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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98a] Blue - Extratential Lanestate Union (0.8.4-RC1) Mod  (Read 335518 times)

N3N

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Re: [0.96a] Blue - Extratential Lanestate Union (0.8.3) Mod
« Reply #135 on: September 12, 2024, 02:25:12 PM »

Anyone know if this mod works ok just updating the mod info?  I'm rather fond of the blue ships.

Both this and red seem to work with a simple version change, though there's a non-zero chance it'll be save incompatible once they get updated, if it's a content update (which it seems like it will be)

Does this still work in "0.97a-RC11" or did you found a problem with it?
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SolowingWitch

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Re: [0.96a] Blue - Extratential Lanestate Union (0.8.3) Mod
« Reply #136 on: September 13, 2024, 07:46:42 AM »

Anyone know if this mod works ok just updating the mod info?  I'm rather fond of the blue ships.

Both this and red seem to work with a simple version change, though there's a non-zero chance it'll be save incompatible once they get updated, if it's a content update (which it seems like it will be)

Does this still work in "0.97a-RC11" or did you found a problem with it?


It does, currently using it and everything works.
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N3N

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Re: [0.96a] Blue - Extratential Lanestate Union (0.8.3) Mod
« Reply #137 on: September 14, 2024, 07:17:58 AM »

Does this still work in "0.97a-RC11" or did you found a problem with it?
It does, currently using it and everything works.

Thank you!  ;)
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Protonus

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[0.97a] Blue - Extratential Lanestate Union (0.8.4) Mod
« Reply #138 on: February 17, 2025, 10:40:07 PM »

I'm honestly scared posting this update, because it just adds 2 ships and folder size already increased by 33%.
Oh well.

Blue
Updated for base game 0.97-RC11. (Though it doesn't really do much, like the version change above.)
RAR / ZIP
Version 0.8.4
Spoiler
Quote
   Campaign:
      Spawn preference of Lanestate faction ship types for the XLU is increased.
   Ships:
      Added the Icosahedrite Pocket Titan, an almost full blown titan. Almost. Has multiple Stratus cannons and oversized TPCs.
         Blueprint cannot be dropped by rare means, since they're not, lorewise, even made in the sector.
      Added the Wolfsteel cruiser, a retrofitted Ferros that loses its turrets so it can phase. That's it.
      Variants:
         Refilled some missing OP on certain variants as Salamander weapons became cheaper.
      XLU Weapons Overhaul:
         Ballistic Flux Efficiency increased from 25% to 30%.
      Power Burn shipsystem:
         Altered to be used exclusively for the Pocket Titan.
      Azurim:
         Armor Section:
            Ordinance points removed.
   Weapons:
      Stubbon Thumper:
         Damage per shot increased from 55 to 60.
         Flux per shot reduced from 20 to 15.
         Ammo Capacity increased from 30 to 40.
         Ammo per second reduced from 5 to 4.
         Ammo reload size reduced from 30 to 20.
      Mulleter Thumper:
         Ordinance cost reduced from 12 to 10.
         Charge Down time reduced from 2.3 to 1.8.
         Spread per shot reduced from 1 to 0.2.
         Spread decay reduced from 20 to 5.
      Hovlet Cannon:
         Bullet size reduced, matching the Thumper shots.
         Range increased from 700 to 800.
         Damage per shot increased from 85 to 100.
         Flux per shot reduced from 25 to 20.
      Hypershot Flak Cannon:
         Ordinance cost reduced from 11 to 10.
         Impact increased from 10 to 30.
         Flux per shot increased from 80 to 100.
         Spread per shot removed from 2 to 0.
         Primary Role changed from "Point Defense (Area)" to "Anti-Fighter".
      Thunderslug Hellbore:
         Projectile length increased from 50 to 150.
         Damage per shot reduced from 1500 to 1200.
         Flux per shot reduced from 1200 to 900.
         Charge up given to 0.2.
         Cooldown per shot reduced from 3.5 to 2.8.
         Spread per shot reduced from 5 to 2.5.
      Lusis MIRV Launcher:
         MIRV missile overhauled, from a simple multi-stage MIRV to a DEM missile launcher.
         MIRV will fire targeting lasers for the first 3 seconds before firing payload.
         MIRV firing range changed from 1500 Split to 1000 DEM.
         Missile count per burst reduced from 6 to 4.
         Burst size increased from 4 to 6.
         MIRV hull points increased from 500 to 1000.
      Stratus Cannon (and Dual):
         Projectile width increased from 16 to 20.
         Projectile length size quadrupled from 72 to 288, in order to determine the direction where the projectile is heading.
[close]

Also, I've been waiting for too long on the game update, so I was pretty inactive.

