I meant what i can't see where it unbalanced and make an example of "what can be considered as overpowered".
Pirate Falcon is better for that role of super fast strike cruiser. It has 90units of base speed + 50 from maneuvering jets + 50 from 0-flux bonus and with helmsman ship it have 200+ units speed spikes. It also have 2 medium rockets and 2 medium composites which can also be a rocket so you most likely gonna utilise 0-flux boost unless you cannot dodge certain projectiles so you have to absorb them with shield. Again maneuvering jets gives you a lot more versatility since it allows you to use this extra 50units of speed to sideways or even backwards movement. Falcon (P) can easely kite larger ships, flank them and get back for recharge.
However, plasma burn require you to turn your ship, so it mostly can be used for pursue, but not kite.
Also to utilise shortrange heavy blasters you need: speed(check), strong shield (dmg/flux efficient, high capacity) and enormous flux regeneration (at least 1000+) which is not the case for TX011. His stats, as far as i remember, pretty average for light cruiser. To utilise rockets from Falcon (P) you don't even need integrated targeting unit, only expanded missle racks. Rockets already had long range, they don't need flux. At the end of the day 2 mounts are composite, so you can place heavy needlers there for shield suppression and pair them with typhoon torpedoes.
Suggestion? swap Plasma burn from Odyssey to Plasma Jets from Aurora And if you don't want to add some more ordnance points at least mirror built-in hullmods from pirate Falcon (unstable injector, augmeted drive field). Maybe add even some more (auxillary thrusters, expanded missle racks). Because how much it had? I can't remember... 80? 90? this is so little.