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Author Topic: [0.95a] DIY Planets - Terraforming and more!  (Read 384600 times)

mortache

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #360 on: May 23, 2023, 07:26:40 AM »


Slotting in a Nanoforge in a Heavy Industry/Orbital Works will replace Habitable with Pollution after a few months

Is this a part of the basegame or this mod? Because it doesn't work in base game

Basegame. It takes 90 days for Pollution to be permanent according to the wiki.
I was skeptical from the wiki and tested out myself and it was just as I suspected, the habitable doesn't go away but pollution becomes permanent. Have you personally tested this and my game is just bugged?
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brunocss

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #361 on: May 23, 2023, 11:17:27 AM »


Slotting in a Nanoforge in a Heavy Industry/Orbital Works will replace Habitable with Pollution after a few months

Is this a part of the basegame or this mod? Because it doesn't work in base game

Basegame. It takes 90 days for Pollution to be permanent according to the wiki.
I was skeptical from the wiki and tested out myself and it was just as I suspected, the habitable doesn't go away but pollution becomes permanent. Have you personally tested this and my game is just bugged?

Oh, I thought it was just me. I followed his instructions; I did that and I only got Pollution condition added, Habitable condition was still there. I thought at first it was some sort of a mod conflict because of DIY Planets and Terraforming mod. But as you  said, it seems that's not how it works. Unfortunately.
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Zr0Potential

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #362 on: May 23, 2023, 09:57:55 PM »


Slotting in a Nanoforge in a Heavy Industry/Orbital Works will replace Habitable with Pollution after a few months

Is this a part of the basegame or this mod? Because it doesn't work in base game

Basegame. It takes 90 days for Pollution to be permanent according to the wiki.
I was skeptical from the wiki and tested out myself and it was just as I suspected, the habitable doesn't go away but pollution becomes permanent. Have you personally tested this and my game is just bugged?

Oh, I thought it was just me. I followed his instructions; I did that and I only got Pollution condition added, Habitable condition was still there. I thought at first it was some sort of a mod conflict because of DIY Planets and Terraforming mod. But as you  said, it seems that's not how it works. Unfortunately.

Oh whoops, I always avoided doing that because I thought that's what's gonna happen, my bad
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HE11F1R5

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #363 on: May 26, 2023, 05:30:09 AM »

Getting this error whenever i try to install a terraforming item onto a terraforming structure. Anything to fix it?


2765417 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V
   at kentington.diyplanets.TerraformIndustryNeedsArtifact.addNonAICoreInstalledItems(TerraformIndustryNeedsArtifact.java:219)
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.addInstalledItemsSect ion(BaseIndustry.java:1304)
   at com.fs.starfarer.api.impl.campaign.econ.impl.BaseIndustry.createTooltip(BaseIndustry.java:1269)
   at com.fs.starfarer.campaign.ui.marketinfo.intnew$1.createImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.create(Unknown Source)
   at com.fs.starfarer.ui.impl.StandardTooltipV2Expandable.beforeShown(Unknown Source)
   at com.fs.starfarer.ui.thissuper.showTooltip(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.oÒ0000(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.processInput(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryListPanel.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.voidnew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.L.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.public.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.interfacenew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.thissuper.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Coil

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #364 on: June 03, 2023, 09:10:42 AM »

Getting this error whenever i try to install a terraforming item onto a terraforming structure. Anything to fix it?


2765417 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V
java.lang.NoSuchMethodError: com.fs.starfarer.api.ui.TooltipMakerAPI.addImageWithText(F)V

The mod is two (three?) versions old by now. The author is awol too. You might be *** out of luck, my dude
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Tacheyon

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #365 on: June 03, 2023, 07:42:25 PM »

The mod works more or less but due to the changes to the TooltipMakerAPI when you mouseover the terraforming structures it crashes. This doesn't happen when the structures are still building so this would be the only time you could install the terraforming item without it crashing.

So if you don't have the matching item installed before it is built you will be out of luck, at least if/until the mod is updated.

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Cooi

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #366 on: June 10, 2023, 02:28:01 PM »

Does this mod work in 0.96a? I've seen that you can't mouse over structures but is that it or is there something else to watch out for? I really love this mod and it's basically a necessity for me in the late game. So is there a way change the files of the mod on my end to make the compatibility work? Like maybe removing the tooltips from the downloaded files?
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AtlasRules87

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #367 on: June 10, 2023, 03:43:42 PM »

Does this mod work in 0.96a? I've seen that you can't mouse over structures but is that it or is there something else to watch out for? I really love this mod and it's basically a necessity for me in the late game. So is there a way change the files of the mod on my end to make the compatibility work? Like maybe removing the tooltips from the downloaded files?
I think the only option really is to just not mouse over them until they've ran their course. It worked well enough for me, but until there is an update, it's the best we've got.
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Cooi

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #368 on: June 10, 2023, 03:45:02 PM »

So as long as you don't mouse over them it works? Does that apply to genesis device and the other facets of the mod?
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Coil

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #369 on: June 18, 2023, 11:11:49 AM »

So as long as you don't mouse over them it works? Does that apply to genesis device and the other facets of the mod?

Anything with the mod tooltips
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FluffyRabbit

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #370 on: July 10, 2023, 07:49:26 AM »

Hi all,

I love this mod and would keen to try revive it. Anyone have contact with the mod owner to see if we can get the source code?

Sounds like the fix wouldn't take much and I'm happy to make the required changes. Not a normal mod author but provicient in java
so migrating the tooltips to the new api should be doable.  :)
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El Jojo

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #371 on: July 10, 2023, 10:15:25 AM »

Hi all,

I love this mod and would keen to try revive it. Anyone have contact with the mod owner to see if we can get the source code?

Sounds like the fix wouldn't take much and I'm happy to make the required changes. Not a normal mod author but provicient in java
so migrating the tooltips to the new api should be doable.  :)

Hi

I am in touch with Kentington and he told me he would gladly provide the source code. Just DM him here in the forum. He is also active in the RHM server on discord, link attached https://discord.gg/ActF7ebg
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Coil

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #372 on: July 15, 2023, 09:20:30 AM »

Oh man, that would be amazing. This mod is definitely one of the best!
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FluffyRabbit

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #373 on: July 17, 2023, 08:36:43 AM »

Hi all,

I love this mod and would keen to try revive it. Anyone have contact with the mod owner to see if we can get the source code?

Sounds like the fix wouldn't take much and I'm happy to make the required changes. Not a normal mod author but provicient in java
so migrating the tooltips to the new api should be doable.  :)

Hi

I am in touch with Kentington and he told me he would gladly provide the source code. Just DM him here in the forum. He is also active in the RHM server on discord, link attached https://discord.gg/ActF7ebg

Awesome. DM Sent.
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morkaither3d

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Re: [0.95a] DIY Planets - Terraforming and more!
« Reply #374 on: July 29, 2023, 01:06:50 AM »

Hello! If the source code can be acquired I'd love to get a copy as well because I'd love for this mod to come back to life. I'm new to starsector and this mod sounds awesome
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