If anything goes wrong like crashes and remnants of testing stats leftover, feel free to leave comment.
« Last Edit: February 17, 2025, 11:04:35 PM by Protonus »
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Fulgrim2010

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Re: [0.97a] Blue - Extratential Lanestate Union (0.8.4) Mod
« Reply #139 on: February 18, 2025, 09:11:12 AM »

WE ARE SO BACK BABY!
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hidefreek

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Re: [0.97a] Blue - Extratential Lanestate Union (0.8.4) Mod
« Reply #140 on: February 18, 2025, 06:43:46 PM »

Blue has come!!
Now Red will too!!
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Dadada

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Re: [0.97a] Blue - Extratential Lanestate Union (0.8.4) Mod
« Reply #141 on: March 01, 2025, 02:24:25 AM »

Update? Awesome!
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Adrian_M

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Re: [0.98a] Blue - Extratential Lanestate Union (0.8.4-RC1) Mod
« Reply #142 on: April 09, 2025, 10:31:00 AM »

Hey Protonus. Just found a bug that crashes Starsector. It involves the base industry blueprint package for your mod. When in inventory, and if you open said inventory, the crash happens. I managed to reproduce this by starting a new game with only this mod and it's dependencies (libraries) + Console Commands mod (to add the item to inventory), so other mods causing this is eliminated as a cause.
I am using the latest Starsector version, the mod is version 0.8.4-RC1 and libraries are at their latest versions respectively.
Error log:

Code
java.lang.NullPointerException: Cannot invoke "com.fs.starfarer.api.loading.IndustrySpecAPI.getImageName()" because "this.industry" is null
at com.fs.starfarer.api.campaign.impl.items.IndustryBlueprintItemPlugin.render(IndustryBlueprintItemPlugin.java:63)
at com.fs.starfarer.campaign.ui.trade.C.render(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderAtCenter(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.CargoStackView.renderImpl(Unknown Source)
at com.fs.starfarer.ui.R.render(Unknown Source)
at com.fs.starfarer.ui.o000OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.trade.CargoDataGridView.renderImpl(Unknown Source)
at com.fs.starfarer.ui.R.render(Unknown Source)
at com.fs.starfarer.ui.g$Oo.renderImpl(Unknown Source)
at com.fs.starfarer.ui.R.render(Unknown Source)
at com.fs.starfarer.ui.o000OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.g.renderImpl(Unknown Source)
at com.fs.starfarer.ui.R.render(Unknown Source)
at com.fs.starfarer.ui.o000OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.void.renderImpl(Unknown Source)
at com.fs.starfarer.ui.R.render(Unknown Source)
at com.fs.starfarer.ui.o000OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
at com.fs.starfarer.campaign.ui.class.renderImpl(Unknown Source)
at com.fs.starfarer.ui.R.render(Unknown Source)
at com.fs.starfarer.ui.o000OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.R.render(Unknown Source)
at com.fs.starfarer.ui.o000OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.class.renderImpl(Unknown Source)
at com.fs.starfarer.ui.R.render(Unknown Source)
at com.fs.starfarer.ui.o000OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.O.renderImpl(Unknown Source)
at com.fs.starfarer.ui.newui.for.renderImpl(Unknown Source)
at com.fs.starfarer.ui.R.render(Unknown Source)
at com.fs.starfarer.ui.o000OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.renderImpl(Unknown Source)
at com.fs.starfarer.ui.R.render(Unknown Source)
at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)
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sigvard

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Re: [0.98a] Blue - Extratential Lanestate Union (0.8.4-RC1) Mod
« Reply #143 on: April 09, 2025, 03:58:51 PM »

Man I love this faction, Was skeptical seeing the everpresent onslaught variant diverge from norms with a built in central gun instead of two forward builtins, but it's peak. It's so peak. Best variant yet.

Heavy armor and high damage fragmentation, lots of guns, it's very fun to play as, and has some good quirks to it. Style matches the sector, albeit very blue. Certainly lurks in the "powerful" section of mod factions, but nothing you couldn't beat with a good fleet if your playthrough is going to consist of vanilla ships.

+1 to the roster, pick it up if you haven't, and I can vouch for the ynadar alliance by this man as well, also solid. Just got to try the red faction now.
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Ariane_Cevaille

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Re: [0.98a] Blue - Extratential Lanestate Union (0.8.4-RC1) Mod
« Reply #144 on: April 18, 2025, 11:31:44 AM »

Just wondering something regarding the Uranium supertanker, it cant take part in auto battles when the enemy is fleeing like if it was a civilian ship, but it has a lot of weapons and armor like a warship so i was wondering if there was some way to make it able to fight those battles and not just manual ones? kitted it out like a mobile battlestation and having a great deal of fun with it so far
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