A small bit of random commentary on various portions of the mod.
Steward-class is a pretty neat high-tech escort frigate, good at knocking out missiles. Panhandler is also a nifty civvie utility ship to take out to the fringes.
Artwork is solid and Vanilla-esque, generally speaking.
Haven't gotten to try the Stormbox, but I can tell it takes inspiration from a real-world prototype, that's pretty neat. The Light Machine Railgun seems to have this odd behavior with IPDAI, or rather lack of behavior. While the description is clear it doesn't normally work in the PD role, the weapon still refuses to target missiles when IPDAI is installed on the parent ship. This seems odd and unintuitive, and seems to be a bug, as other non-PD weapons function as expected when IPDAI is installed.
Custodian seems to be somewhat to the left of the bell curve for its DP value compared to other, vanilla ships. Ships with similar DP values like the Dominator and Eagle can dispatch it rather handily (The Custodian can, at least, stall a little bit with its Fortress Shield, but not a ton else). Flux stats are underwhelming for its weapon complement, tech level, and DP. In in-game combat situations, hostile Custodians don't really appear to be threatening despite their impressive stature.
Vanilla's getting the Champion, which will be a 25DP midline heavy cruiser with a Large Missile, a Large Energy, 2 Medium Ballistics, a smattering of smalls, and what appears to be HEF as a ship system. While not all details are known (and things are subject to change 0.95), it appears quite likely that the Custodian will be further crowded out.
The fancy Falcon is, eh... Unfortunately, I have to echo the sentiment of that person from May. It's an unusual, quirky machine, but not in a good way. The ship has around 2 objectively correct configurations due to its extreme OP limitations, both of which are missile boats, and a ton of "trap" configurations that's not worth the metal it's 3D-Printed on. There's no reason to use anything other than missiles on the dual type mounts (and in fact, the ship cannot effectively utilize non-missiles in those mounts), which seem to exist only to provide the illusion that the ship is more modular than it actually is.
The Assault Variant is one such missile boat configuration, and it does a good job highlighting fundamental issues of the ship. Despite using mid-grade missiles and the bare minimum of defensive guns and accesories, the rear arc's defensive coverage was completely cut and the ship's actually 3 OP overbudget! (Also, the PD and Typhoons are in the same group, for some reason.) The ship's design is railroaded by its limitations in excess of most other ships, and as a result it's neither fun to outfit nor fun to fly.
The primary reason this doesn't actually appear to be a big problem in-game is, well, nobody actually seems to know that Falcon variant in the first place. In fact, the only reason why I discovered this ship in the first place was because I was fiddling around the test missions added by... some mod, and came across this weird little Falcon by accident. This presumably means that the only way I can actually encounter the Falcon in the campaign is by discovering the blueprint from some wreck and then selling it to Pirates.