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Starsector 0.95a is out! (03/26/21); Blog post: A Tale of Two Tech Levels (05/28/21)

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Author Topic: [0.95a] Fluff's Ship Pack 0.2.3  (Read 93954 times)

MrFluffster

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Re: [0.95a] Fluff's Ship Pack 0.2.1
« Reply #60 on: April 02, 2021, 09:33:31 AM »

I have an issue...
I want to use the red Collier.
I Don't want to use Vera.
How to?

You can cheat; install Console Commans, open the console and type in addships fluffships_collier_rg. Unfortunately no way to get it without Vayra's Sector!
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Space Cowboy

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Re: [0.95a] Fluff's Ship Pack 0.2.1
« Reply #61 on: April 12, 2021, 09:17:12 PM »

I love the looks of these ships but all the ones I've tried so far have been super underpowered sadly. The main issue is that they get overloaded in half a second flat. Even the capital dsnt seem to be able to do anything in a fight. It might be ok if they had lots of utility to make up for it like adding salvage gantry/ surveying equip/ etc.
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MrFluffster

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Re: [0.95a] Fluff's Ship Pack 0.2.1
« Reply #62 on: April 13, 2021, 01:43:49 AM »

I love the looks of these ships but all the ones I've tried so far have been super underpowered sadly. The main issue is that they get overloaded in half a second flat. Even the capital dsnt seem to be able to do anything in a fight. It might be ok if they had lots of utility to make up for it like adding salvage gantry/ surveying equip/ etc.
The capital is fragile and long range focused, you need to use the maneuvering jets to stay out of the way because it will die easily. That's the cost of it being a cheap capital with good flux stats.

Edit: Forgot to mention that there's gonna be a bunch of balance changes in the next update so most ships will get a bit of a buff.
« Last Edit: April 13, 2021, 02:09:43 AM by MrFluffster »
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Space Cowboy

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Re: [0.95a] Fluff's Ship Pack 0.2.1
« Reply #63 on: April 13, 2021, 11:50:40 AM »

The capital is fragile and long range focused, you need to use the maneuvering jets to stay out of the way because it will die easily. That's the cost of it being a cheap capital with good flux stats.

Edit: Forgot to mention that there's gonna be a bunch of balance changes in the next update so most ships will get a bit of a buff.

I'll look forward to the next update in that case. I tried a long range setup but it doesn't have the flux to support large ballistic weapons so it's effectively just a slower and more expensive eagle with fewer forward facing mounts. The one advantage over the eagle is the fighter bay I suppose but I think that's negated by everything else. Do you have a particular loadout you would recommend to try with it?

edit: Actually I think I found a decent set up for it but it involved weapons from the Kadur Remnant mod. I would use this ship if it had a max burn of 8 instead of 7. I don't think there's a way to fit in aux thrusters and have it still be viable and it's just not worth slowing down my fleet for something so meh.
« Last Edit: April 13, 2021, 12:21:56 PM by Space Cowboy »
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MrFluffster

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Re: [0.95a] Fluff's Ship Pack 0.2.2
« Reply #64 on: April 16, 2021, 09:13:02 AM »

New update! Bit of a big changelog this time

DOWNLOAD HERE: https://github.com/MrFluffster/fluffShipPack/releases/download/v0.2.2/fluffShipPack.zip

BREAKS SAVES

0.2.2 Changelog:
Quote
Buffalo Mk IV
-Major sprite rework
-Now has built-in Hammer Barrages, as well as 3 more small mounts
-Revamped stats - it’s like a new ship
Atlas Mk V
-Changed DP to 30 from 28
  -Brings it more in line with Prometheus Mk. 2
-Increased turn rate from 15 to 20
  -Makes it even more maneuverable - it can practically do flips now with its system
-Increased burn level from 7 to 8
  -While doesn’t fit the lore flavour this fits more the feel flavour
Catamaran
-Base top speed increased from 80 to 90
-Increased armor from 150 to 200
Crab
-Increased OP from 60 to 65
-Increased armor from 100 to 150
-Increased speed from 100 to 110
-Removed ITU as a built-in
  -Gives it an all-around boost while avoiding excessive hullmod built-ins and giving it more flexibility
Bielik
-Changed DP from 9 to 8
  -Matches the Shrike which is the destroyer the Bielik is most directly comparable to
-Increased armor from 120 to 150
  -Minor buff and to stop a minor rounding error from showing up in refit screen
-Changed the points from where active flares are launched on system use
  -Should allow it to more easily protect itself against missiles wherever they’re coming from
Steward
-Increased PPT from 200 to 300
  -Brings in line with vanilla(multiple of 60) and also emphasizes its role as a sturdy support ship
Firecrow
-Changed DP from 6 to 3
Custodian
-Removed Underpowered Heavy Mounts
Collier(RG)
-Buffed Revolutionary Beam
Buffalo-EX
-Changed skeleton crew from 150 to 80
-Changed max crew from 250 to 150
Light Machine Railgun
-Increased damage per shot from 35 to 40
-Changed range from 400 to 450
  -Emphasises the strength of the weapon over the LMG while also matching the HMG’s range for some more synergy.
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MrFluffster

