Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: [LOG]  (Read 688 times)

geminitiger

  • Commander
  • ***
  • Posts: 119
    • View Profile
[LOG]
« on: January 21, 2020, 07:35:58 PM »

Am I the only one who thinks the messages on the main screen flash by too fast especially if just existed combat or something it's easy to miss what it said!

Please send these messages to a [LOG] that would keep the last 20 or so messages avaible. (I would settle for 10?  :P)

Logged

Serenitis

  • Admiral
  • *****
  • Posts: 1458
    • View Profile
Re: [LOG]
« Reply #1 on: January 24, 2020, 07:01:58 AM »

[LOG], [LOG]
It's big, it's heavy, it's wood!
[LOG], [LOG]
It's better than bad, it's good!

This is also a good suggestion.
With the addition of some mods it's impossible to see all the messages that can appear, as they bump the ones off the top of the list almost immediately.
Logged

geminitiger

  • Commander
  • ***
  • Posts: 119
    • View Profile
Re: [LOG]
« Reply #2 on: January 25, 2020, 05:42:29 AM »

exactly, I'm just running with Nex and I can get new message 10-15 messages in a millisecond, even if I paused the game the first give are gone.

Logged

Daynen

  • Captain
  • ****
  • Posts: 413
    • View Profile
Re: [LOG]
« Reply #3 on: January 25, 2020, 01:29:35 PM »

[LOG], [LOG]
It's big, it's heavy, it's wood!
[LOG], [LOG]
It's better than bad, it's good!

Do I detect a man/woman of culture??
Logged