sinks: Increases the ship's flux capacity by 300/600/900/1500. The ship also has 35 percent less sensor profile. 4/8/12/20 OP.
Enlarged Warheads: Increases missile damage by 35% and reduces ship hull integrity by 20%. 4/8/12/20 OP.
Overclock Module: Reduces hull integrity by 40%. Increase energy weapon damage by 30%. 3/6/9/15 OP.
Disharmonized Shields: Reduce Kinetic damage to shields by 30% but increases increases EMP damaged received while shield active by 150%. 3/6/9/15 OP.