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Re: [0.95a] Fluff's Ship Pack 0.2.2
« Reply #65 on: April 18, 2021, 08:18:01 AM »

Hotfix to stop Catamaran fluxing itself out on system use


Download: https://github.com/MrFluffster/fluffShipPack/releases/download/v0.2.2a/fluffShipPack.zip
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Trensicourt

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Re: [0.95a] Fluff's Ship Pack 0.2.2a
« Reply #66 on: April 18, 2021, 01:15:56 PM »

Can you make militarized versions of your Panhandler and Buffalo EX? I think it'd be cool if the pirates/independents have a militarized version of the Panhandler and the pirates/path have a militarized version of the Buffalo EX.
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MrFluffster

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Re: [0.95a] Fluff's Ship Pack 0.2.2a
« Reply #67 on: April 20, 2021, 05:44:35 PM »

Can you make militarized versions of your Panhandler and Buffalo EX? I think it'd be cool if the pirates/independents have a militarized version of the Panhandler and the pirates/path have a militarized version of the Buffalo EX.
I'm definitely planning to do a Buffalo-EX(P) eventually. No idea about the Panhandler as it needs a rework first.
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Helldiver

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Re: [0.95a] Fluff's Ship Pack 0.2.2a
« Reply #68 on: April 22, 2021, 01:28:51 AM »

Love the Crab and Panhandler. Vanilla is sorely lacking in industrial, utility ships like these.
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MrFluffster

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Re: [0.95a] Fluff's Ship Pack 0.2.2a
« Reply #69 on: April 25, 2021, 06:08:33 PM »

Work on the next update is paused as I'm having some PC issues. Might be the hard drive failing, almost everything in this thing is over 6 years old.
In the mean time, have this little extremly WIP preview of a planned ship.

Barely a sketch so rest assured it'll be fully painted over and properly mirrored.
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Qipchak

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Re: [0.95a] Fluff's Ship Pack 0.2.2a
« Reply #70 on: April 25, 2021, 10:57:12 PM »

Looks nice. I have an idea, maybe thats something for this mod. A buffalo freighter white painted with red cross. Basically a hospital ship for roleplay.
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MrFluffster

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Re: [0.95a] Fluff's Ship Pack 0.2.2a
« Reply #71 on: April 26, 2021, 09:49:04 AM »

Looks nice. I have an idea, maybe thats something for this mod. A buffalo freighter white painted with red cross. Basically a hospital ship for roleplay.

I'm fairly sure that'd be literally illegal
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MrFluffster

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Re: [0.95a] Fluff's Ship Pack 0.2.3
« Reply #72 on: April 27, 2021, 01:46:44 PM »

Yep, a new patch. Not much here, mostly small adjustments and some small fixes.


Download: https://github.com/MrFluffster/fluffShipPack/releases/download/v0.2.3/fluffShipPack.zip

Quote
0.2.3
Bielik
-Changed the Medium Ballistic mounts to Medium Hybrid mounts
-Increased armor from 150 to 200

-Added Civilian-grade Hull on several ships that were missing it
-Fixed an incorrect turret arc on one of the ships
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ThatOneWeirdo

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Re: [0.95a] Fluff's Ship Pack 0.2.3
« Reply #73 on: May 19, 2021, 10:40:31 AM »

Oh man I see that Buffalo EX and immediately think to myself: There better be a pirate or Ludd variant in there
Pls add...
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Arcagnello

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Re: [0.95a] Fluff's Ship Pack 0.2.3
« Reply #74 on: May 19, 2021, 10:41:08 AM »

Yep, a new patch. Not much here, mostly small adjustments and some small fixes.


Download: https://github.com/MrFluffster/fluffShipPack/releases/download/v0.2.3/fluffShipPack.zip

Quote
0.2.3
Bielik
-Changed the Medium Ballistic mounts to Medium Hybrid mounts
-Increased armor from 150 to 200

-Added Civilian-grade Hull on several ships that were missing it
-Fixed an incorrect turret arc on one of the ships

Ah, double Ion Beam annoyance incarnate here we go  ;)

Oh man I see that Buffalo EX and immediately think to myself: There better be a pirate or Ludd variant in there
Pls add...

Welcome to the forum by the way. Praise be unto Ludd and the Path!
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